Over 500 Devs Team Up Against Unity To Protest Against New Runtime Fee Changes

The backlash has grown to an unprecedented scale.

Story Highlights

  • As per a new report by GamesIndustry, over 500 devs have now teamed up against Unity’s new install runtime fee policy. The number consists of many PC and game devs.
  • The devs have signed a collective letter that seeks to shut down all IronSource SDK and Unity Ads monetization for everyone who shares the same ideology.
  • Some companies that recently signed the now-closed collective letter include Tap Nation, People Fun, Magic Tavern, Belka Games, and more. 
  • The new Unity runtime policy has proved to be the bane of indie devs. It concerns indie games because of the potential ability to remove most profits. The system could also be abused by users in a way.

Many companies and devs have joined hands together to rebel against the recently announced Unity runtime fee policy. As per a recent report by GamesIndustry, the number of online protests has grown to a huge scale of over 500 devs signing the collective letter — it has now been locked away from public access after collecting over 500 signatures to shut down all IronSource SDK and Unity Ads monetization for the time.

As per GamesIndustry, many PC and mobile devs have participated in the signing of the collective letter, including Tap Nation, People Fun, Magic Tavern, Lion Studios, Belka Games, Machine Zone, and more. 

As a course of immediate action, our collective of game development companies are forced to turn off all IronSource and Unity Ads monetisation across our projects until these changes are reconsidered,” read the letter.

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The collective letter invited other devs to join the cause and turn off monetization. It iterated that the “rules have changed, and the stakes are simply too high.” Additionally, the letter also addressed the runtime fee policy as an “unacceptable shift” in devs’ partnership with Unity and needs to be immediately canned.

The whole Unity Engine drama has evolved to a gargantuan level that no one expected. However, the backlash seems to be justified as per the concerns raised by over 500 devs. The runtime fee policy could shake the echelons of the gaming ecosystem in many ways. It will make things quite hard for small indie devs who could fail to profit from their games. Besides, the users could also abuse the policy by reinstalling titles multiple times.

Unity has tried to address the growing revulsion of the industry, apologizing for its recent runtime changes. The company elaborated that runtime fees will not grow further than 4% of devs’ revenues, but the damage was already done. It has also recently announced to make changes to its new policy to possibly comply more with the demands of the industry. We can expect to hear more in a “couple of days.

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Shameer Sarfaraz is a Senior News Writer on eXputer who loves to keep up with the gaming and entertainment industries devoutly. He has a Bachelor's Degree in Computer Science and several years of experience reporting on games. Besides his passion for breaking news stories, Shahmeer loves spending his leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited his articles.

Experience: 4+ Years || Education: Bachelor in Computer Science.

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