- Sony has recently published a new patent that seeks to suggest games and various in-game activities based on the emotions of the user.
- The company argues that the current system can feel obsolete when hundreds of entries are involved in game libraries or subscription services.
- The mood of the user can be judged in various ways, including how the user behaves during gameplay.
Our game libraries can get massive these days, and with hundreds of games, it can be quite tricky to decide what title to play. Sony has come up with a solution for that. The new patent published by the company wants to suggest what games to play from a user’s library based on the player’s mood. That is not all; it wants to offer players unique in-game quests, activities, and emotional rewards per their current feelings.
The patent by Sony dubbed “GAME LAUNCHING SYSTEM AND METHOD” argues that the current quota of figuring out what game is worth playing may become obsolete once a player has hundreds of titles in their game library or is signed into a service like PlayStation Plus. In other words, relying on ratings and the like may not be enough.
The conventional approach is to look at game reviews, game trailers, screenshots, or any other information that may enable a user assessment of a particular game. However for a library of for example several hundred games, such an approach is not practical.”
Sony mentions that the users can discuss their mood in detail in a UI to be given the correct game choices. It also talks about using a built-in tester app in titles that can check the mood of the players on its own. For instance, the tester app can judge the user’s temper to be happier instead of angry if a player chooses a peaceful option in the game.
For example choosing a peaceful or violent option in a game may be respectively indicative of different user moods, as may the selection of different responses in one or more dialogue trees, or the selection of particular weapons, character classes, or the like.”
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As aforementioned, the patient also wants to suggest in-game quests and activities to players based on their recorded mood. For instance, an emotion of sadness may cause Sony to ask players to do certain quests with happy endings. The emotional rewards given by games can also greatly influence the mood of a gamer. It suggests emotional satisfaction that can be earned by doing tasks in a game.
The company can also record the mood of the players by judging how they behave during gameplay with other players. If the webcam is on, then the user’s body language can be recorded and judged to understand their mood. Facial expressions, spoken expressions, taunting players, and even rage quitting of users can be identified by Sony. Various titles and in-game quests, depending on the user’s mood, can then be offered successfully.
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