Age of Empires 2 is a classic real-time strategy game that puts players in the shoes of historical civilizations as they build their empires and wage war against each other. In this Age of Empires 2 Civilizations Tier List, we have uncovered the best of the best civilizations the game has to offer in 2023.
- Age of Empire 2 features 42 civilizations as of January 2023.
- Civilizations ranked based on factors like game situations, power, ease of use, design, flexibility, focus, team bonus, unique units, technologies, and wonders.
- S-Tier civilizations are the strongest with excellent economic, military, and technological capabilities.
- A-Tier civilizations are strong and versatile, suitable for ranked games.
- B-Tier civilizations may struggle in certain matchups but can perform well with good micro-management and strategy.
- C-Tier civilizations are the weakest, lacking unique techniques and focus
Comparison of All Civilizations In Age of Empire 2
Civilization | Rank | Focus | Unique unit | Unique Tech | Wonder | Team bonus |
---|---|---|---|---|---|---|
Aztecs | S | Infantry | Jaguar Warrior | Garland Wars, Atlatl | Great Pyramid of Tenochtitlan | Relics generate +33% gold |
Britons | S | Foot Archer | Longbowman | Yeomen, Warwolf | Chichester Cathedral | Archery ranges work 20% faster |
Chinese | S | Archer | Chu Ko Nu | Great Wall, Rocketry | Temple of Heaven | Farms start with +10% food. |
Franks | S | Cavalry | Throwing Axeman | Chivalry, Bearded Axe | St. Vitus Cathedral | Knights have +2 line of sight |
Vikings | S | Infantry, Navy | Berserk Longboat | Chieftains, Berserkergang | Borgund Stave Church | Docks are 15% cheaper |
Lithuanians | S | Cavalry and Monk | Leitis | Hill Forts, Tower Shields | Hill Forts (Town Centers +3 range) | Monastery works 20% faster. |
Persians | A | Cavalry | War Elephant | kamandaran and Mahouts | Taq Kasra | Knights +2 attack vs. Archers |
Berbers | A | Cavalry, Navy | Genitour | Maghrabi Camels, Kasbah | Hassan Tower | Genitours are available in the Castle Age. |
Indians | A | Camel and Gunpowder | Imperial Camel Rider | Grand Trunk Road, Shatagni | Maqbara-i Humayun | Camel and Light cavalry units have +2 attack vs. standard buildings. |
Mayans | A | Archer | Plumed Archer | Hul’che Javelineers, El Dorado | Tikal Temple I | The walls are 50% cheaper |
Poles | A | Cavalry | Obuch | Lechitic Legacy, Szlachta Priv. | The Wawel Castle | Scout Cavalry line has +1 attack vs. archers. |
Huns | A | Cavalry, Siege | Tarkan | Marauders, Atheism | Arch of Constantine (ruined) | Stables work 20% faster |
Mongols | A | Cavalry, Siege | Mangudai | Nomads, Drill | Great Tent of Genghis Khan | Scout Cavalry line has +2 Line of Sight |
Portuguese | A | Navy, Gunpowder | Organ Gun | Carrack, Arquebus | The Belem Tower | Technologies are researched 25% faster. |
Spanish | A | Monks, Gunpowder | Conquistador, Missionary | Inquisition, Supremacy | The Torre del Oro | Carry 25% more gold |
Japanese | B | Infantry, Navy | Samurai | Yasama, Kataparuto | Tōdai-ji | Galleys have a +50% longer Line of Sight. |
Byzantines | B | Defensive | Cataphract | Greek Fire, Logistica | The Hagia Sophia | Monks heal 100% faster. |
Incas | B | Infantry | Kamayuk | Andean Sling | Machu Picchu | Spearmen and Skirmishers have +2 Line of Sight. |
Magyars | B | Cavalry, | Magyar Huszar | Corvinian Army, Recurve Bow | The Hunyadi Castle | Foot archers (except Skirmishers) have +2 Line of Sight. |
Bohemians | B | Gunpowder and Monk | Houfnice | Wagenburg Tactics, Hussite Reforms | Powder Tower of Prague | Markets work 80% faster. |
Bulgarians | B | Cavalry, Infantry | Konnik | Stirrups, Bagains | Preslav Round Church | Blacksmiths work 80% faster |
Gurjaras | B | Cavalry, Camel | Chakram Thrower, Shrivamsha | Kshatriyas, Frontier Guards | Somnath Temple | Camel and Elephant units are created 25% faster. |
Bengalis | B | Elephant and Naval | Ratha | Paiks, Mahayana | Somapura Mahavihara | Trade units yield 10% food in addition to gold. |
Italians | B | Navy, Archery | Genoese Crossbowman | Pavise, Silk Road | Genoa Cathedral, Cathedral of St. Lawrence | Advancing Age costs -15% food |
Malay | B | Navy | Karambit Warrior | Thalassocracy, Forced Levy | Kalasan Temple | Docks have double Line of Sight. |
Saracens | B | Camel and Naval | Mameluke | Counterwights, Zealotry | Great Mosque of Samarra | Foot archers have +3 attack against standard buildings. |
Koreans | B | Defensive and Naval | Turtle Ship | Eupseong, Shinkichon | The Hwangsanbul | Mangonel-line minimum range reduced to 1. |
