How Woke Culture Is Smothering The Gaming World

Politics are overshadowing creative freedom.

Not to sound like an old man talking about the new gen world, but there was a time when video games were about pure escapism — slaying dragons, building civilizations, racing cars, or simply blowing off steam after a hard day of school or work. Now? It feels like every major release comes bundled with a side of politics, identity debates, and forced diversity.

And it’s not that diversity itself is the problem — no sane gamer would argue against broader representation done right. The issue is the forced, preachy, right-in-your-face execution of these ideas. I feel like today, a sort of creative heartbeat of a game often takes a backseat to ticking off ideological boxes in a manner. The result? Games that feel more like lectures than experiences.

Forced Representation Is Killing Immersion

Assassin's Creed Shadows Lacks In Gameplay
Assassin’s Creed Shadows | Source: eXputer

For the sake of the argument, let’s take the controversy surrounding Assassin’s Creed: Shadows as a textbook case. Featuring Yasuke, a real Black samurai, the game immediately sparked debate over historical accuracy and whether his addition in the game was rooted more in political signaling than storytelling. Ubisoft insists there’s no “agenda,” but gamers aren’t convinced, especially I for sure ain’t.

yasuke real or not
byu/xeroRK97 inSamurai

And look — Yasuke did exist. But the way his story is framed, the hyper-focus on checking the boxes of DEI, i.e, Diversity, Equity, Inclusion, and the basic defensive PR response, all hint at a larger trend. It’s not about honoring history — it’s about appeasing outrage culture. Developers are no longer crafting characters; they’re crafting statements.

Before we dive much deeper, here’s something you should have fun with — get a Virtual Visa gift card to treat yourself. Whether it’s grabbing that game you’ve been eyeing or loading up on in-game currency, this little reward can go a long way. No agendas, no lectures — just a card and your freedom to use it however you want.

Gamers Aren’t Buying It — Literally

Want proof that woke culture is flopping in games? Just follow the money the game makes. Countless big-budget titles that had their progressive values, like Forspoken, Saints Row 2022, and Gotham Knights, did end up tanking. Why? Because no one plays games to get a sociology lecture. They want tight gameplay, killer stories, and worlds worth getting lost in.

Why Are Woke Games Flopping? The Gaming Industry's Audience Problem
byu/OpinionTiny9688 inKotakuInAction

These games didn’t fail because they were diverse — they failed because they were shallow. When you build characters and stories around identity instead of personality, they come off as lifeless and unrelatable. Representation should enrich a game, not become its sole selling point. 

Politics Are Replacing Passion

It’s getting harder to find games that aren’t afraid to just be fun anymore. Like, even big studios walk on eggshells, afraid to offend, while indie developers brave enough to speak their minds get labeled as problematic. Creativity is dying — not because the talent isn’t there, but because the freedom isn’t.

Lethal Company is a newly released indie that took the gaming industry by storm | Image Source: Steam
Lethal Company, an indie title that took the gaming industry by storm | Image Source: Steam

The culture war has turned gaming into a minefield. And instead of pushing back, too many developers are most defintely taking the knee, hoping to avoid being the next trending hashtag on X. But by trying to please everyone, they’re losing the core audience like me and you that actually love games for what they are and not for the woke agenda that gets pushed down our throats. 

Final Thoughts

Gaming should be a space where imagination runs wild, not where ideas are policed and creators are shackled by political correctness. There’s a difference between meaningful inclusion and shallow, mindless wokeism. If developers keep prioritizing agendas over artistry, they might find their audience walking away. 

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Summary
Not to sound like an old man talking about the new gen world, but there was a time when video games were about pure escapism — slaying dragons, building civilizations, racing cars, or simply blowing off steam after a hard day of school or work. Now? It feels like every major release comes bundled with…

Moiz Banoori is the brains behind eXputer. Having worked at various Video Game sites, with 8 years of Content Writing Experience and a Journalism Degree at hand, he presently monitors teams, creates strategies, and publishes qualified pieces through his aptitude at eXputer. Feel free to get in touch with him through his gaming profile on Steam and PSN.

Experience: 8+ Years || Manages Teams, Creates Strategies, and Publishes Guides on eXputer || Education: Bachelors in Journalism.

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