Red Dead Redemption 2 is a story-driven open-world video game by Rockstar Games. All of the game’s core mechanics are tied to semi-realism, and it is reflected adequately in the pacing of main and side missions. Like most open-world games, a protagonist interacts with NPCs and gets things done; the same is the case in Red Dead Redemption 2. Arthur Morgan, the main character, helps the helpless, kills outlaws, and at one point aids an inventor who created a robot.
Disclaimer: Potential Spoilers Below.
- Lost Robot in Red Dead Redemption 2 is a secret known to a few players.
- Interact with NPC Marco Dragic post-Chapter 4 mission ‘Bright Bouncing Boy.’
- First interaction in Saint-Denis, assigned a task, invited to the lab.
- Second interaction at night in Doverhill lab, completing tasks to power up the robot.
- Third interaction in the lab, find Marco dead by an electric lamp.
- Find the robot:
- Use the lamp at night in the White Mountains for the proximity sensor.
- Follow snow-covered tracks in the White Mountains to find the robot sitting at the edge.
- Robot runs out of power and meets a tragic end in the White Mountains.
- Marco’s invention, the robot, leads to his tragic death.
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A Bright Bouncing Boy
Marko Dragic NPC only becomes interactable in Red Dead Redemption 2 during “A Bright Bouncing Boy” Stranger mission of Chapter 4. He will never appear in the areas he is supposed to be in the game before the beginning of the mentioned chapter. So, grind the story progression to chapter 4 and head over to Saint-Denis.
First Interaction
The first encounter of Arthur with Marko Dragic can be triggered by going to the Western part of Saint Denis. He can be found standing near a pond. Here is an image for reference.
After interacting with Marko Dragic, he will ask Arthur to remote control his submarine invention and showcase the potential of radio waves and electricity’s application to investors. As Arthur, when you complete the mission successfully, Marko invites the protagonist to his lab located in Doverhill. This is how the first encounter related to the RDR2 robot location is set in motion.
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Second Interaction
Arthur can visit Marko Dragic’s lab after passing a few in-game days. His workshop is located somewhere in Doverhill, the Northeastern corner of the map. Here is an image for finding the exact location of Marko’s shop. You must visit the location mentioned on the map during the nighttime; otherwise, the second interaction with the NPC will not trigger.
After finding Marko’s lab during the nighttime, Arthur will be asked to complete a series of tasks in order to power the robot and bring it to life.
The robot gets electricity and awakens but runs out of power after a short duration. Marko becomes overjoyed over pulling off something meaningful in his life and expresses his joy to Arthur. This marks the end of the second interaction with Marko, setting the path for the third and final encounter with the NPC.
Third Interaction
To begin the final part of “A Bright Bouncing Boy” and find the RDR2 robot location, Arthur must spend at least two in-game days. After that, revisit Marko’s lab and witness his fate. Once you reach the lab, you will encounter Marko’s dead body covered in blood and laid near to an electric lantern (image attached for reference).
Arthur can pick and keep the lantern, which can later be used to find the missing robot. This marks the end of the second encounter, unfolding the events which allow Arthur to find the robot.
Revisiting Marko’s lab also unlocks the “Artificial Intelligence” trophy/achievement. Players should grab the two missable items, Inventor’s Note and Inventor’s Plan, while revisiting the lab. Otherwise, these two documents will not appear at a later stage in Red Dead Redemption 2.
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The Robot Location
The electric lantern, acquired near Marko’s dead body, is just not fancy equipment to walk with while it’s dark. It also tells the proximity-based location of the robot.
There are two ways you can find the robot’s location. The first one is to go towards the White Mountains and use the electric lantern during the nighttime. The closer Arthur gets to the robot, the stronger the red-coloured glow the lamp emits.
Another easy way is to go to the point, as shown in the map’s location here below. After reaching here, you will find tracks covered in snow, indicating someone has recently passed before you. Follow the trail and reach the top to discover the robot, sitting at the edge, calling out one word, “Papa.”
You can always leave the robot there until it runs out of electricity and eventually dies. Or, you can put a bullet into it and kill it. The light on top of its head still shines even if you shoot and kill the robot.
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On the contrary, the robot went from Roanoke Creek to the White Mountains and was left to run out of electricity (like Arthur’s TB) or be killed by some bypasser. Regardless of the outcomes, the story of Arthur and the robot ends on a sad and tragic note.
This brings us to the end of the robot quest guide. Did you find the robot in your first playthrough? Did you find it after reading our guide? Let us know more about it in the comments section below.
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