Interviews
Dive deep into the world of gaming with eXputer’s exclusive interviews with game developers and designers, where we discuss the lore, DLC plans, controversies, challenges, and the whole process that goes behind these titles. eXputer likes to shine light on developers from all across the industry, which covers AAA as well as Indie titles!
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CreSpirit Confirms Tevi DLC Is Currently Under Development
The CEO of CreSpirit has confirmed that the team is working on the DLC for Tevi, and exploring ideas for Rabi-Ribi and Tevi sequels.
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Warhammer 40,000: Rogue Trader Dev Discusses Future Plans And Cut Content
The Executive Producer of Warhammer 40,000: Rogue Trader claims that the studio has "several interesting ideas" beyond current announcements.
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Brent Erickson Talks About The Games Bethesda Considered At One Point
Brent Erickson, former Development Director at Bethesda, reveals why The 10th Planet was canceled among other titles Bethesda didn't pursue.
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Remnant 2 Game Director Would Love A Survival-Like Mode After Second DLC
Remnant 2's Game Director confirms that the team is working on the second DLC, and would love to explore a new game mode similar to Survival.
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SteamWorld Build Dev Says They Will Reveal Content Plans Soon
The developers of SteamWorld Build have some plans for additional content or DLCs for the game, and will "reveal some of them soon."
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Afterlove EP Devs Want To Bring Mohammad Fahmi’s Vision To Life
After the tragic passing of Mohammad Fahmi, the developers of Afterlove EP are working hard to keep the game true to his vision.
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My Time At Sandrock Sequel May Surprise Fans, Says Dev
The Director of My Time at Sandrock says the next entry could have a few surprises, though there are no development plans before summer 2024.
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Astral Ascent Dev Hopes Recent Success Leads To Xbox Release
eXputer sat down with one of the Co-Founders at Hibernian Workshop to discuss the journey behind its recent release, Astral Ascent.
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Pixel Cafe Took Inspiration From Soviet Union’s Collapse In Eastern Europe
eXputer sat down with the Game Designer and Narrative Designer at Baltoro Games to discuss the studio's upcoming title, Pixel Cafe.
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Sons of Saturn Dev Took Thousands Of Photos Of Real Abandoned Places
eXputer sat down with the Creator of The Saturn Studio to discuss the inspirations and behind-the-scenes details about Sons of Saturn.
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Gangs Of Sherwood Devs Say Porting It To Consoles Was Tricky
eXputer sat down with the Game Director at Appeal Studios to discuss the different facets of Gangs of Sherwood.
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Truck & Logistics Simulator Will Get More Content After Release
eXputer sat down with the Founder of Simula Games to discuss the studio's upcoming title, Truck & Logistics Simulator.
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Ashborne Games Considered Making Last Train Home As An RPG
eXputer sat down with the Managing Director at Ashborne to talk about the studio's upcoming real-time strategy game, Last Train Home.
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Paper Trail To Receive Release Date Announcement “Very Soon”
eXputer sat down with the Co-founder of Newfangled Games to discuss behind-the-scenes details about the upcoming game, Paper Trail.
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Alien Hominid Interview: Ensuring The Iconic Series Lives On In Next-Gen Consoles
eXputer sat down with the Co-Founder of The Behemoth to discuss why the studio took so long in revisiting the Alien Hominid series.
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The Talos Principle 2 Interview: “We Still Have Plenty Of Creative Ideas Left”
eXputer sat down with the developers from Croteam to discuss The Talos Principle 2 and future plans surrounding the IP.
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Phantom Galaxies Interview: Creative Director Is “Open To Creating A Rich Multiverse Experience”
eXputer sat down with the Co-founder & Creative Director at Blowfish Studios to discuss their upcoming Mecha, Phantom Galaxies.
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Achilles: Legends Untold Interview: Work On Next Project Has Already Begun
eXputer sat down with the developers from Dark Point Games to discuss behind-the-scenes details of Achilles: Legends Untold.
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This Bed We Made Interview: Director Confirms Next Project’s Development
eXputer sat down with the creative director and game designer of Lowbirth Games to discuss aspects of studios' debut title This Bed We Made.
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Blasphemous 2 Interview: The Penitent One Could Have Worn Different Armors
eXputer sat down with, Francisco Urena, the lead programmer of The Game Kitchen, to discuss the process behind Blasphemous 2.