Vietnamese | B | Ranged combat | Rattan Archer | Paper Money, Chatras | Bút Tháp Temple | Imperial Skirmishers +15 HP |
Khmer | B | Siege weaponry | Ballista Elephant | Tusk Swords, Double Crossbow | The Angkor Wat | Scorpions +1 range |
Malians | B | Infantry | Gbeto | Tigui, Farimba | The Great Mosque of Djenne | University researches are 80% faster, Infantry +1 pierce armor |
Ethiopians | B | Archery | Shotel Warrior | Royal Heirs, Torsion Engines | Biete Amanuel | Towers +2 Line of Sight, +3 Attack vs. Ships. |
Goths | C | Infantry | Huskarl | Anarchy, Perfusion | Mausoleum of Theoderic I | Infantry cost -20% starting from the Feudal Age |
Sicilians | C | Infantry and Cavalry | Serjeant | First Crusade, Hauberk | Monreale Cathedral | Transport Ships have +5 Line of Sight and cost -50%. |
Teutons | C | Infantry | Teutonic Knight | Ironclad, Crenellations | Maria Laach Abbey | Units resist conversion. |
Burmese | C | Monk and Elephant | Arambai | Howdah, Manipur Cavalry | Shwezigon Pagoda | Shwezigon Pagoda |
Dravidians | C | Infantry and Naval | Urumi Swordsman, Thirisadai | Medical Corps, Wootz Steel | Brihadisvara Temple | Docks provide +5 population space. |
Celts | C | Infantry and Siege | Woad Raider | Stronghold, Furor Celtica | The Rock of Cashel | Siege Workshops work 20% faster. |
Cumans | C | Cavalry | Kipchak | Cuman Mercenaries, Steppe Husbandry | Sarkel Fortress (ruined) | Palisade Walls have +33% hit points |
Slavs | C | Infantry and Siege | Boyar | Detinets, Druzhina | Kizhi Pogost | Barracks, Archery Ranges, Stables, and Siege workshops provide +5 population. |
Tartars | C | Cavalry and Camel | Keshik | Silk Armor, Timurid Siegecraft | Ulugh Beg Observatory | Cavalry Archers with +2 Line of Sight |
Turks | C | Cavalry Archer and Artillery | Janissary | Sipahi and Artillery | The Selimiye Mosque | 25% quicker creation of gunpowder units |
Burgundians | C | Infantry | Coustillier | Burgundian Vineyards, Flemish Revolts | Brussels Town Hall | Relics generate +30% food per minute. |
Below is the complete classification of all Civilizations in Age of Empire 2 Tier List, ranked from Best to Worst:
Tier | Civilizations |
S-Tier | Aztecs, Britons, Chinese, Franks, Vikings, Lithuanians |
A-Tier | Persians, Berbers, Indians, Mayans, Poles, Huns, Mongols, Portuguese, Spanish |
B-Tier | Japenese, Byzantines, Incas, Magyars, Bohemians, Bulgarians, Gurjaras, Bengalis, Italians, Malay, Koreans, Vietnamese, Khmer, Malians, Ethiopians |
C-Tier | Goths, Sicilians, Teutons, Burmese, Dravidians, Celts, Cumans, Slavs, Tartars, Turks, Burgundians |
S-Tier

These Civilizations are overpowered, among others. These civilizations are great choices for players who want to win most of their games.
Aztecs
The Aztecs are a formidable presence in infantry combat. Their economic bonus, while not as strong as some other civilizations, still gives them a clear advantage. The key to success as the Aztecs is to utilize their infantry aggressively in the early game with support from their technology tree and civilization bonuses.
One drawback of the Aztecs is their power level which decreases over time, but they remain effective if the game is ended before reaching that point. Overall, the Aztecs can be a potent force with the right strategy.
Focus | Unique unit | Unique technologies | Wonder | Team bonus |
Infantry and Monk | Jaguar Warrior | Atlatl (Skirmishers +1 attack, +1 range) Garland Wars (Infantry +4 attack) | Great Pyramid of Tenochtitlan | Relics generate +33% gold |
Britons
The Britons are a classic civilization renowned for their mastery of foot archery. Their key to success is a combination of archery technologies, special units, and bonuses, which allow for long-range arrow warfare.
Although the Britons’ technology tree may be lacking outside of their archery focus, they have the units needed to counter their main skirmisher opposition effectively. Their archery focus makes them a top choice for players who prefer a ranged approach to warfare.
Focus | Unique unit | Unique technologies | Wonder | Team bonus |
Foot Archer | Longbowman | Yeomen (+1 range for foot archers and +2 attack for towers) Warwolf (Trebuchets do blast damage) | Chichester Cathedral | Archery Ranges work 20% faster. |
Chinese
The Chinese civilization has the advantage of starting the game with extra villagers, which gives a solid foundation for building their strategy. They have access to cheaper technologies and a useful farming bonus which can strengthen the army and economy.
