Star Wars Outlaws’ Creative Director Reveals Massive Planet Sizes

Massive Entertainment's open-world game is gathering a ton of hype.

Story Highlights

  • Creative director Julian Gerighty has shared many new details about Star Wars Outlaws, confirming that each planet in the game would be as big as 2-3 zones in Assassin’s Creed: Odyssey.
  • He further added that each location is “handcrafted,” and there is no use of the now common procedural generation for an entire planet.
  • Other details concern the nature of free exploration, good and bad factions, quest decisions, and more.

In issue #387 of EDGE magazine, creative director Julian Gerighty revealed that each of the planets in Star Wars Outlaws will be equivalent to 2-3 zones in Assassin’s Creed: Odyssey. He also confirmed that the planets will not be procedurally generated, and each location is “handcrafted.” Gerighty also explained the consequences of being on the bad side of a faction, along with details regarding the alien companion Nix.

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Julian Gerighty went into great detail to help us imagine the depths of Star Wars Outlaws. He paid much attention to the game’s open-world aspect and free exploration. Considering how several planets have already been confirmed in the game (Tatooine, Akiva, Kijimi, etc.), we can expect the open world in this game to be a mammoth like Assassin’s Creed Odyssey.

Aside from the massive scale of each planet, Gerighty also confirmed that they would not be procedurally generated, which is common for similar open-world games. On these planets, each location is “handcrafted,” and upon encounters, we can expect “full freedom of approach.” Gerighty also highlighted some important details about traversing each planet and the limitation of exploration.

In our past games, we didn’t have vehicles, so in wrapping our heads around the different gameplay possibilities of speeders and spaceships, we’ve had to embrace the limits and constraints of each one. Flying freely above the planet was something that we chose not to do, because it was going to take us a huge amount of effort for very little payoff,” says Julian Gerighty.

We previously talked about how Star Wars Outlaws’ open world can be Ubisoft’s chance at redemption by deviating from Ubisoft’s flawed formula. Not to mention, its seamless ground-to-space transition, coupled with what Gerighty has revealed, seems like something to be excited about. He also talked about the good and bad sides of each faction and what the consequences of each side would be.

If you’re in their good books, you’ll unlock exclusive quests, special prices at their vendors, access to locked-off areas. But if you’re in their bad books, they’re going to send people to chase you down, and there’ll be consequences in terms of credits, or some sort of monetary punishment, there,” says Julian Gerighty.

This can also impact your relationship with each of these factions and potentially the overall outcome of your story. Gerighty referenced the main quest, “the golden path,” where your decisions will affect who you side with in the quests.

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Star Wars Outlaws is an upcoming action-adventure game developed by Massive Entertainment and published by Ubisoft. The game’s story is set between The Empire Strikes Back and Return of the Jedi. Although no release date has been given aside from the 2024 window, we know it will be released on PlayStation 5, Xbox Series X|S, and PC, but it won’t be released on Steam or Epic Games Launcher.

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Source
EDGE magazine

Mudassir is a seasoned journalist with a passion for uncovering the stories behind our favorite virtual worlds. Armed with a trusty notepad and a keen curiosity, he dives headfirst into the gaming industry's most exciting personalities. His knack for insightful questions and his ability to connect with developers and gamers alike makes his interviews a must-read. While on the lookout for the next person to interview, Mudassir keeps himself busy by writing news surrounding the gaming universe. Experience: 4+ Years || Senior Journalist || Education: Bachelor's in Psychology.

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