Jez Corden Believes Helldivers 2 Could Shine on Xbox Without Hurting PlayStation’s Market

"Helldivers 2 would do absurdly well on Xbox, likely without hurting PlayStation in real terms even slightly."

Story Highlights

  • Jez Corden has been in the video game journalism for nearly a decade.
  • He has been one of the most reliable video game journalists and an insider, most notable in the Xbox community.
  • We interviewed Jez Corden over an email Q&A session.

Xbox hasn’t had a great time with its lineup of current-gen consoles as sales haven’t been up to the bar. With poor sales and several other internal factors, Microsoft recently decided to go multiplatform and released four of its titles, Hi-Fi Rush, Sea of Thieves, Pentiment, and Grounded, on Nintendo and PlayStation.

The company is now relying more on Game Pass and has already hinted that future first-party releases will be timely exclusives as they believe more players deserve to enjoy its titles. While this decision might work in favor of Xbox, its hardcore fans aren’t really happy with it. To hear more on this decision and Microsoft’s strategy to go multiplatform, we spoke with Jez Corden over an email interview.

"Want to play Halo" started it all | Source: IMDB
Halo Has Been Xbox’s Most Succesful Exclusive Franchise – Source: IMDB
Could you introduce yourself and tell us a bit about your career?

Jez: Sure, I’m Jez Corden, managing editor at Windows Central, with a focus on gaming and news, although we’re a small team, and we all do a bit of everything, really. I started writing for fun during quiet times at work when I was an IT guy, and it has led me here somehow.

You have been a Video Game Journalist for around a decade. How would you describe the current state of the gaming industry compared to when you started? Is it really as volatile as many think?

Jez: Honestly, kind of. I recall covering waves of layoffs before the pandemic, too, but for sure, the state of the world and arbitrary price hikes imposed by powerful multinationals have increased costs across the board. There’s a hard limit on how much the “core” is willing to pay for a “AAA” game, giving major publishers less wiggle room than other industries, potentially, when it comes to mitigating increasing costs. That’s a simplistic view of all the factors causing turmoil over the past couple of years, but it boils down to increasing costs vs. increased competition for our attention.

You recently covered Xbox's plans of preservation by future-proofing the hardware. As great of an initiative as it may be, do you think that setting itself up with that goal may cause it to compromise other aspects of the hardware?

Jez: I’m not sure how Microsoft plans to achieve its game preservation plan in the next hardware cycle. I understand the next wave of Xbox console devices is going to be closer to Windows than ever, which throws a wrench in the works when it comes to backward compatibility. There’s a licensing conversation to have there, too. If the next Xbox consoles are more Windows-like, does that breach Microsoft’s partner agreements with third-parties for Xbox versions of games? It sounds like they’re solvable problems in any case, either with dedicated silicon like the first edition PS3 or via emulation. Maybe even cloud.

Indiana Jones and the Great Circle
Indiana Jones and the Great Circle Is Finally Releasing Later This Year – Source: MachineGames
Xbox seems to have lost its connection with the community, mostly because of its multiplatform strategy. Should regaining the fans' trust be one of the company's main priorities? If so, what do you think is the best way for them to do that?

Jez: I do think Xbox has lost connection with its hardcore community in some ways, but the vast majority of Xbox customers are probably not what you would consider to be “in the community.” They’re casually playing Fortnite, Roblox, FIFA, etc, and not really engaging at the level many “core” fans expect. I think it’ll be a long road for Microsoft to regain the faith of Xbox fans who feel betrayed by their multiplatform strategy. I think visible investment in the console platform itself would be one way toward achieving that, as well as proper execution of nostalgic projects like Gears of War: E-Day and the next Halo.

Just when people thought Xbox had many great things lined up, the multiplatform strategy came to the surface and rattled up the Xbox community a lot. Do you think this was the worst possible time for Microsoft to go in this direction?

Jez: I think putting single-player titles like Pentiment and Hi-Fi Rush onto PlayStation was probably a little too far. I think most people can rationalize growing a service game like Sea of Thieves beyond Xbox (and it has been incredibly successful on PlayStation). But, those smaller, single-player experiences don’t seem to have moved the needle even in the slightest and have only served to confuse the audience with regards to Xbox’s priorities while raising unwanted questions about future titles.

While Ninja Theory has worked on Hellblade 2 for a long time, and now that the title has finally been launched, there hasn't been any news about the developers' other title, Codenamed Project MARA. Can we expect to hear any news about the game soon since the developers have finally moved on from Hellblade 2?