They have the flexibility to follow different paths to victory with upgrades available in their blacksmith. Overall, the Chinese are a versatile civilization that can be highly effective on certain maps.
Focus | Unique unit | Unique technologies | Wonder | Team bonus |
Archer | Chu Ko Nu | reat Wall (Walls and towers +30% HP) Rocketry (Chu Ko Nu +2, Scorpions +4 attack) | Temple of Heaven | Farms start with +10% food. |
Franks
The Franks are a popular civilization in Age of Empires 2 that excels in Knight rushes and have strong economic bonuses. They have a strong cavalry unit and various bonuses and technologies to support it, as well as a special unit, Throwing Axemen, and technologies such as Bearded Axe and Chivalry to increase production speed and range.
However, they may struggle against some popular civilizations and have limitations in the imperial age outside of their cavalry line.
Focus | Unique unit | Unique technologies | Wonder | Team bonus |
Cavalry | Throwing Axeman | Bearded Axe (Throwing Axeman +1 range) Chivalry (Stables work 40% faster) | St. Vitus Cathedral | Knights have +2 Line of Sight. |
Vikings
The Vikings are a real force to be reckoned with on both land and sea maps. They boast a strong economic advantage with free upgrades for the town center, such as wheelbarrow and hand cart, to increase resource gathering rates. They have a dominant presence in the water, making them a top pick for players who enjoy mixed or random maps and want to dominate the sea.
The Vikings are the perfect choice for players who enjoy infantry and navy units and want to play a versatile civilization that can tackle both land and sea maps.
Focus | Unique unit | Unique technologies | Wonder | Team bonus |
Infantry and Naval | Berserk Longboat | Chieftains (infantry units get attack bonus against cavalry and camels) Berserkergang (Berserks regenerate 100% faster) | Borgund Stave Church | Docks are 15% cheaper. |
Lithuanians
The Lithuanians bring a strong start to the table with an extra 150 pieces of food in their starting stash. This gives players some room to maneuver in the early game and reduces the town center’s idle time. Their units, including spearmen and skirmishers, have improved armor and faster movement, making them a formidable presence on the battlefield.
Overall, the Lithuanians’ strong start and extensive technology options make them a top choice for nomad games where the starting position is unknown.
Focus | Unique unit | Unique technologies | Wonder | Team bonus |
Cavalry and Monk | Leitis | Hill Forts (Town Centers +3 range) Tower Shields (Spearman line and Skirmishers +2 pierce armor) | Hill Forts (Town Centers +3 range) | Monastery works 20% faster. |
A-Tier

These civilizations are strong and popular, providing an advantage over other opponents in ranked games, and are suitable for beginners. All A Section Age of Empires 2 Civilizations are recommended.
Persians
The Persians offer solid performance, particularly in Nomad games, where their starting food and wood advantages provide a strong foundation. This, combined with their town center work rate, allows players to maintain a steady economy and recover from any villager losses quickly.
With the War Elephant being a durable unit that can be paired with gold-free archers, the Persians are well-equipped to handle various challenges on the battlefield.
Focus | Unique unit | Unique technologies | Wonder | Team bonus |
Cavalry | War Elephant | Kamandaran (turns Archer-line gold cost into wood cost) Mahouts (War Elephants move 30% faster) | Taq Kasra | Knight-line has +2 attack against archers. |
Berbers
The Berbers are a powerful civilization known for their expertise in both cavalry and naval units. They have two unique units, the Camel Archer and Genitour, and the support of the Kasbah and Maghrabi Camels technologies.
The ability to have cheaper Stables in the Castle Age allows for easy access to the strong Camel Archer units, making the Berbers a great choice for beginners. The civilization’s emphasis on camels and the added bonus of faster castle work and faster regeneration make their army of Camel Archers and Riders a formidable force on the battlefield.
Focus | Unique unit | Unique technologies | Wonder | Team bonus |
Cavalry and Naval | Genitour | Kasbah (team Castles work 25% faster) Maghrebi Camels (camel troops regenerate 15 hit points per minute) | Hassan Tower | Genitours are available at the Archery Range starting in the Castle Age. |
Indians
The Indians offer a robust army strategy centered around camels and gunpowder units, including the Elephant Archer and Imperial Camel Rider. These units boast passive bonuses such as extra armor and a +4 attack, while their economy is boosted by cheaper villagers, improved gold production through Sultan’s technology, and a faster fisherman work rate.
Despite the strengths of their camels, the reliance on this strategy makes the Indians easier to counter, keeping them in the A tier rather than the S tier
Focus | Unique unit | Unique technologies | Wonder | Team bonus |
Camel and Gunpowder | Imperial Camel Rider | Grand Trunk Road (All gold production +10% faster) Shatagni (Hand Cannoneers +2 range) | Maqbara-i Humayun | Camel and Light cavalry units have +2 attack vs. standard buildings. |
Mayans
The Mayans bring their expertise in unit composition and transitions to the battlefield in Age of Empires 2 Definitive Edition, making them a force to be reckoned with in tournaments. Their Plumed Archers are quick and well-armored, supported by a strong set of infantry units.
