2D God Of War Platformer Is Something That Sony Can Experiment With

Throwing the Leviathan Axe and swinging the Blades Of Chaos in 2D would be an amazing experience for all players.

These days, large studios focus on huge open-world and shooter-based titles. Of course, some experiment a little further. While Ubisoft goes forward with titles like Tom Clancy’s The Division, Guerrilla Games decided to be more unique with Horizon Forbidden West, and Sony went for God Of War.

The spotlight usually goes towards these behemoths, but occasionally, an underdog steals the spotlight from under their noses. When Hollow Knight was released, it became a sensation. The team released free updates for months, coupled with it already being the “Holy Grail” of indie games because of how good it was; it was destined for greatness. However, one aspect of the game was exemplary, and it was the 2D perspective.

2D platformers have always been underrated; yes, some are not as good as the last. Blasphemous has a beautiful world and interesting bosses, but it is dulled by meaningless exploration. Dead Cells has the best combat ever made in a 2D game, but its long runs and instant kill attacks ruin the experience a bit.

Nonetheless, all of them get some things right. So, if these titles have such areas of innovation, why don’t larger, more up-ranking developers go for them. Well, considering content streaming platforms, like YouTube and Twitch, the most popular games there are shooters and open-world games, coupled with odd games like God Of War, which take the spotlight once in a while.

However, what happens when large developers just want to make good games and not attract the market with trends? Well, we have two examples, Microsoft and Ubisoft. Microsoft owns the franchise for the astounding and popular 2D game Ori and the Will of the Wisps, while Ubisoft decided to make Assassin’s Creed Chronicles, which is a 2D version of the franchise. However, since the team had little experience in 2D creation, the game mostly falls flat.

It is pleasant to see experimentation from these companies, but what if Sony decided to jump in? Well, if it does, the God Of War franchise has the best chance of exceeding as a 2D platformer. If you need evidence, ask no more, as it already exists in a peculiar game, none other than Shovel Knight.

YouTube video

This has to be one of the greatest representations of Kratos out there, and since the creators behind God of War agreed to do a cameo in Shovel Knight, they can also make a stand-alone in this genre. The video showcases a fight between Kratos and the Shovel Knight as the fight converges from one area to another. Another thing to note is one of the creators behind God of War, Cory Barlog, actually said that this is considered canon, so somewhere in the franchise, Kratos actually fought and lost to Shovel Knight. Isn’t that something? 

Yes, the team would have to work tirelessly on a supposed God Of War platformer, which might push other projects further, but the game that can be produced would be legendary. Chances are, Sony will never take a step like this, but by seeing Ori and the Will of the Wisps and Hollow Knight, and the praise that these titles have received, if Sony does go in this direction, it might change the spectrum forever and pull more people to 2D platformers than ever before.

What do you think about this? Do tell us your opinions in the comments below!

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Shameer Sarfaraz is a Senior News Writer on eXputer who loves to keep up with the gaming and entertainment industries devoutly. He has a Bachelor's Degree in Computer Science and several years of experience reporting on games. Besides his passion for breaking news stories, Shahmeer loves spending his leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited his articles.

Experience: 4+ Years || Education: Bachelor in Computer Science.

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