Mudassir Hussain
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Interviews
Remnant 2 Game Director Would Love A Survival-Like Mode After Second DLC
Remnant 2's Game Director confirms that the team is working on the second DLC, and would love to explore a new game mode similar to Survival.
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Games
Sega Files Over 8 Trademarks For Past IPs, Suggesting More Classic Revivals
Sega has filed over eight trademarks related to past franchises, suggesting that even more classic revivals are imminent.
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Interviews
SteamWorld Build Dev Says They Will Reveal Content Plans Soon
The developers of SteamWorld Build have some plans for additional content or DLCs for the game, and will "reveal some of them soon."
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Interviews
Afterlove EP Devs Want To Bring Mohammad Fahmi’s Vision To Life
After the tragic passing of Mohammad Fahmi, the developers of Afterlove EP are working hard to keep the game true to his vision.
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Interviews
My Time At Sandrock Sequel May Surprise Fans, Says Dev
The Director of My Time at Sandrock says the next entry could have a few surprises, though there are no development plans before summer 2024.
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Interviews
Astral Ascent Dev Hopes Recent Success Leads To Xbox Release
eXputer sat down with one of the Co-Founders at Hibernian Workshop to discuss the journey behind its recent release, Astral Ascent.
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Interviews
Pixel Cafe Took Inspiration From Soviet Union’s Collapse In Eastern Europe
eXputer sat down with the Game Designer and Narrative Designer at Baltoro Games to discuss the studio's upcoming title, Pixel Cafe.
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Interviews
Sons of Saturn Dev Took Thousands Of Photos Of Real Abandoned Places
eXputer sat down with the Creator of The Saturn Studio to discuss the inspirations and behind-the-scenes details about Sons of Saturn.
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Interviews
Gangs Of Sherwood Devs Say Porting It To Consoles Was Tricky
eXputer sat down with the Game Director at Appeal Studios to discuss the different facets of Gangs of Sherwood.
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Interviews
Truck & Logistics Simulator Will Get More Content After Release
eXputer sat down with the Founder of Simula Games to discuss the studio's upcoming title, Truck & Logistics Simulator.
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Interviews
Ashborne Games Considered Making Last Train Home As An RPG
eXputer sat down with the Managing Director at Ashborne to talk about the studio's upcoming real-time strategy game, Last Train Home.
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Interviews
Paper Trail To Receive Release Date Announcement “Very Soon”
eXputer sat down with the Co-founder of Newfangled Games to discuss behind-the-scenes details about the upcoming game, Paper Trail.
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Interviews
Alien Hominid Interview: Ensuring The Iconic Series Lives On In Next-Gen Consoles
eXputer sat down with the Co-Founder of The Behemoth to discuss why the studio took so long in revisiting the Alien Hominid series.
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Interviews
The Talos Principle 2 Interview: “We Still Have Plenty Of Creative Ideas Left”
eXputer sat down with the developers from Croteam to discuss The Talos Principle 2 and future plans surrounding the IP.
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Interviews
Phantom Galaxies Interview: Creative Director Is “Open To Creating A Rich Multiverse Experience”
eXputer sat down with the Co-founder & Creative Director at Blowfish Studios to discuss their upcoming Mecha, Phantom Galaxies.
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Interviews
Achilles: Legends Untold Interview: Work On Next Project Has Already Begun
eXputer sat down with the developers from Dark Point Games to discuss behind-the-scenes details of Achilles: Legends Untold.
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Interviews
This Bed We Made Interview: Director Confirms Next Project’s Development
eXputer sat down with the creative director and game designer of Lowbirth Games to discuss aspects of studios' debut title This Bed We Made.
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Interviews
Blasphemous 2 Interview: The Penitent One Could Have Worn Different Armors
eXputer sat down with, Francisco Urena, the lead programmer of The Game Kitchen, to discuss the process behind Blasphemous 2.
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Interviews
The Invincible Interview: 10 Hours Of Gameplay With Multiple Pessimistic Endings
eXputer sat down with the CEO of Starward Industries to discuss it's debut title, The Invincible, which adapts Stanisław Lem's titular novel.
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Games
Exclusive: IGI Origins’ Director Wanted To Buy IP After Studio Closure; Parent EG7 Denied
IGI Origins' game director attempted to acquire the game's IP and codebase, which includes the intangible assets, but was denied by EG7.