Xbox ‘Doesn’t Understand Art,’ Says id Software Dev After Layoffs

An id Software developer says Xbox doesn't understand art, arguing layoffs dismantle experienced teams and make blockbuster game development nearly impossible.

Story Highlights

  • id Software developer argued that large-scale productions can’t be built due to mass layoffs.
  • Hays claims Xbox has given id management “talking points” and told staff what they can and can’t say publicly.
  • Microsoft recently laid off 3200 employees across its Xbox division.

A veteran id Software developer isn’t holding back about what recent layoffs did to the studio — or what he thinks Xbox understands about making games at all.

Layoffs Can Destroy More Than Individual Jobs

Doom Eternal
Doom Eternal, a Fairly Violent Video Game Featuring Gore, Bloodshed, and Brutal Gameplay.

Speaking on the “Well Played” podcast, Chris Hays – who worked on Doom Eternal and Doom: The Dark Ages – said id can no longer operate at the scale it once did.

“It is hard to make a game that is AAA that’s like we’ve done before with half the people. And by hard I mean impossible,” he said.

“It’s hard to make a game when there are entire departments that are gutted that you need. Entire disciplines that are gone,” explains Chris.

He pushed back directly on reassurances from leadership that id remains unchanged: “So the reassurances that we’re still the same id and we’re still gonna do things — well, first of all, we’re not the same id. We’re half the same id.”

Xbox Accused Of Misunderstanding Creative Development

Xbox
Asha Sharma has set some steep goals for Xbox

Hays also claimed id management has been handed “talking points” and told by Xbox what it can and cannot say about the situation – an allegation that, if accurate, suggests Microsoft is actively managing how the layoffs are discussed internally and externally.

His sharpest line came when explaining why cutting half a studio doesn’t just remove headcount; it breaks the way teams function together:

“If you cut half of a studio and don’t take into account how it’s made, you don’t understand the cohesion between our teams was a part of what made it successful.”

That’s the core of his “doesn’t understand art” criticism: creative production at id’s scale depends on years of built-up trust and shared process between specific people, not just filled job titles.

id Software recently released an expansion for Doom: The Dark Ages called Revelations. They also collaborated with MachineGames on a new campaign for Quake. This makes Hayes’ remarks all the more heartbreaking, as a studio behind such well-received games can also suffer mass layoffs for no viable reason.

Xbox issues mass layoffs as part of its restructuring and plans to get back to player and revenue growth by 2027. But with layoffs of experienced developers who made the products that gave Xbox its name, Asha’s ambitions are mere hyperbole.

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Summary
[su_list icon="icon: plus" icon_color="#0F90CE"] Story Highlights id Software developer argued that large-scale productions can't be built due to mass layoffs. Hays claims Xbox has given id management "talking points" and told staff what they can and can't say publicly. Microsoft recently laid off 3200 employees across its Xbox division. [/su_list] A veteran id Software developer…

Ahmed Shayan is a News Writer on eXputer with decent experience writing about games. He’s a machine learning enthusiast with a passion for a plethora of gaming genres. Ahmed is fond of Soulsborne games in which he has invested more than 3,000 hours! You can follow Ahmed's gaming activity on his PSN Profile.

Experience: 1.5+ Years || Mainly Covers News Stories on eXputer || Education: Bachelors in Data Science.

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