Mudassir Hussain
-
Interviews
Lego Voyagers Interview: Why Light Brick Studio Built the Switch Version First
Light Brick Studio talks about the creative direction of Lego Voyagers and the difference between its Switch version and others.
-
Interviews
Blade & Soul Heroes Interview: The Future Of Franchise Looks Promising
Blade & Soul Heroes has finally launched globally, yet fans are still curious about its future. We discussed those concerns with NC America.
-
Interviews
Time Takers Interview: How Mistil Games Is Redefining Shooter Genre With Time
Time Takers is a new free-to-play shooter that introduces “time survival” mechanics to enhance competition and strategy.
-
Interviews
Cinder City Interview: Creating A PvE Live-Service With No P2W Elements
We spoke with BigFire Games about Cinder City, an MMO looter shooter promising massive battles, seamless exploration, and cooperative depth.
-
Interviews
Everwind Interview: Sailing Toward PvP And Sky Battles
We spoke with Enjoy Studio S.A. about Everwind to discuss its PvP potential and many other community driven features.
-
Interviews
Nif Nif Interview: Blending Storybook Charm With Strategy
We spoke with the Game Director of Nif Nif about blending storybook art with roguelike design to create a magical and accessible deckbuilder.
-
Interviews
’83 Interview: Tony Gillham On Upcoming Content And Creating Authentic Warfare
We spoke with Blue Dot Games about reviving ‘83 in Unreal Engine 5, refining Cold War combat, and shaping its future beyond early access.
-
Interviews
Anima Flux Interview: Building A Soul-Driven Co-Op Adventure
The Game Designer of Anima Flux discussed with us how the title blends soul-transfer mechanics with cooperative gameplay
-
Interviews
Jotunnslayer: Hordes of Hel Devs Discuss Turning Constraints Into Innovation
We interviewed the devs of Jotunnslayer: Hordes of Hel on player feedback, new systems, and Helheim’s role as the game’s climax.
-
Interviews
Dawn Of Defiance Interview: How Traega Has Crafted Its Greek-Inspired World
The devs at Traega Entertainment discuss bringing the richness and historical significance of Greek mythology to life in Dawn of Defiance.
-
News
Dead Take Hits The Stores With A 10% Introductory Discount
Surgent Studios' Dead Take has finally been released on PC via Steam and Epic Games, and this launch is commemorated by a 10% sale.
-
Interviews
Enlisted Interview: Balancing Realism And Gameplay In A Constantly Evolving War
The Game Director of Enlisted explains how it continues to evolve as a large-scale war simulator and how the team balances accuracy and fun.
-
Interviews
City of Ashes Interview: Bringing Gritty Brawling To A World Without Guns
We spoke to the devs of City of Ashes to learn how the upcoming brawler ditches guns for raw, grounded melee combat.
-
Interviews
Abubakar Salim Talks About Melding Games And Film In Dead Take
Creative director Abubakar Salim breaks down the vision behind Dead Take’s horror and industry commentary.
-
Interviews
Kingdom Come: Deliverance 2 Studio Discusses Concluding DLCs And Plans Ahead
We spoke with Warhorse Studios about Kuttenberg, modding, and what’s next for Kingdom Come: Deliverance 2.
-
News
ACQUIRE Corp And Red Dunes Games Announce Global Collaborative Venture
ACQUIRE Corp and Red Dunes Games have signed a co-development deal to work on several global IPs, with three projects already announced.
-
Interviews
Warhammer 40K: Mechanicus 2 Devs Discuss Crafting The Game’s Dual Campaigns
Bulwark Studios talks about Warhammer 40K: Mechanicus 2 and its new systems, and returning fan-favorite characters.
-
Interviews
Into the Emberlands Interview: Redefining Rogue-Likes Through Whimsy and Warmth
We spoke with Tiny Roar’s Maurice about how Into the Emberlands blends cozy exploration with a fresh take on rogue-likes.
-
Interviews
Gori: Cuddly Carnage Interview – Feline Mayhem Meets Neon Dystopia
Angry Demon Studio shares how it crafted the high-speed mayhem, dark humor, and combo-driven combat of Gori: Cuddly Carnage.
-
Interviews
MASUMI Interview: Discussing Acting, Culture, and Vulnerability in Assassin’s Creed Shadows
MASUMI shares her experience voicing Naoe in Assassin’s Creed Shadows and explores the role’s emotional and cultural depth.