Activision Games May Feature NPCs That Use AI-Generated Audio Reactions For Realism

These NPCs will be able to react to gameplay in a natural manner.

Story Highlights

  • Activision has published a new patent to make NPCs react with AI-generated audio. 
  • The AI would use human reactions to train NPCs to use them in similar scenarios for more realism.
  • The company argues that current NPC reactions can be tedious to add and are limiting.

A new patent published by the company now wants to add AI to NPCs to make them more realistic. It has secured the idea to make NPC reactions as realistic as possible by generating them using AI based on events during gameplay. To achieve that kind of realism, the system will train the AI by analyzing human reactions.

The patent dubbed “METHODS AND SYSTEMS FOR APPLYING MACHINE LEARNING TO GENERATE GAMEPLAY AUDIO” will utilize AI tech to make NPCs have natural human audio reactions during gameplay movements. No longer will NPCs threaten to call the police just because you walked a little too close to them—like you see in GTA 5. As per Aactivision, the responses will be appropriate and justified to add realism.

The reactions may be in the form of voice reactions (audio) or gestures and movements (animations and video) presented by the human players. The captured reactions and the correlated gameplay event/trigger are used to train a neural network to generate reactions for Non-Player Characters (NPCs) during similar gameplay events or triggers,” reads the patent.

The flowchart diagrams show example methods to integrate the proposed Activision system | Image Source: Patentscope
The flowchart diagrams show methods to integrate the Activision system | Image Source: Patentscope

The patent also talks about automatically creating realistic NPC gestures and movements to support various audio reactions. In other words, every in-game NPC would have separate vocal and physical reactions to reflect the situation.

Artificially stimulated voice characteristics of NPCs can contribute to a disruption in the illusion and the overall virtual experience within a gaming environment.”

The image shows a client-server architecture in which the proposed system can be implemented | Image Source: Patentscope
The image shows a client-server architecture in which the system can be implemented | Image Source: Patentscope

The limited NPC dialogue options and predictable reactions completely take away from the experience. So, the addition of the new system would be a game-changer for Activision. Making NPCs react in a realistic manner would finally stop dampening the other realistic aspects of AAA-sized open-world games. 

It’s worth noting that Activision often secures the craziest of patents. It also previously published one for sharing your in-game inventories with other players. Additionally, the company also hogged one for dynamically customizing users’ gameplay based on time. 

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Source
Patentscope

Shameer Sarfaraz is a Senior News Writer on eXputer who loves to keep up with the gaming and entertainment industries devoutly. He has a Bachelor's Degree in Computer Science and several years of experience reporting on games. Besides his passion for breaking news stories, Shahmeer loves spending his leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited his articles.

Experience: 4+ Years || Education: Bachelor in Computer Science.

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