Story Highlights
- Update v1.0.4 is live for The Last of Us Part 1 on PC. The patch seeks to improve overall performance and optimization while addressing several bugs in the game.
- New setting options have been added in the latest patch. Graphical fidelity for certain presets has been improved.
- Naughty Dog and Iron Galaxy are reviewing player feedback and will continue to update the game to improve its state.
Naughty Dog has rolled out a new update for The Last of Us Part 1 on PC which seeks to improve performance across the board. According to the patch notes, v1.0.4 includes framerate optimization, graphical and texture fidelity adjustments, crash fixes, and more. The developers have stated that they will be releasing additional CPU optimization, framerate, and texture fidelity improvements in upcoming patches.
Issues exclusive to AMD hardware such as crashes occurring on CPUs with affinity limited to X3D cores and textures rendering incorrectly on AMD GPUs have been addressed. Achievement errors on Steam have also been rectified. Furthermore, an issue on the Steam Deck where resetting Display settings to Default no longer enabled AMD FSR 2 has been resolved.
General Fixes In The Last Of Us Part 1 v1.0.4
Based on the details mentioned in the patch notes, CPU and GPU usage has been optimized throughout the game. This should provide a fair boost in performance on most hardware configurations. In addition, texture fidelity and resolution on in-game Low and Medium settings have been improved. Graphical fidelity on the Low preset has also been enhanced. The patch notes state that water surfaces will no longer appear black.
Several crash factors have also been rectified in v1.0.4 for The Last of Us Part 1. These include errors that would cause a crash during shader building, quitting to the Main Menu, and when the player character dies after combat. Other issues such as longer than usual wait times when booting the game for the time have been addressed.
New settings have also been added to The Last of Us Part 1. These include an option to lock and unlock performance stats simultaneously in the HUD menu and a Texture Streaming Rate option. Descriptions were also added in the Graphics menu to better explain when certain settings may be affected by another. The Rangefinder reticle position for the bow has also been corrected on Ultrawide Displays.
The update also resolves other problems with the game in an attempt to improve its overall state. Issues such as the game hanging when cutscenes are skipped during a critical load and shader load warnings failing to appear upon relaunching a game have been addressed. Screen Reader discrepancies along with an issue where aiming downward while using a keyboard and mouse would increase camera sensitivity have been rectified.
Localization errors for Brazilian Portuguese, Croatian, Dutch, Finnish, French, Hungarian, LATAM Spanish, Spanish, Thai, and Traditional Chinese have been resolved. Moreover, the handling of certain commands assigned to the same KBM binding has been improved.
The Last of Us Part 1 is out now for PlayStation 5 and PC.
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