Despite not having a strong cavalry presence, the Mayans compensated with their powerful Plumed Archers and solid defense thanks to 50% cheaper wall-building costs.
Focus | Unique unit | Unique technologies | Wonder | Team bonus |
Archer | Plumed Archer | Hul’che Javelineers (Skirmishers throw a second projectile) El Dorado (+40 hit points for Eagle Warriors) | Tikal Temple I | The walls are 50% cheaper. |
Poles
The Poles are a well-rounded civilization that has access to a diverse range of units. They boast a solid Archery Range, with all key technologies and units available except for Ring Archer Armor, Parthian Tactics, and Hand Cannoneers. Their heavy cavalry focuses on quantity over quality, with the Szlachta Privileges’ ability reducing the cost of their Knight line. However, they lack access to Paladin upgrades and Plate Barding Armor.
Focus | Unique unit | Unique technologies | Wonder | Team bonus |
Cavalry | Obuch | Szlachta Privileges (Knight line costs -60% gold) Lechitic Legacy (Scout Cavalry line deals trample damage) | Wawel Cathedral | Scout Cavalry line has +1 attack vs. archers. |
Huns
The Huns are a top-tier civilization due to their ability to transition into any unit composition with ease and their focus on cavalry. Their special unit is the Tarkan, which can bypass armor and deal significant damage to buildings.
The Marauders technology and stable bonus of 20% faster unit creation further enhances the strength of their cavalry forces. Additionally, the Huns start with the maximum population cap without the need for houses, giving them a strong starting advantage.
Focus | Unique unit | Unique technologies | Wonder | Team bonus |
Cavalry | Tarkan | Marauders (create Tarkans at Stables) Atheism (+100 years for Relic/Wonder victories; enemy Relics produce -50% gold) | Arch of Constantine (ruined) | Stables work 20% faster. |
Mongols
The Mongol civilization boasts a strong cavalry archery focus, with their unique unit being the Mangudai, a mounted archer effective against siege units. They provide additional support for their special unit with a bonus that increases firing speed for all their cavalry archers by 25%.
Their Scout Cavalry has exceptional line-of-sight capabilities, and the majority of their cavalry units have additional hit points, making them formidable scouts. Developing the Mongols properly required time and effort, but once established, they are among the strongest high-skill civilizations.
Focus | Unique unit | Unique technologies | Wonder | Team bonus |
Cavalry Archers | Mangudai | Nomads (Houses retain population when destroyed) Drill (Siege Workshop units move 50% faster) | Great Tent of Genghis Khan | Scout Cavalry line has +2 Line of Sight. |
Portuguese
The Portuguese offer a strong performance in both land and sea combat with their unique units, the Organ Gun and Caravel. The Feitoria building adds to their resource collection capabilities, while the Organ Gun offers effective area damage and the Caravel is enhanced by the Carrack technology, providing it with added armor and resilience.
Portuguese players benefit from faster technology research and increased hit points on their ships, making them a force to be reckoned with on water maps. However, their emphasis on navy and gunpowder units may result in weaker performance on land maps, making them a less popular choice in competitive play.
Focus | Unique unit | Unique technologies | Wonder | Team bonus |
Naval and Gunpowder | Organ Gun Caravel | Carrack (Ships +1/+1 armor) Arquebus (Gunpowder units fire more accurately at moving targets) | Belém Tower | Technologies (excluding Age ups) are researched 25% faster. |
Spanish
The best thing about the Spanish Civilization is that they can do every kind of research in the blacksmith without spending a lot of money. This gives them the advantage to upgrade their troops quickly and go on the offense. The best way to use Spanish civilization is to upgrade troops as quickly as possible and go attack other civilizations.
The drawback of using Spanish Civilization is that it is very weak during the early stages of the game. As they do not have any resource-gathering bonuses, because of this you have to use more villagers for mining. This causes your population to be used by villagers, leaving less space for you to produce offensive units.
Focu | Unique Unit | Unique Technologies | Wonder | Team Bonus |
Gunpowder units Monks | Conquistador Missionary | Supremacy Inquisition | The Torre del Oro | Carry 25% more gold |
B-Tier

The B-ranking Age of Empire 2 civilizations tier list are well-balanced and suitable for casual gameplay, but in the hands of skilled players, they can still score victories.
Japanese
The Japanese civilization offers a high degree of flexibility across its technology tree and bonuses. This allows players to have a viable option regardless of the type of map, with a slight preference towards water maps. The Japanese civilization provides a consistent albeit small boost to resources and fishing, which can accumulate into significant advantages if utilized effectively.
For defense, the Japanese have access to effective towers and trebuchets, with extra attack options and line-of-sight benefits. The infantry and archers are both capable technology lines for both offense and defense, with the special unit being the Samurai who have fast attacks that can be made even faster once the Feudal Age is reached.