Jez: I have no idea what the status of Project MARA is, but I have heard that Ninja Theory’s next game has been greenlit.

With The Elder Scrolls 6 On The Way, Will Bethesda Dedicate Resources To Starfield? (via Bethesda)
The Elder Scrolls 6 Is Still A Few Years Away From Release – Source: Bethesda Game Studios
These must be pretty hectic days for you. It's still the early part of this year, with many releases coming up and plenty of showcases. The industry is already treading on thin ice, and so many games are turning out to be either disappointing or broken. How do you make sure you keep yourself sane in all this?

Jez: I don’t find it hard, honestly. I think more about the developers who are under constant scrutiny for their art, with looming discussions about the viability of the industry in its entirety playing out in the background. It’s the developers, artists, and creators who inspired me to write about the industry, knowing I have no capabilities of my own to do what they do. Comparatively, my job is very easy, and I hope I can contribute in some small way to broaden the reach of great games.

Ubisoft recently said that Skull and Bones is a AAAA game, which reminds me of Perfect Dark since it has also been stated to be one. What do you think really defines these AAAA games, and will we be seeing much more of them in the future?

Jez: I wouldn’t put much stock in the phrase “AAAA” since it was more used to drive hype and excitement in pitches to investors or internal staff. I think what could even vaguely define “AAAA” games are things like Fortnite and World of Warcraft, which have massive teams with roadmaps spanning years. These are games with mammoth budgets and hundreds of developers, building ongoing experiences with ongoing cash flow. Skull and Bones and Perfect Dark absolutely don’t fit that mold.

Personally, I’m really excited for the Indiana Jones and have been really pleased with the trailer in the Xbox showcase. I’ve been a longtime fan of the series, and I don’t really mind that it is a first-person game plus, I trust Machine Games. What about you?

Jez: I want to see a bit more combat footage before I can get really excited about it, I think. A lot of the combat footage we’ve seen so far has been with heavy jump cuts, which I find to be a bit of a red flag (Redfall marketing comes to mind …). But like you, I trust Machine Games. At the very least, I expect it to be a lot better than the recent Indiana Jones movies.

Hi-Fi Rush
Hi-Fi Rush Was Recently Released On PlayStation 5 – Source: Tango Gameworks
Back in February, Matthew Karch bought out Saber Interactive from Embracer through Beacon Interactive. We know Embracer has been recently struggling ever since their deal from last year fell through, and many have been doubting them. But just recently, Matthew Karch voiced his belief in Lars Wingefors (Embracer CEO) and Embracer. He said that the market has been overly harsh with Embracer, and also stated that he believes both Embracer and Lars will pull through. Do you think the same? Embracer still owns quite a lot of valuable IPs, after all.

Jez: Honestly, I’m not really following Embracer too much. I think the C-suite executive layer there has done such a poor job. I find them to have an incredibly cavalier attitude towards the industry and their employees.

343 Industries has said in the past that they have other teams working on other projects besides a dedicated team for Halo Infinite. In the past, you have also stated that they are working on another project that is not Halo Infinite. Could these be other games in the Halo universe, such as Reach or ODST, or could these be games completely separate from the Halo IP?

Jez: 343i is working on Halo, that much I know. I don’t think you’ll see 343i work on much besides Halo.

PlayStation has also been ramping up its support for PC by bringing several titles onto it and probably plans to bring much more. Xbox is also bringing more of its titles to PlayStation. Do you think console exclusivity will become a thing of the past by the time the next console generation rolls around?

Jez: I think PlayStation and Nintendo will hold out as long as possible when it comes to exclusivity, but it’s getting increasingly difficult to ignore multiplatform play and cross-play as a path to growth. Helldivers 2 would do absurdly well on Xbox, likely without hurting PlayStation in real terms even slightly. Sony must be considering these kinds of things. Will it become a thing of the past? Hard to say.

Gears Of War: E-Day Will Explore The Origin Story Of One Of Gaming's Most Popular Sagas | Image Source: Steam
Gears Of War: E-Day Might Also Be Released As A Multiplatform Title – Source: The Coalition
Live-service games have been gaining traction in the industry. Recently, Helldivers 2 has enjoyed a lot of attention, and rightfully so. Other than that, PlayStation will also have Destiny 3 once it gets done, and maybe Bungie’s Marathon will be one too. PlayStation also probably has other live-service projects in the works. Does Xbox have any counter for that? Actually, Xbox recently unveiled that it is funding a game called Jump Ship through its ID@Xbox program. Now, Jump Ship is not a live-service game by traditional standards. It is a co-op PvE game, but do you think this could be one of the counters by Xbox? Does Xbox intend it to be a Helldivers 2 competitor because Jump Ship essentially feels like a mixture of Helldivers 2 and Sea of Thieves?

