Assassin’s Creed games are among Ubisoft’s best franchises; they have changed the spectrum of all things gaming. Combining parkour, stealth, and realistic stories, each Assassin’s Creed title has brought a new experience to the table. However, recent installments such as Valhalla and Odyssey were not loved by all.
The new RPG formula divided the community into two spectrums. Some liked the new innovative approach, while most of the community craved the old Assassin’s Creed formula, one-hit assassinations were one of the more missed features.
The latest confirmed title, Assassin’s Creed Mirage, is seemingly returning to its olden roots to deliver the nostalgic Assassin experience. If it will provide what it has promised, it is yet to be seen.
Ubisoft is supposedly developing a total of 5 Assassin’s Creed titles behind the scenes, and Mirage is one of them. The Ubiforward event showed us new and unique stances on the Assassin’s Creed franchise. We will see a Japanese intro, a new mobile port, and so much more. But something felt odd during the presentation, very odd.
Since most of the titles are slated for a release in 2025 or further than that, this shows that these projects probably haven’t even started development.
These could have been meant to be a recruitment drive where Ubisoft might hire new staff for the announced projects. At the same time, it could also stand as an investor’s presentation.
When we saw the AC Showcase, there was more discussion rather than actual gameplay showcases. They announced projects that were going to release in 2025 or beyond with CGI teasers that were supposedly scheduled for Q1 2023 (Mirage). We also saw no gameplay for Mirage whatsoever.
A user had this to say about the event, “Now if we take into the account info that Ubisoft is bleeding talent due to studio culture issues and low salaries compared to competition, AC Showcase felt more like talent recruitment presentation and potentially to attract investors. That is at least how I felt.”
Maybe it is that the team has decided to move away from annual releases to a longer release schedule, but knowing Ubisoft, that is most certainly not the case.
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