Focus | Unique unit | Unique technologies | Wonder | Team bonus |
Infantry | Samurai | Yasama (towers fire extra arrows) Kataparuto (Trebuchets fire and pack faster) | Tōdai-ji | Galleys have a +50% longer Line of Sight. |
Byzantines
The Byzantines are a reliable civilization known for their strong defense capabilities, and are ideal for newer players. Their buildings have extra hit points, and the town watch technology is free, providing an advantage in early to mid-game situations.
The Byzantines are at their best on water maps, where their technologies combine for a powerful defense. Their monks can heal 50% faster, and the Cataphract, a heavy cavalry unit, is effective against infantry with the Logistica technology upgrade. This civilization is best used as a counter-pick against civilizations with a strong emphasis on infantry.
Focus | Unique unit | Unique technologies | Wonder | Team bonus |
Defensive | Cataphract | Greek Fire (Fire Ships +1 range) Logistica (Cataphracts deal trample damage and +6 attack against infantry) | Hagia Sophia | Monks heal 100% faster. |
Incas
The Incas boast exceptional economic value, with their buildings taking 15% less stone to construct and farms being built 100% faster. Their villagers even receive benefits typically reserved for infantry at the blacksmith. Their unique units, Kamayuk and Slinger, are specially equipped to handle cavalry and infantry, respectively, with technologies like Andean Sling and Fabric Shields to enhance their abilities.
Despite these strengths, the lack of cavalry units can make the Incas vulnerable to siege attacks. They are best known for their Feudal Age dominance and their focus on infantry units. However, their power tends to decline in later ages, making them a popular choice for villager rush strategies.
Focus | Unique unit | Unique technologies | Wonder | Team bonus |
Infantry | Kamayuk Slinger | Andean Sling (Slingers and Skirmishers have no minimum range) Fabric Shields (Kamayuks, Slingers, and Eagle Warriors +1/+2 armor) | The Temple of the Sun at Macchu Picchu | Spearmen and Skirmishers have +2 Line of Sight. |
Magyars
The Magyars Civilization excel in the use of their unique, fast, and nimble Magyar Huszar cavalry unit. The Corvinian Army technology allows for this special unit to be produced at no gold cost, but the Magyars lack additional technological support.
The best strategy is to launch multiple waves of Magyar Huszars for effective attacks, similar to the Ethiopians. Early on, they gain an advantage with an attack bonus on their Scout units, but their infantry, navy, and siege weapons are underpowered. They are a cavalry-focused civilization, and the Magyar Huszar is the primary unit of choice.
Focus | Unique unit | Unique technologies | Wonder | Team bonus |
Cavalry | Magyar Huszar | Corvinian Army (Magyar Huszars cost no gold) Recurve Bow (Cavalry Archers + 1 range and attack) | Hunyad Castle | Foot archers (except Skirmishers) have +2 Line of Sight. |
Bohemians
The Bohemians are a civilization that excels in gunpowder and Monks. Their advantages in gunpowder include early access to Chemistry and strong Hand Cannoneers, along with two unique gunpowder units that benefit from Wagonburg Tactics. For Monks, all Monastery technologies are available, and Hussite Reforms convert the cost of these technologies and Monks from gold to food, making them a potential trash unit.
Focus | Unique unit | Unique technologies | Wonder | Team bonus |
Gunpowder and Monk | Hussite Wagon Houfnice | Wagenburg Tactics (Gunpowder units move 15% faster) Hussite Reforms (Monks and Monastery upgrades have their gold cost replaced by food) | Powder Tower of Prague | Markets work 80% faster. |
Bulgarians
The Bulgarian civilization places an emphasis on infantry and cavalry units, with a distinctive special unit, the Konnik. This mounted unit, upon being defeated, will be reincarnated as an infantry unit and can be further enhanced with the Stirrups technology to increase attack speed.
Additionally, the Bulgarians benefit from cost-effective Militia-line upgrades and blacksmith technologies, as well as faster blacksmith production. The Krepost, the civilization’s unique building, serves as a cost-effective alternative to a castle, providing defense and offense capabilities without the capability for technological research.
Focus | Unique unit | Unique technologies | Wonder | Team bonus |
Infantry and Cavalry | Konnik | Stirrups (Cavalry attack 33% faster) Bagains (Two-Handed Swordsmen +5 melee armor) | Preslav Round Church | Blacksmiths work 80% faster. |
Gurjaras
The Gurjaras is a mechanically complex civilization that focuses on cavalry and camels, with a strong emphasis on food efficiency. They are designed for experienced players familiar with gameplay mechanics seen in Star Wars Galactic Battlegrounds and Starcraft and offer a unique playing style with a strong cavalry and food-efficient strategy.
However, their foot units may prove to be a weakness, lacking key upgrades and technologies in the late game.
