Baldur’s Gate 3: Cleric Class Guide

After 80+ hours of BG3, these are my recommendations for Cleric Class.

Baldur’s Gate 3 is one of the most anticipated releases, and it contains tons of classes that players are able to choose from. In fact, there are so many options for classes, that it might become overwhelming, therefore, for players who want to focus on choosing the Baldur’s Gate 3 Cleric as their main class choice, they should know what spells, cantrips, subclasses, and actions it offers!

Important: Players need to choose from the Life, Light, or Trickery domains when choosing the Cleric class in Baldur’s Gate 3!
Key Takeaways
  • The Baldur’s Gate 3 Cleric class primarily focuses on being supported, as well as being able to use debuffing spells while also being a DPS if built right. 
  • The Cleric class has starting features such as unlocking spell slots, light and medium armor proficiency, charisma, shield, simple weapon, and wisdom saving throw proficiency. 
  • There are also domains that players will have to choose from such as Light, Life, and Trickery domains.  

What Is Cleric Class In Baldur’s Gate 3?

Gameplay
Gameplay (Image Credits Exputer)

Kicking things off, the Baldur’s Gate 3 Cleric class is typically known to be one that has its main primary ability being focused on Wisdom, which is used as a spellcasting ability for classes such as Druids, Rangers as well as Clerics. 

  • Clerics are able to provide ultimate support to the group by being able to use healing spells that can allow the team to stay alive for longer periods of time. 
  • Other than that, Clerics are also able to use Debuffing spells that can allow opponents to become weaker, while also being able to act as a DPS if built correctly. 

Cleric Features

Features
Features (Image Credits Exputer)

Upon choosing the class, there are a few features that you will get, such as being able to unlock spell slots and many others that are conveniently summarized below as follows. 

Baldur's Gate 3 Cleric FeaturesDetails
Unlocking Spell SlotsUpon choosing the class, players will be able to unlock spell slots, as consuming a spell uses a specific spell slot.
-At level one, players get 2 level 1 slots
-At level two, you get 2 level 1 slots.
-At level three, you get 1 level 1 slot.
-At level four, you get 2 level 2 slots.
Wisdom Saving Throw ProficiencyPlayers are able to add their proficiency bonus to saving throws that are Wisdom-based.
Light Armor ProficiencyPlayers can also use Light Armor and it won't prevent you from using spells.
Charisma ProficiencyYou can also add your proficiency bonus to Saving throws that are Charisma Saving throws.
Getting Shield ProficiencyIf you wear a shield, it won't stop you from casting spells.
Gaining Medium Armor ProficiencyIf players end up wearing medium armor, it won't hinder their attacks or spellcasting.
Gaining Simple Weapon ProficiencyYou can add your proficiency bonus to attacks that are launched by simple weapons.

All Subclasses For Cleric Class 

Subclasses
Subclasses (Image Credits Exputer)

Now, whenever players are starting out with their Baldur’s Gate 3 Cleric Build, you will be asked to pick from the three sub-class options that are presented to you. 

Domains
Domains (Image Credits Exputer)
Subclasses EffectsStarting Spells/Cantrips/ActionsFeatures
Light DomainLight domains are best for players that want to go for a DPS-centric build that is able to unleash a lot of damage. Light, Faerie Fire, Bless, Cure Wounds, Burning Hands. Warding Flare and Domain Spells
Life DomainLife Domains will be focused on heals as well as supporting, therefore are optimal for a support-build.Bless, Cure WoundsHeavy Armor Proficiency, Disciple of Life, Domain Spells.
Trickery DomainUsed mainly for deities. Blessing of the Trickster, Bless, Charm Person, Disguise Self, Cure WoundsDomain Spells and Blessing of the Trickster.

Level One Progression 

Upon reaching level one, players will be able to gain the features that were mentioned before, ranging from the Spell slots, light armor, and medium armor proficiencies as well as the shield and simple weapon proficiencies. After that, players will be asked to pick 3 cantrips ranging from five options that they have.

