CDPR Devs Never Considered Abandoning Cyberpunk 2077; 2.0 Update Was Always “Loosely Mapped Out”

The director always had high expectations for the IP.

Story Highlights

  • Cyberpunk 2077 director Gabe Amatangelo has clarified that he never considered ditching the flawed sci-fi entry after its shoddy launch.
  • The director wanted to take his chances with the IP because of the innate potential lying dormant within it.
  • The 1.5 and 1.6 patches hugely improved upon Cyberpunk 2077 but still did not fill the “gaps” that were left. The new 2.0 update has overhauled the game experience to achieve the initial vision.

Cyberpunk 2077’s inception was one of turmoil and broken promises, but the entry has finally redeemed itself per most players. CD Projekt Red had a decision to make after the shoddy launch of the title, which was either dumping the project or working on it in the hope of turning it into the initial vision. Fortunately for the studio, the devs went with the latter, as clarified by the game director Gabe Amantangelo in an interview with PC Gamer.

Part of my conversation at the beginning with my boss and the board was: I believe in the team, I believe in this IP, but I want to do it right. And I’m going to need the support to do that. And they’re like, yes, you have the support,” spoke Gabe Amatangelo in an interview.

The plans for the Cyberpunk 2077 2.0 patch were always in the minds of the devs at CD Projekt Red. And the title flourished with each major update that came along the way. For instance, the 1.5 update was crucial for the game since it brought massive visual gains for the next-gen consoles. It also added ray-traced local light shadows and enhancements to combat AI, crowd improvements, driving, and more.

The groundwork we laid in 1.5, 1.6 was all culminating in the plan in 2.0.”

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After the 1.5 and 1.6 patches, the title was more than playable with all the much-needed bug fixes and overhauls. Despite the prior updates, Cyberpunk 2077 was still not the complete manifestation of the devs’ imagination yet, and plans for the 2.0 update were already rolling. There were many “gaps” that were left to be filled to complete the advertised experience. 

It was mapped out. Loosely mapped out and it got more refined over time, but it was mapped out. You can see some of it with the slight AI improvements in 1.5—that was built upon to get to 2.0. The [thinking was] ‘what are the gaps, and how do we fill those gaps to do the complete experience that hopefully everyone imagined and wants to play?'”

The newly released 2.0 update has managed to achieve many milestones and the original vision of the CD Projekt Red team. Cyberpunk 2077 has been wholly overhauled in many facets in the last update, including a new police system, a reworked perk system, even better AI, and much more. Additionally, the new Phantom Liberty DLC is the perfect cherry on top and a hearty au revoir as CD Projekt Red works on other projects in the future.

Cyberpunk 2077 came out after years of delays on December 10, 2020, for PlayStation 4, Stadia, Xbox One, and PC. The launch was soon followed by the next-gen release for PlayStation 5, Xbox Series S, and Xbox Series X on February 15, 2022

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PC Gamer

Shameer Sarfaraz is a Senior News Writer on eXputer who loves to keep up with the gaming and entertainment industries devoutly. He has a Bachelor's Degree in Computer Science and several years of experience reporting on games. Besides his passion for breaking news stories, Shahmeer loves spending his leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited his articles.

Experience: 4+ Years || Education: Bachelor in Computer Science.

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