Focus | Unique unit | Unique technologies | Wonder | Team bonus |
Cavalry and Camel | Chakram Thrower Shrivamsha Rider Camel Scout | Kshatriyas (Military units cost -25% food) Frontier Guards (Camel Rider and Elephant Archer lines +4 melee armor) | Somnath Temple | Camel and Elephant units are created 25% faster. |
Bengalis
The Bengalis are a formidable civilization with a focus on Elephants and the navy. They have a strong Elephant corps with nearly every upgrade, including Elite Battle Elephants, Elephant Archers, and Siege Elephants. Their Elephants take less damage and are resistant to conversion, and the unique technology of Paiks gives them increased attack speed. Their Monks also have great survivability with +3 armor against both ranged and melee attacks.
Focus | Unique unit | Unique technologies | Wonder | Team bonus |
Elephant and Naval | Ratha | Paiks (Rathas and Elephants attack 20% faster) Mahayana (Villagers take up -10% population space) | Somapura Mahavihara | Trade units yield 10% food in addition to gold. |
Italians
The Italians are known for their quick advancement through the ages, thanks to a 15% reduction in cost for advancing to the next age and a 33% reduction in cost for University and Dock technologies. This, combined with their 15% cheaper fishing ships, enables them to reach the late game before other civilizations.
Although the Italians may not excel in unit production, they have a strong culture and the ability to research technologies at a faster pace. They have two unique units, Genoese Crossbowmen and Condottiero, and are best suited for water maps where their focus is on the navy and archers.
Focus | Unique unit | Unique technologies | Wonder | Team bonus |
Archers and Navy | Genoese Crossbowman, Genoese Crossbowman | Pavise (foot archers (except skirmishers) and Condottieri +1/+1 armor) Silk Road (trade units cost -50%) | Genoa Cathedral, Cathedral of St. Lawrence | Condottieri are available at the Barracks in the Imperial Age. |
Malay
The Malay civilization is unique in terms of focus on fishing and the navy. Their special unit, the Karambit Warrior, is cheap and quick but also fragile. The main advantage of this civilization is its fishing capabilities.
With their docks upgradeable to harbors, they have increased line of sight, the ability to fire arrows with the Thalassocracy technology, and their fish traps are both cheaper and provide more food.
Focus | Unique unit | Unique technologies | Wonder | Team bonus |
Naval | Karambit Warrior | Thalassocracy (upgrades Docks to Harbors, which shoot arrows) Forced Levy (Turns Militia line gold cost to food cost) | Kalasan Temple | Docks have double Line of Sight. |
Saracens
The Saracens are a strong civilization for players who prefer a trade-focused playstyle. Their advantage lies in their reduced market cost and low commodity trading fee, making it easier for them to establish a strong economy.
They are particularly strong in both land and sea combat, with a special unit called the Mameluke and powerful naval capabilities. The Mamelukes are a close-ranged camel unit that benefits from the Zealotry technology, which grants them an additional 20 hit points.
Focus | Unique unit | Unique technologies | Wonder | Team bonus |
Camel and Naval | Mameluke | Zealotry (Camel Riders and Mamelukes +20 hit points) Counterweights (Trebuchets and Mangonel-line +15% attack) | Great Mosque of Samarra | Foot archers have +3 attack against standard buildings. |
Koreans
The Koreans excel in defensive tactics. With the technology of Eupseong, they have an advantage in increasing the range of their towers and receiving free upgrades. Their unique units, War Wagon and Turtle Ship, have high health and armor but limited attacking capabilities.
They are a slow-paced civilization, best suited for a defensive strategy, with a focus on towers and naval units. Despite their strengths in defense, they have limited options in terms of attacking and may struggle to secure victory.
Focus | Unique unit | Unique technologies | Wonder | Team bonus |
Defensive and Naval | Turtle Ship | Eupseong (Guard Towers and Keeps +2 range) Shinkichon (+1 range for Mangonel-line) | Hwangnyong Temple | Mangonel-line minimum range reduced to 1. |
Vietnamese
The culture and history of Vietnam’s medieval era are distinguished by their richness and originality. A key component of the Vietnamese civilization’s gameplay is the use of strong ranged units and surprise attacks against opponents. They also possess a variety of unusual units and technologies that give them an overwhelming advantage on the battlefield.
Focus | Unique unit | Unique technologies | Wonder | Team bonus |
Ranged combat | Rattan Archer | Chatras (gives Battle Elephants +100 HP) and paper money | Bút Tháp Temple | Imperial Skirmishers +15 HP |
Khmer
The Khmer civilization represents the formidable Khmer Empire that once held sway over modern-day Cambodia, Thailand, Vietnam, and Laos during the medieval era. The civilization boasts distinctive attributes such as its unique Ballista Elephant unit and potent Scorpion unit. Moreover, they have access to the Tusk Swords technology which amplifies the attack power of their battle elephants.
In summary, the Khmer civilization is a captivating and faithful representation of the Khmer Empire’s rich history and culture.