Level 1 Cantrips
Level 1 Cantrips (Image Credits Exputer)
Cantrips Effects
Resistance (Default option)Players can able to magically bolster through a creature's defenses with little to not difficulties, and you can even get a bonus to saving throws.
Sacred Flame (Default option)Call forth a flame-like radiance that is able to deal 1d8 radiant.
Guidance (default option)Players are able to bestow guidance towards their allies, and can get a 1d4 bonus to their ability checks.
ThaumaturgyYou can manifest forth a supernatural power that is able to grant you advantage on your Performance and Intimidation checks.
LightPlayers are able to infuse any object with an aura of light.
  • When players are starting out, they can go for Cantrips such as Sacred Flame, Thaumaturgy, Guidance, or Light. 

As far as spells are concerned, at level one, players will be asked to choose 3 spells from a plethora of options, listed as follows. 

Level 1 Spells
Level 1 Spells (Image Credits Exputer)
Spells Effects
Create Water (default option)Players can choose to call forth either rain or they can also destroy a surface that is water-based.
Shield of Faith (default option)Surround a creature with a field of magic that is able to enhance your armor class by 2.
Guiding Bolt (default option)You can summon forth a beam of light that is able to give you advantage towards the next Attack Roll that is carried out against the opponent.
Command (Halt)You can command a creature to flee and then move closer, or even make their weapons drop.
BaneTarget forth a total of upto 3 creatures, and you can receive a 1d4 penalty to your Attack rolls and your saving throws.
Inflict WoundsUse your nectrotic energy on a creature.
Healing WoundIf you see any creature, you will be able to heal them.
Protection from Evil and GoodYou can protect any creature against celestials, fiends, undead and more.
Cure WoundsInteract with a creature to heal it.
BlessYou can bless up to a total of 3 creatures and they will also get a 1d4 bonus to their saving throws and attack rolls.
  • If you want to go for a support build, then you can pick spells such as Healing Word, Cure Wounds, or Bless.

Other than that, during the first progression, players will be asked to choose from the three domains such as Life, Light, or Trickery domains. 

Level Two Progression

Moving on, whenever you make it to level 2, then you will be able to unlock even more features, while being able to gain more spell options to choose from, as well as actions and subclass features. For features, players will be able to get more spell slots that will be unlocked for them, as well as Channel Divinity Charges. 

  • Players will need to prepare 5 spells that will range from the ones that are listed below. 
    Level 2 Spells
    Level 2 Spells (Image Credits Exputer)
SpellsEffects
Create Water Players are able to either call forth rain, or they can destroy a surface that is made of water.
Shield of FaithSurround a creature and surround it with a shimmering field that has magic which will enhance it's overall armor class by 2.
Guiding BoltPlayers can call forth a beam of light that is able to grant you advantage towards your next attack roll against the enemy.
BaneGo ahead and target down 3 creatures, and give them a 1d4 penalty towards their attack rolls or their saving throws.
Command (Halt)You can command any creature to either flee away, come closer, freeze, or even cause them to drop their weapons.
Protection from Evil and GoodProtect any creature that you want to from celestials, fiends, or anything else.
Healing WordHeal a creature that you are able to come across.
Inflict WoundsYou can use your nectrotic energy on a creature.
BlindnessCause any creature that is your opponent to become blinded.
Hold PersonCause a humanoid creature to become paralyzed, and it won't be able to move around or do anything.
Prayer of HealingYou can heal all allies that you can set your sights on.
SilenceSummon forth a sphere that is completely sound-proof and anything that is in it will end up becoming Immune to thunder damage.
  • The same thing can be said before, to focus on more of a support-based build, you want to go for spells that will heal creatures or your allies. 
  • You will also get a Cleric Action that is known as Turn Undead and it is able to inflict Turned. 

Level Three Progression 

Upon level 3, players are able to unlock new spell slots and they are now to choose 6 spells from a list of Baldur’s Gate 3 Cleric Spells that have been mentioned before. 

