Clash Mini Tier List: Best & Worst Characters [2023]

The only way to Clash better is to know the best troops in Clash Mini.

The Clash Mini roster comprises troops mixed from Clash of Clans and Clash Royale. And just like every other game in the world, some units are better than the others. Luckily for you, we have come up with a Clash Mini tier list, which will help you understand every unit in the game and help you play the game the best way possible. 

Key Takeaways
  • Clash Mini consists of 34 characters as of yet, comprising of heroes and minis.
  • The Barbarian King and Archer Queen are the best heroes in the current meta.
  • The Ice Wizard is the best mini because he can slow down enemies and protects his allies at a low cost.
  • Even though Mini P.E.K.K.A is a mini, and its damage is almost as strong as a powerful hero. 
  • The Skeleton King and Royal Champion are one of the most viable heroes in Clash Mini. 
  • The Mega Knight and Giant Skeleton can act as amazing tanks because of their high HP. 
  • Due to their unique abilities, Countless and Miner are the most fun to play with. 
  • Clash Mini is a deck-based game, so you must be careful when making your team.
  • The characters are ranked on their viability and cost-effectiveness. 

Here’s a quick look at the comparison between all the characters from Clash Mini:

CharacterTierHPDamage Per SecondDamage per HitHit per SecondEnergy Cost
Ice WizardS6.
Mini P.E.K.K.AS11.
Archer QueenS11.
Barbarian KingS12.00.751.00.7510.0
Skeleton KingA13.
Royal ChampionA12.
Mega KnightA20.
Archer A6.
Giant SkeletonA14.
Golden GiantB16.
Electro WizardB8.
Dart GoblinB8.00.651.00.65-
Shield MaidenB16.00.351.00.3511.0
Magic ArcherB9.
Wave MasterC14.
Skeleton GuardC7.
Spear GoblinC6.
Barbarian C8.
Battle HealerC13.00.651.00.654.0
Royal GhostD10.
Healing RangerD8.

Tier List Summary: 

SIce Wizard, Mini P.E.K.K.A, Archer Queen, Barbarian King
AMiner, Skeleton King, Royal Champion, Mega Knight, Monk, Archer, Giant Skeleton, Lumberjack, Bowler
BGolden Giant, Wizard, Swordsman, Valkyrie, Electro Wizard, Dart Goblin, Shield Maiden, Magic Archer
CWave Master, Skeleton Guard, Spear Goblin, Prince, Countless, P.E.K.K.A, Musketeer, Barbarian, Battle Healer, Witch
DFisherman, Knight, Royal Ghost, Healing Ranger

S Tier

The clash Mini S tier

The S-tier units in the Clash Mini tier list are the most formidable units in the game. Their powers are perfectly matched with their elixir, and their abilities are unique. They are the best at what they do, and no one can beat you if you use them strategically. 

Ice Wizard

  • Cost: 2 Elixir
  • The Ice Wizard might not seem strong, but it is actually the most viable and cost-effective unit in the game. You will find yourself annoyed with the whole game if you go up against him. The Ice Wizard adds value to the match by harnessing the power of ice and frost. He freezes his allies which makes them immune to damage at the start of the match, and is also extremely effective in slowing down his enemies.
HPDamage per SecondDamage per HitHit per Second

Mini P.E.K.K.A

  • Cost: 3 Elixir
  • For just three elixirs, you are getting an astounding hard-hitter, which is the key to breaking units like Barbarian King and Mega Knights. He can also act like a mini tank. Mini P.E.K.K.A’s popularity is on the rise because of his Disipate ability. This unit specializes in protecting different areas of the map and reducing the opponent’s energy.
HPDamage per SecondDamage per HitHit per Second

Archer Queen

  • Hero
  • The Archer Queen might have low HP, but if you use her strategically, she proves to be one the strongest heroes in the game. She has an astounding DPS, exceptionally long range. And can also increase the speeds of attacks. However, she is not a simple unit like the Ice Wizard, so noobs might find her hard to play with.
HPDamage per SecondDamage per HitHit per SecondEnergy cost

Barbarian King

  • Hero
  • The Barbarian King is hands down the strongest Hero in Season 4. He will be the main driving force when attacking the enemy and has the ability to increase the allies’ DPS. He is a hard-hitting tank, which means he is very easy to play with. Couple him with 2 Elixir minis, and you got yourself a solid attacking force. Even some of the Reddit users are amazed at how OP the Barbarian King is.
HPDamage per SecondDamage per HitHit per SecondEnergy Cost

A Tier

The A-team

The A-Tier units in Clash Mini should never be underestimated. They wield great power and have the ability to take even the most formidable units in the game. If played effectively, they are second to none. They are good value for elixir and can prove to be useful even in the direst situations. 


