EA Patents Personalized And Animated Coaching System For Its Games

The proposed system can generate relevant advice for players by evaluating various variables.

Story Highlights

  • EA has published a new patent that wants to bring a personalized and animated coaching system for its games using AI technology. It will give players personalized advice to help them progress easily.
  • The relevant information could be gathered by tracking events and several sources, including in-game events, player actions, current progression, and real-world events suitable to the title.
  • The coaching system may guide or provide advice to players through lines of dialogue, speech, or facial animations. It may use an animated character or other similar methods for a more natural feel.
  • Giving users personalized help using AI will surely save them the headache of finding answers manually by reading long texts, playing huge tutorial sessions, or scouring the forums online.

EA is renowned in the gaming industry for helming innovations in its games, and its recent ideas further stiffen that status. It has recently published a new patent that wants to add a personalized and animated coaching system for its games using AI tech. The proposed coaching system would track player progression and many other details to concoct personalized advice to further guide players more naturally and simply. 

The patent dubbed “ANIMATED AND PERSONALIZED COACH FOR VIDEO GAMES” wants to solve a major dilemma in video games. The current ways to guide players are not that impressive and usually require extensive tutorials or even needing to search through the web for solutions. EA argues that the automated coaching system can provide personalized guidance to each player instead.

While some players may readily adapt to the varying challenges of different video games on their own, other players may require additional guidance in order to fully enjoy a video game. Therefore, there is a need for a personalized coach to help players get the most enjoyment out of their game.”

The picture shows an example system for generating insights for video games.
The picture shows an example system for generating insights for video games.

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The proposed animated coach by EA may track events in the game or the real world to give personalized advice to players. The relevant information could be accumulated from several sources, including in-game events, player actions, current progression, and real-world events suitable to the title. The coaching system may guide or provide recommendations to players through lines of dialogue, speech, or facial animations.

The personalized coach may be animated, and may help players get the most enjoyment out of their game by letting them know how they can play better. For example, the animated coach may offer feedback and encouragement, and may also highlight real-world events that may be explored within the video game that may interest players.”

The image shows an example flow diagram to describe the proposed system.
The image shows an example flow diagram to describe the proposed system.

This patent by EA is quite similar to one published last year that wanted to add a personalized coaching system for online gaming. However, this legal document specifically emphasizes an animated counterpart of that system along with some other changes. The giant conglomerate wants to use the personalized and animated coaching system to get players familiar with all of the hidden and apparent game mechanics.

Additionally, the proposed system will track player progress and stats to give relevant advice. Giving appropriate help automatically will surely save users the turmoil of either reading, going through long tutorial sessions, or scouring the forums online to find answers to various issues.

EA has secured a bundle of ingenious ideas via patents in the past to force innovation in the gaming ecosystem. For instance, the famous publisher recently patented to let users play as a videographer in-game to record gameplay. It is tinkering with ways to potentially ban users from partnering up with enemy teams during game sessions. Moreover, the company may use a system to produce in-game challenges based on real-life situations

Similar Reads: Microsoft Will Give Activision-Blizzard Cloud Streaming Rights To Ubisoft.

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Source
Patentscope

Shameer Sarfaraz is a Senior News Writer on eXputer who loves to keep up with the gaming and entertainment industries devoutly. He has a Bachelor's Degree in Computer Science and several years of experience reporting on games. Besides his passion for breaking news stories, Shahmeer loves spending his leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited his articles.

Experience: 4+ Years || Education: Bachelor in Computer Science.

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