Mudassir Hussain
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News
Dead Take Hits The Stores With A 10% Introductory Discount
Surgent Studios' Dead Take has finally been released on PC via Steam and Epic Games, and this launch is commemorated by a 10% sale.
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Interviews
Enlisted Interview: Balancing Realism And Gameplay In A Constantly Evolving War
The Game Director of Enlisted explains how it continues to evolve as a large-scale war simulator and how the team balances accuracy and fun.
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Interviews
City of Ashes Interview: Bringing Gritty Brawling To A World Without Guns
We spoke to the devs of City of Ashes to learn how the upcoming brawler ditches guns for raw, grounded melee combat.
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Interviews
Abubakar Salim Talks About Melding Games And Film In Dead Take
Creative director Abubakar Salim breaks down the vision behind Dead Take’s horror and industry commentary.
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Interviews
Kingdom Come: Deliverance 2 Studio Discusses Concluding DLCs And Plans Ahead
We spoke with Warhorse Studios about Kuttenberg, modding, and what’s next for Kingdom Come: Deliverance 2.
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News
ACQUIRE Corp And Red Dunes Games Announce Global Collaborative Venture
ACQUIRE Corp and Red Dunes Games have signed a co-development deal to work on several global IPs, with three projects already announced.
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Interviews
Warhammer 40K: Mechanicus 2 Devs Discuss Crafting The Game’s Dual Campaigns
Bulwark Studios talks about Warhammer 40K: Mechanicus 2 and its new systems, and returning fan-favorite characters.
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Interviews
Into the Emberlands Interview: Redefining Rogue-Likes Through Whimsy and Warmth
We spoke with Tiny Roar’s Maurice about how Into the Emberlands blends cozy exploration with a fresh take on rogue-likes.
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Interviews
Gori: Cuddly Carnage Interview – Feline Mayhem Meets Neon Dystopia
Angry Demon Studio shares how it crafted the high-speed mayhem, dark humor, and combo-driven combat of Gori: Cuddly Carnage.
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Interviews
MASUMI Interview: Discussing Acting, Culture, and Vulnerability in Assassin’s Creed Shadows
MASUMI shares her experience voicing Naoe in Assassin’s Creed Shadows and explores the role’s emotional and cultural depth.
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Interviews
Paper Trail Interview: Blending Storytelling and Spatial Puzzles Through Folds
The developers of Paper Trail explain how they combined narrative and puzzle design by folding space and building environments on real paper.
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Interviews
Predecessor Interview: Omeda Studios Built Predecessor With The Help Of Its Community
The developers of Predecessor share how they blended shooter action with MOBA depth and shaped the game with community feedback.
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Interviews
Shadow of the Road Interview: No Main Hero, No Easy Choices
The developers of Shadow of the Road explain how they crafted a steampunk Japan, with tactical combat and impactful moral choices.
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Interviews
Into the Fire Interview: Developers Talk About Volcanic Rescue Mechanics And Moral Choices
The developers of Into the Fire share how real-time disasters and moral choices shape a tense, immersive survival experience.
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Interviews
Dragonkin: The Banished Interview: Devs Almost Added A Full Fledged Morality System
The Production Director of Dragonkin: The Banished talks to us about some interesting scrapped ideas and plans for the future of the game.
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Interviews
Longdue Games’ Devs Talk About Hopetown’s Big Ideas And Bigger Legacy
Grant Roberts and Martin Luiga dive into Hopetown's creative direction and how Longdue plans to shape the future of narrative RPGs.
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Interviews
System Shock 2 Remaster Interview: Nightdive Discusses The Significance Of Preserving A Classic
The developers of System Shock 2 Remaster see game preservation not just as important, but as the studio’s ultimate purpose.
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Interviews
Shadow Of The Orient Interview: A Retro Action Tribute With A Modern Flair
Shadow of the Orient blends the fun elements from the classic NES-era with a modern design to cater to the current audience.
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Interviews
Legacy: Steel & Sorcery Dev Assures It Will Be A Next-Gen MMO With PvE Modes
The Game Designer of Legacy: Steel & Sorcery reveals the team has some very long-term goals beyond the early access.
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Interviews
Soulframe Interview: Sarah Talks About Combat System, Speedrunning, And Console Release
Senior Community Manager, Sarah Asselin, goes into detail about plans for a console release and the speedrunning potential of Soulframe.