Focus | Unique unit | Unique technologies | Wonder | Team bonus |
Siege weaponry | Ballista Elephant | Tusk Swords, Double Crossbow | Angkor Wat | Scorpions +1 range |
Malians
The Malian civilization is a portrayal of the once-powerful Malian Empire of West Africa. Their architecture is unique and takes inspiration from the Great Mosque of Djenne. They prioritize gold mining which reflects the historical significance of gold in West Africa. The Malians have access to a variety of distinctive technologies and units, such as the Gbeto and Farimba cavalry.
The Mandekalu Cavalry is a heavily armored unit that can serve as both cavalry and foot soldiers which makes them highly versatile. During mining, the Malians get additional gold, which makes it simpler for them to amass wealth.
Focus | Unique unit | Unique technologies | Wonder | Team bonus |
Infantry | Gbeto | Tigui, Farimba | Great Mosque of Djenné | Universities work 80% faster |
Ethiopians
The Ethiopian civilization boasts powerful archers that excel at taking out enemy infantry along with access to unique technologies like the Shotel Warrior that can be effective against both buildings and infantry. Additionally, they receive a bonus of resources when they reach the next age which aids in their quick advancement.
Focus | Unique unit | Unique technologies | Wonder | Team bonus |
Archery | Shotel Warrior | Royal Heirs, Torsion Engines | Biete Amanuel | Towers +2 Line of Sight, +3 Attack vs. Ships. |
C-Tier

The Underpowered Civilizations are hard to play and easily beaten by Civilizations in the upper tiers. The C Tier Section of the Tier List is normally not recommended.
Goths
The Goths are a force to be reckoned with when it comes to their infantry. Their focus on infantry units resulted in cost reductions, increased damage against buildings, and faster barracks work speed. The standout unit, the Huskarl, boasts heavy armor to fend off archers.
The Goths have a unique technology edge with Perfusion, allowing the barracks to work at lightning speed, and Anarchy which enables quick and cheap production of Huskarls. Despite their strengths, the Goths suffer from a lack of damage boost, making them an easy target for opponents to counter.
Focus | Unique unit | Unique technologies | Wonder | Team bonus |
Infantry | Huskarl | Anarchy (Huskarls can be created at Barracks) Perfusion (Barracks work 100% faster) | Mausoleum of Theoderic I | Barracks work 20% faster. |
Sicilians
The Sicilians stand out with their focus on heavy armor for their land units. Their special unit, the Serjeant, can construct Kreposts and has a high armor rating, but it mainly serves as a deterrent. A key advantage of playing as the Sicilians is their land units’ ability to absorb 50% of incoming bonus damage.
Though they can be effective tanks in multiplayer battles, the Sicilians lack the tools to emerge victorious on their own. Despite being a new civilization, they are considered underpowered due to weaknesses against many matchups and a lack of strengths on various maps.
Focus | Unique unit | Unique technologies | Wonder | Team bonus |
Infantry and Cavalry | Serjeant | First Crusade (Each Town Center (max 5) spawn a one-time group of 7 Serjeants; units are more resistant to conversion) Hauberk (Knight-line +1/+2 armor) | Monreale Cathedral | Transport Ships have +5 Line of Sight and cost -50%. |
Teutons
The Teutons are a resilient civilization in Age of Empires 2, renowned for their powerful healing and preservation capabilities. Their monks have a double healing range, allowing them to keep units healthy from a safe distance, and their towers and town centers boast increased garrison capacities for added protection. With technologies like Murder Holes and Herbal Medicine, the Teutons have the potential to keep their units secure in the heat of battle.
Focus | Unique unit | Unique technologies | Wonder | Team bonus |
Infantry | Teutonic Knight | Ironclad (siege weapons +4 melee armor) Crenellations (Castles +3 range; garrisoned infantry fires arrows) | Maria Laach Abbey | Units resist conversion. |
Burmese
The Burmese are another famous age of empires 2 civilizations known for their specialty in Battle Elephants, with quick access to both relics and gold at the start of the game. The civilization’s technologies further strengthen the Battle Elephants by providing extra armor through the Howdar technology. Additionally, the Burmese monasteries have the ability to research benefits faster, making them a formidable force in the game.
Focus | Unique unit | Unique technologies | Wonder | Team bonus |
Monk and Elephant | Arambai | Howdah (Battle Elephants +1/+1 armor) Manipur Cavalry (Cavalry +5 attack against archers) | Shwezigon Pagoda | Relics are visible on the map from the game start. |
Dravidians
The Dravidians are a well-rounded civilization that excels in naval and infantry power, with strong early-game capabilities due to their 200 wood bonus. They have a strong navy, fully upgradable Champions and Halberdiers, and an infantry-focused unique technology, Wootz Steel. Their archers are also noteworthy, with fully upgraded Arbalesters, Hand Cannoneers, and Elite Skirmishers.
