The Mortar is a useful card in Clash Royale, but to make the most of it, you need to use it in an effective deck. The card is easy to use but also possesses high damage and ranges at a modest Elixir cost. Moreover, it can be mastered to great effect. Therefore, this guide will take you through the best mortar decks, including great cycle decks, that you can use in the game!
- Clash Royale’s Mortar card is utilized for long-range enemy elimination and defensive deck construction.
- Various Mortar decks exist, each with unique perks and elixir costs.
- Mortar Miner Rascals Cycle Deck has an average elixir cost of 3.5.
- Mortar 3.0, a cheap deck, employs the Knight as its main tanker with a cost of 3.0 elixir.
- Mortar Inferno Double Minions Siege focuses on chip damage and is relatively inexpensive.
- Mortar Miner Minion Horde, with a cost of 3.1 elixir, uses the Knight for chip damage.
- Hogging The Mortar combines Rascals with Mortars at an average cost of 3.0 elixir.
Best Mortar Decks in Clash Royale
Here are all the Best Mortar Decks:
Deck | Cards | Elixir Cost |
---|---|---|
Mortar Miner Rascals Cycle Deck | - Rascals - Dart Goblin - Miner - Bats - Guards - Mortar - Fireball - The Log | 3.25 |
Canon Cart & Mortar Duo Attack Deck | - Guard - Cannon Cart - Minion Horde - Mortar - Spear Goblins - Miner - Fireball - The Log | 3.5 |
Mortar 3.0 | - Archers - Ice Spirit - Inferno Dragon - Knight - Mortar - Arrows - Fireball - The Log | 3.0 |
Mortar Inferno Double Minions Siege | - Fire Spirit - Minions - Mortar - Ice Golem - Mega Minion - Inferno Tower - Skeleton Army - The Log | 2.9 |
Barbarian Launcher Skeleton King Miner | - Arrows - Cannon Cart - Dart Goblin - Minion Horde - Miner - Mortar - Skeleton Army - Skeleton King | 3.8 |
Mortar Skarrel Zap Bait | - Fireball - Goblin Gang - Knight - The Log - Mortar - Musketeer - Skeleton Barrel - Spear Goblins | 3.1 |
Mortar Rocket With No Defense | - Fire Spirit - Minions - Archers - Knight - Mortar - Musketeer - Rocket - The Log | 3.3 |
Miner Prince Mortar | - Bats - Dart Goblin - Fireball - Goblin Gang - The Log - Miner - Mortar - Prince | 3.3 |
Mortar Musk Pump Fireball Cycle | - Ice Spirit - Skeletons - Mortar - Ice Golem - Fireball - Musketeer - Elixir Collector - The Log | 3.0 |
Barbarian Launcher Archer Queen | - Archer Queen - Barbarian Barrel - Bats - Bowler - Earthquake - Mortar - Skeletons - Valkyrie | 3.3 |
Hog EQ Mortar | - Bats - Earthquake - Hog Rider - Mortar - Musketeer - Skeletons - Giant Snowball - Valkyrie | 3.0 |
Mortar Hog P.E.K.K.A. Bait | - Goblin Gang - Hog Rider - Minion Horde - The Log - Mortar - E.K.K.A. - Spear Goblins - Zap | 3.6 |
Mortar Princess Rocket Cycle | - Ice Spirit - Skeletons - Archers - Knight - Mortar - Rocket - The Log - Princess | 2.9 |
Mortar Ghost Miner | - Bats - Royal Ghost - Goblin Gang - Minion Horde - The Log - Miner - Mortar - Zap | 3.0 |
Mortar Miner Minion Horde | - Bats - Goblin Gang - Minion Horde - Knight - Miner - Mortar - Princess - Zap | 3.1 |
Hogging The Mortar | - Bats - Goblin Gang - Hog Rider - The Log - Mortar - Rascals - Spear Goblins - Zap | 3.0 |
Mortar Miner Rascals Cycle Deck
- Rascals
- Dart Goblin
- Miner
- Bats
- Guards
- Mortar
- Fireball
- The Log
Average Elixir: 3.25
The Mortar is the main mode of attack here. Rascals and Guards can provide effective tanking for the Mortar by taking on troops such as the Hog Rider and The Giant. The Dart Goblin can defend the Mortar with its quick, ranged attacks. Therefore, players can place it close behind the mortar.
Furthermore, the Miner can act as a good distraction while also gathering good hit points on the Crown Towers. They are also likely to get ignored by the enemy if a lot is going on. Similarly, Bats can also slowly chip away at enemy reinforcements to keep your Mortar alive for longer.
Canon Cart And Mortar Duo Attack Deck
- Guard
- Cannon Cart
- Minion Horde
- Mortar
- Spear Goblins
- Miner
- Fireball
- The Log
Average Elixir: 3.5
This deck is similar to the first since it also has a low average Elixir cost. This means it can be cycled quickly.
Instead of the Rascals, however, it uses the Cannon Cart. When deployed, the cart moves forward until it breaks from enemy damage. When it does, it becomes a cannon that attacks enemy Crown Towers. Therefore, it can divert a lot of firepower towards itself and damage enemies while also shielding your own troops.
