Mudassir Hussain
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Interviews
Gori: Cuddly Carnage Interview – Feline Mayhem Meets Neon Dystopia
Angry Demon Studio shares how it crafted the high-speed mayhem, dark humor, and combo-driven combat of Gori: Cuddly Carnage.
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Interviews
MASUMI Interview: Discussing Acting, Culture, and Vulnerability in Assassin’s Creed Shadows
MASUMI shares her experience voicing Naoe in Assassin’s Creed Shadows and explores the role’s emotional and cultural depth.
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Interviews
Paper Trail Interview: Blending Storytelling and Spatial Puzzles Through Folds
The developers of Paper Trail explain how they combined narrative and puzzle design by folding space and building environments on real paper.
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Interviews
Predecessor Interview: Omeda Studios Built Predecessor With The Help Of Its Community
The developers of Predecessor share how they blended shooter action with MOBA depth and shaped the game with community feedback.
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Interviews
Shadow of the Road Interview: No Main Hero, No Easy Choices
The developers of Shadow of the Road explain how they crafted a steampunk Japan, with tactical combat and impactful moral choices.
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Interviews
Into the Fire Interview: Developers Talk About Volcanic Rescue Mechanics And Moral Choices
The developers of Into the Fire share how real-time disasters and moral choices shape a tense, immersive survival experience.
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Interviews
Dragonkin: The Banished Interview: Devs Almost Added A Full Fledged Morality System
The Production Director of Dragonkin: The Banished talks to us about some interesting scrapped ideas and plans for the future of the game.
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Interviews
Longdue Games’ Devs Talk About Hopetown’s Big Ideas And Bigger Legacy
Grant Roberts and Martin Luiga dive into Hopetown's creative direction and how Longdue plans to shape the future of narrative RPGs.
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Interviews
System Shock 2 Remaster Interview: Nightdive Discusses The Significance Of Preserving A Classic
The developers of System Shock 2 Remaster see game preservation not just as important, but as the studio’s ultimate purpose.
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Interviews
Shadow Of The Orient Interview: A Retro Action Tribute With A Modern Flair
Shadow of the Orient blends the fun elements from the classic NES-era with a modern design to cater to the current audience.
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Interviews
Legacy: Steel & Sorcery Dev Assures It Will Be A Next-Gen MMO With PvE Modes
The Game Designer of Legacy: Steel & Sorcery reveals the team has some very long-term goals beyond the early access.
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Interviews
Soulframe Interview: Sarah Talks About Combat System, Speedrunning, And Console Release
Senior Community Manager, Sarah Asselin, goes into detail about plans for a console release and the speedrunning potential of Soulframe.
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Interviews
Endless Legend 2 Interview: Devs Discuss Early Access, Factions, And Independence
The developers of Endless Legend 2 tell eXputer how independence has allowed them to return to community co-dev and its early access roots.
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Interviews
Nyan Heroes Interview: Director Discusses Exclusive Details About Playtest 4
As Nyan Heroes gears up for its Playtest 4, Director Max Fu tells eXputer the inspiration behind new content and what players can expect.
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Interviews
Dave the Diver Interview: Devs Talk About Multiplayer, Scrapped Content, And Big DLCs
While a spin-off game is not confirmed, devs believe multiplayer makes more sense in a spin-off as Dave the Diver is more character-centric.
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eXputer Originals
Nyan Heroes Is Hosting An eXputer Exclusive Q&A Play Session
Nyan Heroes is hosting a sneak peek play session for eXputer readers before playtest 4 where you can also interact with the developers.
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Interviews
FragPunk Interview: Devs Discuss Esports Potential With Possible Official Tournaments
In an interview with eXputer, the Game Director of FragPunk talked about its potential in the esports scene and official support coming soon.
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Interviews
Steel Seed: Preview And Interview With Game Director Carlo Ivo Bianchi
I recently attended a preview event for Steel Seed and had the opportunity to ask Game Director Carlo Ivo Bianchi several questions.
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Interviews
Kingdom Come: Deliverance 2 Interview: “This Is The Vision We Had In 2014”
Warhorse Studios considers KCD 2 to be better than the first title in all aspects, and believes it to be the vision they had in 2014.