Warhammer 40K: Chaos Gate – Daemonhunters Devs Are Most Proud Of The Combat System

"For such a small team, I think we really punched above our weight."

Story Highlights

  • Warhammer 40K: Chaos Gate – Daemonhunters was recently released on consoles.
  • Fans of the IP have highly praised the title, and the recent release has greatly expanded its player base.
  • We interviewed Noah Decter-Jackson, Game Director at Complex Games, over an email Q&A session.

The Warhammer 40K universe is vast and full of exceptional settings, with each so unique that it can be adapted into a separate high-quality game. Luckily, Games Workshop — franchise owner — has made it easier for developers to use its IP to create various titles across different genres. Although there are a great many, one of the better Warhammer 40K titles in recent years is Chaos Gate – Daemonhunters by Complex Games.

For the uninitiated, Chaos Gate adapts the Grey Knights‘ battle against forces of Nurgle that are attempting to release a plague on the Bloom galaxy. It is a very popular part of the fictional Warhammer 40K universe. And to understand what the studio plans to do with such a beloved setting, we spoke with Noah Decter-Jackson, Game Director at Complex Games, over an email interview.

Warhammer 40,000: Chaos Gate - Daemonhunters
Screenshot Credit: Frontier Foundry.

What would you say are the biggest challenges of working with a well-established IP like Warhammer 40K?

Noah: We’ve worked with some version of the Warhammer 40K franchise for over 10 years across 2 different titles, and we’re longtime fans and players of games across the Warhammer universe so we’re pretty comfortable with what to expect working with Games Workshop.

That said, there are always challenges to figure out the right way to achieve what we’re setting out to do within the Warhammer setting, and Games Workshop is a great collaborator in that process.

In the case of Chaos Gate, finding a tone, pacing, and approach to combat focusing on the Grey Knights was the main goal we set ourselves as well as the biggest challenge, but we feel we came out with an experience that really captures this aspect of the IP in a Turn-Based Tactical system.

Are there any aspects of the game that you are very proud of? Moreover, are there any things that you personally would like to go back and change or revamp?

Noah: I’m definitely most proud of the combat system, as well as how we delivered on the game’s narrative. For such a small team, I think we really punched above our weight.

As for things to revamp, there’s always a list of ideas that the team is considering throughout the development process, and then some others spark from public feedback after launch. We’ve looked at implementing these through post-launch content and updates on PC, which has led to features like Knight Retraining – which is going to be included in the console edition, giving greater flexibility in how you build your squads.

We’re really excited for a whole new group of players to experience Chaos Gate and to check out their feedback!

Warhammer 40,000: Chaos Gate - Daemonhunters
Screenshot Credit: Frontier Foundry.

Are there any plans to bring the DLCs to consoles at some point?

Noah: Right now, our focus is on delivering the best Warhammer 40K: Chaos Gate – Daemonhunters console experience. There are no plans currently to bring DLC to the console game.

Aside from the console release, can fans expect to see more from Chaos Gate in 2024?

Noah: We’re delighted to see Warhammer 40K: Chaos Gate – Daemonhunters coming to consoles, and we look forward to seeing new players taking on the battle against the Bloom! Regarding what comes next, I’m not able to share any details, I’m afraid.

Warhammer 40,000: Chaos Gate - Daemonhunters
Screenshot Credit: Frontier Foundry.

We have recently seen a trend of bigger and more ambitious Warhammer 40k games, a good example being Rogue Trader as the first cRPG within the IP. Do you believe this will continue to grow in the coming future?

Noah: It’s quite obvious from the ongoing lineup of Warhammer games that Games Workshop has changed its licensing strategy over the past few years, in my opinion, for the better. Rogue Trader is a fantastic take on a cRPG in 40K, and Space Marine 2 looks awesome. I’m always excited to find out what our colleagues across the world are working on.

Seeing as how Games Workshop has only recently changed its licensing strategy, is there any Warhammer 40K setting that you believe hasn't been explored as much as it should be?

Noah: As a team, we’re always talking about new ideas – 40K is a shared office hobby, so naturally, everyone has their own area of the lore or chapter that they’d like to explore. Personally speaking, I’ve been a big Tyranids player going way back, and more recently, I’ve collected some Aeldari and Death Guard – but my role is really to sit down with the team and make sure that what we create next builds on our Chaos Gate success.

Warhammer 40,000: Chaos Gate - Daemonhunters
Screenshot Credit: Frontier Foundry.

Saber Interactive’s Warhammer 40K: Space Marine 2 is scheduled to be released later this year. Is there anything you are excited to see in that game as a player?

Noah: ’Nids, lots of ‘Nids. Nuff said.

If provided the opportunity, which other Warhammer 40K setting would you want to give a video game makeover, and why?

Noah: There’s so much within the bounds of the 40K universe to explore. If I tried to dig into this answer, we’d still be here a month from now!

Is there anything else you would like to share with the readers? Something we haven't touched upon yet.

Noah: Nothing much, except that you all made it loud and clear that you wanted to see this game on console, and we’re so pleased we can now give console players a chance to experience the game!

YouTube video

Warhammer 40K: Chaos Gate – Daemonhunters is a turn-based tactic game developed by Complex Games and published by Frontier Foundry. It was released on PC on May 5, 2022, and recently made its way to PlayStation 4 & 5, Xbox One, Xbox Series X|S on February 20, 2024. We extend our gratitude to Noah Decter-Jackson for answering our questions and Anjali Mandalia for assisting us with the interview.

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Mudassir is a seasoned journalist with a passion for uncovering the stories behind our favorite virtual worlds. Armed with a trusty notepad and a keen curiosity, he dives headfirst into the gaming industry's most exciting personalities. His knack for insightful questions and his ability to connect with developers and gamers alike makes his interviews a must-read. While on the lookout for the next person to interview, Mudassir keeps himself busy by writing news surrounding the gaming universe. Experience: 4+ Years || Senior Journalist || Education: Bachelor's in Psychology.

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