Mortar 3.0
- Archers
- Ice Spirit
- Inferno Dragon
- Knight
- Mortar
- Arrows
- Fireball
- The Log
Average Elixir: 3.0
Due to the incredibly low Elixir cost, this is another very quick mortar cycle deck. Therefore, even if your Mortar gets taken out by counters such as a Rocket, you can quickly cycle through your cards and get your Mortar back up and running.
In this deck, the main tank is the Knight. Conversely, to deal with enemy tanks, this deck has the Inferno Dragon. This card can provide heavy damage and can effectively chip away the health of larger enemy units. Moreover, the Ice Spirit can provide air support and can also be cycled quickly due to its low Elixir cost of 1.
Mortar Inferno Double Minions Siege
- Fire Spirit
- Minions
- Mortar
- Ice Golem
- Mega Minion
- Inferno Tower
- Skeleton Army
- The Log
Average Elixir: 2.9
This is a deck based purely on chip damage. Since cards like the Mega Minion and Ice Golem can be countered and stopped from progressing, and no other cards can damage Crown Towers directly, players will rely solely on their Mortar and The Log. These will slowly eat away at the enemy towers.
However, the Ice Golem is still useful in its own right. It can effectively counter the Knight and the Dark Knight, thereby providing a good anchoring role. Moreover, the Mega Minion, along with the Minions, works well to counter pushes from the air.
Barbarian Launcher Skeleton King Miner
- Arrows
- Cannon Cart
- Dart Goblin
- Minion Horde
- Miner
- Mortar
- Skeleton Army
- Skeleton King
Average Elixir: 3.8
This deck rocks the Skeleton King as the main damage-taker of the team. However, this does mean that players will need to be sufficiently leveled up to unlock the Skeleton King first.
The Skeleton King does area damage, making him very useful against a cluster of opponents. Moreover, when players use their cards such as Miner or Arrows to take out enemy troops, the Skeleton King collects their souls and uses them to spawn more Skeletons of his own. This makes him a walking spawn point with plenty of reinforcements in the bag.
Mortar Skarrel Zap Bait
- Fireball
- Goblin Gang
- Knight
- The Log
- Mortar
- Musketeer
- Skeleton Barrel
- Spear Goblins
Average Elixir: 3.1
This is another useful Mortar cycle deck due to its low-Elixir cards. It relies on three main cards to deal damage: Mortar, Fireball, and The Log. Other cards can do some damage as well, but they will be less vital to your attack.
The deck also has plenty of potential to bait and distract the opponent. For example, the Skeleton Barrel targets an enemy building and releases multiple Skeletons there. The Goblin Gang also spawns six goblins – three with spears and three with knives – on the ground. This distracts the enemy and allows the Mortar to do its job safely.
Mortar Rocket With No Defense
- Fire Spirit
- Minions
- Archers
- Knight
- Mortar
- Musketeer
- Rocket
- The Log
Average Elixir: 3.3
In this deck, along with the Mortar, players can also use the Rocket for damage. The former can chip away at the Crown Towers, while the latter can be used to finish off any Towers with low health.
Rockets can also be useful due to their splash damage. If the enemy throws a card like a Balloon, Musketeer, or Witch near their King Tower, these troops will slowly make their way to the bridge. Players should wait and attack with the Rocket as soon as these enemies are close to their Crown Towers. In doing so, they will take out the troops and get decent damage on the towers as well.
Miner Prince Mortar
- Bats
- Dart Goblin
- Fireball
- Goblin Gang
- The Log
- Miner
- Mortar
- Prince
Average Elixir: 3.3
The major difference in this deck is the Prince. He can charge to deliver extra damage, and also has good health.
His presence opens up a useful double-attack opportunity. Players can deploy their Mortar on one side of the arena and Prince on the other. If the enemy tries to counter with something like Skeleton Army or Goblins, The Log should prove quite useful in clearing the path for Prince to advance. In this way, damage can be done to the towers.
Mortar Musk Pump Fireball Cycle
- Ice Spirit
- Skeletons
- Mortar
- Ice Golem
- Fireball
- Musketeer
- Elixir Collector
- The Log
Average Elixir: 3.0
This is one of the best Mortar cycle decks in Clash Royale owing to the presence of the Elixir Collector. When deployed, this card periodically gives you Elixir. Therefore, if you can get two of these Collectors up and running, you will be at a massive advantage. Moreover, they should be deployed in a safe position, such as behind your tower.
Furthermore, most other cards in the deck require very little Elixir. For example, the Ice Spirit and Skeletons cost 1 Elixir each, whereas the Ice Golem costs 2 Elixir. In fact, the highest Elixir cost is of the Elixir Collector itself, which is 6. As such, once the Collectors are in play, you can deploy the rest of your cards in very short succession.