Focus | Unique unit | Unique technologies | Wonder | Team bonus |
Infantry and Naval | Urumi Swordsman, Thirisadai | Medical Corps (Elephants regenerate 20 HP per minute) Wootz Steel (Infantry and Cavalry attacks ignore armor) | Brihadisvara Temple | Docks provide +5 population space. |
Celts
The Celts are a force to be reckoned with when it comes to siege capabilities. Their siege workshops have the advantage of working 20% faster, enabling them to produce siege weapons more quickly, and their siege weapons fire 25% faster. The unique technology “Furor Celtica” adds even more power to their siege weapons, giving every unit produced at the siege workshop an extra 40% hit points.
Their special unit, the Woad Raider, is a swift infantry that excels in taking down enemy buildings. However, the Celts lack technology upgrades to enhance these units further, aside from the passive bonus of all infantry units moving 15% faster.
Focus | Unique unit | Unique technologies | Wonder | Team bonus |
Infantry and Siege | Woad Raider | Stronghold (Castles and towers fire 25% faster) Furor Celtica (Siege Workshop units have +40% HP) | Rock of Cashel | Siege Workshops work 20% faster. |
Cumans
The Cumans, a nomadic tribe from the Steppes, are a solid choice in the C tier due to their strong economy and a few key advantages. Their special unit, the Kipchak, is a fast-shooting cavalry unit that can wreak havoc on the battlefield. The Cumans also have the technology Steppe Husbandry, which allows for the Kipchaks to be trained 50% faster.
Focus | Unique unit | Unique technologies | Wonder | Team bonus |
Cavalry | Kipchak | Steppe Husbandry (Scout Cavalry, Steppe Lancer and Cavalry Archer lines are trained 100% faster) Cuman Mercenaries (team members can create 5 free Elite Kipchaks per Castle) | Sarkel Fortress (ruined) | Palisade Walls have +33% hit points. |
Slavs
The Slavs are a strong civilization with a focus on siege and infantry. The Boyar, their unique unit, is heavily armored and deals significant damage, while the Druzhina technology enhances their infantry further.
They also have economic benefits such as faster farmer work speed and cheaper siege workshop units, making them a formidable force on the battlefield. Although their archers and navy may be weaker, the Slavs’ dominance in land battles makes them a strong choice for players who prefer infantry and siege.
Focus | Unique unit | Unique technologies | Wonder | Team bonus |
Infantry and Siege | Boyar | Detinets (replaces 40% stone cost of Castle and Tower with wood) Druzhina (infantry units damage adjacent units) | Kizhi Pogost | Barracks, Archery Ranges, Stables, and Siege workshops provide +5 population. |
Tartars
The Tartar civilization represents the nomadic tribes of Central Asia with a specialization in cavalry units. They possess the Keshik, a mobile cavalry archer unit that generates gold when attacking enemy units. Their Silk Armor technology provides additional armor for their cavalry.
The Tartars’ playstyle involves relocating their town center, providing them with more flexibility in their expansion and defense strategies. They also receive bonuses for hunting and foraging, contributing to their strong economy. Furthermore, their team bonus offers an extra line of sight for their scout cavalry which makes them an excellent choice for scouting and map control.
Focus | Unique unit | Unique technologies | Wonder | Team bonus |
Cavalry and Camel | Keshik | Silk Armor and Timurid Siegecraft | Ulugh Beg Observatory | Cavalry Archers with +2 Line of Sight |
Turks
The Turks are experts in using gunpowder units and they have access to strong technologies like the Sipahi which raises the hit points of the cavalry and artillery technology which boosts the gunpowder units’ assault and range. Its special unit is the Janissary, a ranged infantry that can fire musket bullets and is efficient against both troops and structures. Their special Hussar, a quick and nimble force that can be developed into a potent cavalry archer dubbed the Elite Hussar, demonstrates their concentration on cavalry.
Focus | Unique unit | Unique technologies | Wonder | Team bonus |
Cavalry Archer and Artillery | Janissary | Sipahi and Artillery | Selimiye Mosque | 25% quicker creation of gunpowder units |
Burgundians
The Burgundians specialize in both cavalry and infantry units. Their Coustillier unit is a heavily armored cavalry unit that deals extra damage against infantry. They also have access to the Flemish Militia, a powerful infantry unit that is produced by sacrificing Villagers.
Burgundians receive a food bonus when advancing to the next age which allows them to quickly gain access to strong technologies and units. Their Bearded Axe technology increases the attack of their infantry units, further increasing their combat effectiveness.
Focus | Unique unit | Unique technologies | Wonder | Team bonus |
Infantry | Coustillier | Burgundian Vineyards, Flemish Revolts | Brussels Town Hall | Relics generate +30% food per minute. |
How To Use Age of Empires 2 Civilizations Tier List?
The best civilization in Age of Empires 2 depends on the game situation, including land, water, and nomad maps. In 1v1 land encounters, civilizations with strong bonuses and units are favored. For water maps, a civilization with a capable navy and a wide technology tree is best. In nomad maps, those civilizations are preferred that have the flexibility and the ability to adjust in different situations.
The overall rating for a civilization takes into consideration all scenarios and is best focused on if you want to specialize in a small pool of civilizations or play in random situations. No civilization in Age of Empires 2 can do it all, and no civilization is rated as S tier overall.
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