Jez: Xbox has mountains of service games now, from Diablo to Overwatch to Call of Duty to Minecraft. I honestly think Microsoft isn’t utilizing Minecraft to its full potential either, given that Minecraft Earth and Minecraft Legends both “flopped” in essence. I’m not sure about Jump Ship’s potential, but Microsoft is missing out on the “gatcha” craze in a big way. I would be more concerned that they don’t have a good answer to Genshin Impact and the HoYoverse games over anything else right now.

What games are you currently playing, and which upcoming ones are you most excited about?

Jez: Right now, I’m bouncing between Elden Ring: Shadow of the Erdtree and Kunitsu-gami: Path of the Goddess, I’m also downloading Call of Duty: Modern Warfare 3 since it just hit Xbox Game Pass. I’m absolutely hopelessly obsessed with Elden Ring right now, although Kuntisu-gami’s tower-defense style hack n’ slasher has been a nice pallet cleanser when I feel like something more chill. The games I’m most excited for in the near term are World of Warcraft: The War Within and Diablo 4: Vessel of Hatred. I’m also incredibly ready for Frostpunk 2 and The Alters from 11 Bit Studios.

It has recently been reported that Xbox may face more layoffs later this week despite already laying off around 1,900 workers earlier this year; what do you think are the reasons behind such heavy layoffs?

Jez: Microsoft has reduced headcounts, and it always sucks to see this happen. There’s no real measure of the suffering and stress caused to individuals and families when these types of things occur. Microsoft and other big corporations tend to commit to layoffs based on future projections, prioritizing areas where they think they can extract the most return on investment. Some studios at Microsoft have seen their staff count grow and have many vacancies open, and some staff laid off in some areas have managed to pick up work in others. But it’s no excuse for the disruption. I want to believe there’s a better way.

Call of Duty Modern Warfare 3
Call of Duty Modern Warfare 3 Was Recently Released On Game Pass – Source: Sledgehammer Games
Call of Duty: Modern Warfare 3 was recently released on Game Pass, and recent reports have claimed that more Activision Blizzard games might join the Game Pass in the following month. Do you have any information to share about that?

Jez: I believe Microsoft is aiming to release new back catalog Activision-Blizzard titles into Xbox Game Pass on a near-monthly basis moving forward, with some leeway to give third-party partners more attention where necessary.

Talking about the Game Pass, do you think releasing titles like Call of Duty on day one of Game Pass would have an impact on the sales?

Jez: It probably will have an impact on sales, but it will also have an impact on in-app purchases. Users who might have never purchased Call of Duty for $70 may buy skins and the like for less, and I suspect Microsoft expects that to make up for any losses in retail purchases. The bulk of sales would’ve been on PlayStation and PC anyway. I highly doubt we’ll see people switching console preferences for Xbox Game Pass specifically. I think you’ll still see Call of Duty Black Ops 6 set sales records, even with it in Xbox Game Pass.

Is there anything else you would like to share with the readers? Something we haven't touched upon yet.

Jez: Xbox is in a weird place in some ways, but I’m still optimistic about the platform’s long-term future. Analysts are quite bullish on Xbox Game Pass finding growth in the cloud, particularly in countries and markets where consoles never gained a foothold. Every cloud user is technically an Xbox console user, too, which should help Microsoft find more support from developers when they eventually bring in “buy to own” cloud games, tentatively gunning for later in 2024 (maybe early 2025). I’m hopeful for that long-rumored Xbox handheld too.

YouTube video

Aside from his journalistic background, Jez Corden also appears in The Xbox Two podcast, which he started with his friend Rand al Thor 19 nearly two years ago. We thank Jez Corden for taking part in our interview. 

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Mudassir is a seasoned journalist with a passion for uncovering the stories behind our favorite virtual worlds. Armed with a trusty notepad and a keen curiosity, he dives headfirst into the gaming industry's most exciting personalities. His knack for insightful questions and his ability to connect with developers and gamers alike makes his interviews a must-read. While on the lookout for the next person to interview, Mudassir keeps himself busy by writing news surrounding the gaming universe. Experience: 4+ Years || Senior Journalist || Education: Bachelor's in Psychology.

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