Level 3 Spells
Level 3 Spells (Image Credits Exputer)
  • Create Water 
  • Shield of Faith 
  • Guiding Bolt 
  • Bane 
  • Command (Halt)
  • Healing Word 
  • Protection from Evil and Good 
  • Cure Wounds 
  • Hold Person 
  • Prayer of Healing 
  • Silence 
  • Bless 

Level Four 

As far as the level four progression is concerned for the Baldur’s Gate 3 Cleric, you get more spell slots, and you will be able to pick a cantrip from the following. 

CantripsEffects
ResistancePlayers are able to magically bolster through a creature that has it's defense up.
Sacred FlameYou can summon forth a radiance that is able to unleash 1d8 Radiant.
GuidanceYou can grant Guidance to any ally, and can get a 1d4 bonus to your ability checks.
ThaumaturgyUse supernatural power to gain an advantage to your Performance as well as your Intimidation checks.
LightYou can infuse any object with light.

When it comes to the spells, you wanna choose a total of 7 from the spell list and you can choose one feat from the following listed below. 

Level 4 Spells
Level 4 Spells (Image Credits Exputer)
Feats Effects
Athlete Players will have their Strength or Dexterity increased by 1 to a max of 20.
Ability Improvement 2 Ability points are granted to spend between Wisdom, Charisma, Constitution, Dexterity, Intelligence and Strength.
Dual Wielder You get a +1 bonus to your Armor class anytime you are wielding a melee weapon in each of your hands.
Defensive Duelist If you get attacked with a melee attack, you can use your reaction to enhance your armor class by 2.
Great Weapon MasterIf a melee attack ends up scoring a crit hit or assassinates a creature, you can carry out another melee attack.
Lightly ArmoredPlayers can gain proficiency with Light Armor as well as being able to enhance their Dexterity or Strength by 1-20.
Magic Initiate ClericGain a level 1 spell slot that gets restored upon a long rest.
Martial AdeptUse the Battle master to learn two manuevers.
Moderately ArmoredPlayers can get proficiency with Shields as well as Medium Armor.
MobileOverall speed is boosted up.
Shield MasterYour Dexterity saving throws get a +2 bonus whenever you are using a shield.
ToughMax hit points are enhanced by 2.
Weapon MasterStrength or Dexterity gets boosted by 1-20.
ArmoredYou can get proficiency with Shields and Medium armor.

Lastly, for level 5, players will gain more level 3 spell slots that will get unlocked and you also gain access to the Destroy Undead. 

My Opinion On The Cleric Class

Clerics are a mighty unpopular class, in my opinion. I didn’t go for it, but that’s mainly because I have Shadowheart. But even after my 50-hour experience, I haven’t met many Clerics in my DnD social bubble so far.

ibrahim bg3 save slot
My Baldur’s Gate 3 save slot (Image by eXputer)

However, they can be very useful if you mostly go for offense-based companions like Karlach, Astarion, or even Lae’Zel. Additionally, combining multiple clerics in one team is more often than not hilarious because of how long the crowd control utility lasts. This tactic is especially useful against more powerful boss enemies, particularly in the late-game stages.

And that’s just about it! All that players need to know about the Baldur’s Gate 3 Cleric guide and with that, let’s wrap up this guide! While you’re here, why not read up on the Baldur’s Gate 3 Bear Scene?

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Ibrahim Akhtar is a guides writer at eXputer. He uses his passion for gaming to provide insightful takes in his guides. Ibrahim spends most of his time defending Baldur's Gate from the forces of the Absolute. He has accumulated more than 15 years of gaming experience, having 1000 hours in The Witcher 3 and twice as much on Skyrim V. Ibrahim has previously worked at TopTierList. You can keep up with his Steam account to stay up to date on his latest explorations.

Experience: 1+ Years || Previously Worked for TopTierList || Mainly Covers Guides || Education: Bachelors in Data Science.

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