![Resident Evil 7 Was A Terrifying Horror Adventure | Image Source: PSprices](https://cdn.exputer.com/wp-content/uploads/2024/07/Resident-Evil-7-Was-A-Terrifying-Horror-Adventure-Image-Source-PSprices-1.jpg)
Story Highlights
- As per a recent report, Resident Evil 7 has flopped badly on iOS, as it sold less than 2000 copies.
- It was downloaded 83,000 times on iOS, but most of these demos did not translate into full sales.
- The other mobile console ports of AAA games have also not been successful on iOS.
As per a detailed analysis by Mobilegamer, Resident Evil 7 has sold less than 2000 copies on the latest high-end iPhone and iPad models. The entry has been downloaded 83,000 times on iOS devices since its release in July, but most translated to demos since only a couple were willing to pay $20 to get the full version. According to Appmagic, Capcom only made $28,140 from the title, and this is before the 30% cut that Apple deducts.
The aforementioned figure roughly translates to less than 2000 paying customers, and this is being extremely generous with it. Mobile gaming is immensely popular, but a part of the reason behind such a small figure is the tiny audience size Resident Evil 7 has targeted. The port is only available for the pro version of the iPhone 15 and the latest iPad, after all.
Other AAA Games On iOS Have Suffered A Similar Fate
Unfortunately, similar reports in the past have suggested that titles like Assassin’s Creed Mirage, Death Stranding, and Resident Evil Village have also performed very poorly on the latest high-end iOS phones. The overall outlook for console games on Apple devices does not seem positive currently, as none of them could get close to the estimated sales figure.
![Resident Evil 7 has stood out to be one of the best in the franchise in terms of spookiness and story | Image Source: Steam](https://cdn.exputer.com/wp-content/uploads/2024/07/Resident-Evil-7-has-stood-out-to-be-one-of-the-best-in-the-franchise-in-terms-of-spookiness-and-story-Image-Source-Steam.jpg)
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All in all, it is best to take these reports with a grain of salt. While the overall sales of these mobile console ports may have been abysmal, the strategy to bring them to high-end iOS devices may certainly turn out to be a great decision in the future. We might be able to play more AAA games on mobile devices in the future, with sales gradually improving over time as they become more accessible.
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