Sony VR Headsets May Soon Detect Real-Life Objects For In-Game Emulation

The feature could be used for more immersion or to keep players safe from real-life obstructions.

Story Highlights

  • Sony has published a new patent that wants VR headsets to detect real-life objects for in-game emulation using the audio cues created by that object.
  • It can detect the material of a chair if a user sits on it by reacting to the noise produced by it. In this way, it can accurately figure out the material of real-world objects and emulate them in the headset.
  • The system can be used to alert users of possible collisions or for gameplay purposes. Disabled users wearing eyeglasses may also use the system to sit on a particular chair using sound as the output.
  • The patent also talks about using the system to create realistic visuals and exact dimensions of the emulated real-world objects to create a realistic metaverse.

Sony has surpassed all expectations with the release of PSVR 2, and it is still helping research to propel VR tech into a whole new class altogether. It has recently published a patent that wants to make it possible for VR headsets to detect real-life objects and emulate them inside the device. In other words, it will show objects like a chair or a table to alert the user of a potential clash, possibly and for other discussed reasons.

For example, a user sits on a chair and the chair reacts with noise based on physical characteristics of a material of a seat of the chair. To illustrate, the seat of the chair is made from plastic, and has a squishy sound reminiscent of air being released when the user sits on it,” says Sony in the patent.

The legal document dubbed “SYSTEMS AND METHODS FOR DETERMINING A TYPE OF MATERIAL OF AN OBJECT IN A REAL-WORLD ENVIRONMENT” will use the sounds produced by real-life objects to emulate them in a VR headset. As further elaborated, even the chair’s material could be recognized and recreated in the VR or AR space. 

The diagram illustrates the VR headset detecting the user sitting on a chair.
The diagram illustrates the VR headset detecting the user sitting on a chair.

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Sony argues that the system will benefit disabled people greatly. For instance, blind people wearing eyeglasses could be guided on where or on what chair to sit on a bus using the same tech to output sounds to the user.

The eyeglass outputs sound to the blind person indicating a type of material of a seat within a real-world environment. In case a first seat is fabricated from a hard material compared to a second seat that has a soft cushion material, the eyeglass will indicate so to the blind person. The blind person can then sit on the second seat.”

The image shows a user wearing eyeglasses sitting on a chair.
The image shows a user wearing eyeglasses and sitting on a chair.

Sony also talks about creating a metaverse that appears real to the user in the patent. A virtual seat emulated in the VR device can completely resemble the physics and dimensions of the real thing and be photorealistic to match the real-world environment. It can help with creating realistic virtual gameplay. We could also see Sony using the feature to simulate real-world objects inside VR games for gameplay purposes using the same system.

The image shows an AR game being played using the proposed system.
The image shows an AR game being played using the proposed system.

Sony has produced a slew of similar patents in the past to upgrade VR technology. For instance, a recently published patent wants to scan the user’s surroundings wearing VR headsets to ensure the player does not collide with any obstructions. A patent to improve in-game voice chat was recently secured for disabled gamers. 

Similar Reads: Destiny 2 Fans Are Fed Up With How Bungie Handles the Game.

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Source
Patentscope

Shameer Sarfaraz is a Senior News Writer on eXputer who loves to keep up with the gaming and entertainment industries devoutly. He has a Bachelor's Degree in Computer Science and several years of experience reporting on games. Besides his passion for breaking news stories, Shahmeer loves spending his leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited his articles.

Experience: 4+ Years || Education: Bachelor in Computer Science.

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