Barbarian Launcher Archer Queen Bowler Valk
- Archer Queen
- Barbarian Barrel
- Bats
- Bowler
- Earthquake
- Mortar
- Skeletons
- Valkyrie
Average Elixir: 3.3
The star of this deck is the Archer Queen, who does require higher levels for players to unlock. She can damage troops from a range and also provide competent air support. The Bats also help in air support, whereas the Skeletons allow for quick cycling and fast-paced attacks.
Aside from this, the deck focuses on splash damage with cards such as the Bowler. If the enemy deploys swarms like the Skeleton Army or Goblin Gang or deploys multiple heavier cards like the Witch and the Wizard, the Bowler can be an effective tool since he can deal damage to many foes at once.
Hog EQ Mortar
- Bats
- Earthquake
- Hog Rider
- Mortar
- Musketeer
- Skeletons
- Giant Snowball
- Valkyrie
Average Elixir: 3.0
Again, this specific deck focuses on the Mortar and the Hog Rider for providing the main DPS (damage per second). If the enemy deploys spawners like the Goblin Hut, Furnace, or other buildings that keep spawning troops periodically, the Hog Rider can be used to bring them down. This will free up the Mortar to focus on the enemy’s Crown Towers.
Alternatively, the Mortar can be set up in a defensive position to protect your assets. In this case, the Hog Rider can be used to create advances onto the enemy towers. Furthermore, in Double Elixir time, both the Mortar and the Hog Rider can be deployed simultaneously to make a heavy push onto the enemy Towers. Of course, you can always use both cards to target separate Towers as well.
Mortar Hog P.E.K.K.A. Bait
- Goblin Gang
- Hog Rider
- Minion Horde
- The Log
- Mortar
- E.K.K.A.
- Spear Goblins
- Zap
Average Elixir: 3.6
This deck has among the highest Elixir costs on our list, meaning that it isn’t really focused on cycling cards. Instead, it puts emphasis on the P.E.K.K.A., the Mortar, and the Hog Rider. The former is often used against larger units since it can deliver quick damage to them. It can also be used for defense.
Similarly, Hog Rider can help in the attack by clearing space and giving the Mortars free reign to fire at the enemy towers. To help with the attack, cards like the Goblin Gang, Spear Goblins, and Minion Horde can deliver high damage as well. As such, they can help deal with cards like the Balloon.
Mortar Princess Rocket Cycle
- Ice Spirit
- Skeletons
- Archers
- Knight
- Mortar
- Rocket
- The Log
- Princess
Average Elixir: 2.9
This is one of the original Mortar cycle bait decks in Clash Royale and is still among the best. The three main damage cards here are the Princess, Rocket, and Mortar.
As before, the Rocket is ideally used on a spot where it can damage both troops and towers. This makes full use of its splash damage capabilities. Also, the Knight can tank from the front and protect your troops behind.
Mortar Ghost Miner
- Bats
- Royal Ghost
- Goblin Gang
- Minion Horde
- The Log
- Miner
- Mortar
- Zap
Average Elixir: 3.0
The major difference in this deck is the Royal Ghost. He makes his way to the enemy towers invisibly and then attacks them. The enemy can counter this by deploying troops on the Ghost’s path. However, since he does good splash damage, he can take out swarms with ease. He can, therefore, act as a good lead troop and tank for your attack.
Otherwise, this is purely a bait cycle Mortar deck. It quickly deploys troops and Mortars without giving the enemy time to strategize. For example, players can use the Miner, Minions, and Bats on one side with the Royal Ghost on the other. Alternatively, they can use the Royal Ghost backed up by Bats and the Minion Horde.
In this way, the Mortar will be kept safe, and can easily chip away at the enemy Crown Towers.
Mortar Miner Minion Horde
- Bats
- Goblin Gang
- Minion Horde
- Knight
- Miner
- Mortar
- Princess
- Zap
Average Elixir: 3.1
This is another quick cycle mortar deck based on chip damage. The Knight serves as your main tank. He also combines with the Bats, Goblin Gang, and Minion Horde to act as your main line of defense. Here the Minion Horde is especially useful since they are quick and can attack both air and ground targets.
Although the deck is mainly defense-oriented, it can also be used to attack if things are going well. For example, players can deploy the Miner and Bats on one side of the arena. On the other side, they can deploy a Mortar accompanied by a Knight. This can be useful to overwhelm the enemy.
All in all, this is a very holistic Mortar deck and possesses both defensive and offensive characteristics.
Hogging The Mortar
- Bats
- Goblin Gang
- Hog Rider
- The Log
- Mortar
- Rascals
- Spear Goblins
- Zap
Average Elixir: 3.0
Like the first deck in our list, this deck also makes use of the Rascals. They work well with the Mortar because they serve as the tank. Moreover, while one takes the lead in attacking the opponent, two more troops damage the enemies from a distance. This makes for a very useful combo and frees up your Mortar to reign down fire.
Aside from this, the Hog Rider is useful for offensives pushes. In terms of Spells, Zap is useful for taking out air targets, whereas The Log does good crowd control on the ground.
That wraps up our guide on the best mortar decks in Clash Royale! Be sure to try them out in your own game and let us know how they work!
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- Best Clash Royale Decks
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