Story Highlights
- A talented modder known as “Potomy” has revealed new details about the new Bloodborne mod.
- Potomy and his team have been working on this project for over a year and it is now in a playable state.
- Players will be able to jump into Yharnam City and a handful of early enemies and bosses.
With over a year in development and multiple updates to the mod, Potomy, and his team have finally unveiled the massive work that they had accomplished for their new Bloodborne mod in a new video where they showcased new enemy models, animations, iconic areas, and intense bosses. The mod has been built entirely in Minecraft, which includes the sprites, animations, and even enemy AI.
The mod focuses on aspects that made Bloodborne such a masterpiece of a game. It includes an intricately created world, crisp enemy designs, and solid gameplay, all within the bounds of Minecraft. The developer team sure did something marvelous with this project.
The Details Of The Upcoming Mod
Pototmy showcases a lot of interesting and new details about the mod. The most important one was definitely the entire process of how the mod was made in the first place. By creating the entire models beforehand and then following up with creating immersive AI behavior, and finally bringing it all together into a functioning environment.
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The entire project started out as some random and noticeable structures in Bloodborne being recreated in Minecraft. This would span for quite a few months before the creator finally announced that an entire project and multiple people were going to focus on a playable game in this world recreated as a mod and completely interactable and playable in Minecraft.
Potomty has also asked all Blockbench animators and Java programmers who want to help with development to message him directly on Twitter. With the current development going strong, the game is set to release soon, but with legal action surrounding other fan projects like Bloodborne Kart, it seems the project may not be in the clear just yet.
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