  • Cost: 2 Elixir
  • Miner is one of the unique units in the game. He has the ability to dig underground and show up at the opponent’s side. He has to be played strategically to prove useful because of his low HP. If he ends up at a good spot, he can inflict a lot of damage and flip the game upside down.
HPDamage per SecondDamage per HitHit per Second

Skeleton King

  • Hero
  • The Skeleton King can rise from the undead and steal souls. He works best on taking on teams that are in close proximity and enemies that are separated from the rest of the team. However, due to recent updates, the Skeleton King might be more effective if it reaches Level 8 or more.
HPDamage per SecondDamage per HitHit per SecondEnergy Cost

Royal Champion

  • Hero
  • The Royal Champion is one of the most fierce units in the game. He might be the only unit that has the ability to take out an entire team by himself. He is great for rushing the opponent, especially if they have low HP. After you bring it to Level 4+, pair it with a couple of minis, and you have yourself one of the most fierce attacking combos in the game.
HPDamage per SecondDamage per HitHit per SecondEnergy Cost

Mega Knight

  • Cost: 4 Elixir
  • The Mega Knight is one of the bulkiest minis in the game. He is an incredible tank with amazing stomping power. In the current Meta, Mega Knight is nothing short of OP, especially because it does not have many weaknesses, and the only effective way to stop him is by using the mini P.E.K.K.A.
HPDamage per SecondDamage per HitHit per SecondEnergy Cost


  • Hero
  • The superpowered hero can take out units in just a single strike. After just charging up, the Monk can take out Heroes or tanks with ease. The Monk is essential to keep in your pocket because of the current rise of Mega Knights.
HPDamage per SecondDamage per HitHit per SecondEnergy Cost


  • Cost: 2 Elixir
  • The Archer is perfect to be the supporting unit in almost any sort of attack combo, especially with ones that have the Barbarian King; Even though the Archer has low HP, she makes up for it with her ability to take our ranged units. 
HPDamage per SecondDamage per HitHit per Second

Giant Skeleton

  • Cost: 3 Elixir
  • The suicide bomber can turn the game upside down. If the Giant Skeleton reaches your cluster of troops, there is nothing much you do except pray to God that your units get away as soon as possible. It can also work wonders as a tank and has the ability to take on large forces on the frontline with all its might.
HPDamage per SecondDamage per HitHit per Second


  • Cost: 2 Elixir
  • The rage-filled Lumberjack increases attack speed by dropping a portion. It works better with units that are able to stack speed. Even though the current Meta might have units that feel like a better fit, but if you use this unit strategically, it can completely flip the whole game upside down.
HPDamage per SecondDamage per HitHit per Second


  • Cost: 3 Elixir
  • Get the ball running by the Bowler! His large boulder would stun even the most formidable opponents, and it affects all the enemies that stand in the way. The clash ability can change the tide of the match by rolling over his boulder over a couple of minis. Even though he might not be very hard to counter, some players think the bowler is still too OP.
HPDamage per SecondDamage per HitHit per SecondEnergy Cost

B Tier

The B tier of clash mini

The B-Tier units are decent. They can win you matches, but you must use them the way they are supposed to. Otherwise, they probably will not add much value to your team. 

Golden Giant

  • Cost: 3 Elixir
  • The Golden Giant’s stunning abilities are golden. The massive tank uses his helmet and is proficient in healing. He is quite viable if you use the proper skill to use him properly.
HPDamage per SecondDamage per HitHit per Second


  • Cost: 2 Elixir
  • The Wizard can magically kill a group of troops quickly. His fireball does massive area damage, and he has the ability to stop his opponents from getting healed. He works best against melee minis.
HPDamage per SecondDamage per HitHit per Second


  • Cost: 2 Elixir
  • The Swordsman’s abilities are simply astounding. He strikes his opponents in a flash of an eye multiple times! If he is kept alive, he is able to go on a KO spree. He is even more viable if he has three stars.
HPDamage per SecondDamage per HitHit per SecondEnergy Cost


  • Cost: 3 Elixir
  • The Valkyrie is able to take on countless units at the same time because her damage is inflicted on all surrounding enemies. She also has the capability to increase her attack speed. Some experts say her use is very niche-specific. However, she is good for small attacks.
HPDamage per SecondDamage per HitHit per Second

Electro Wizard

  • Cost: 4 Elixir
  • The long-ranged Electro Wizard gives off the most value when he is used strategically. His amazing Super can stun up to 5 enemies and grant energy to his allies at the same time. If you want to work best, use him on the Supercharger tile in Electro Valley. That way, he can zap the enemy team at the start of the battle.
HPDamage per SecondDamage per HitHit per SecondEnergy Cost

Dart Goblin

  • Cost: 3 Elixir
  • The Dart Goblin’s DPS is absolutely crazy for a long-ranged unit. He can even stack his attack speed and prove to be very dangerous if kept alive. 
HPDamage per SecondDamage per HitHit per Second

Shield Maiden

  • Hero
  • The Shield Maiden is one of the most formidable tanks in the game because not only does he absorb damage, he reflects it right back. However, the Mini P.E.K.K.A can prove to be hard to handle, not to mention all the stunning happening this season.
HPDamage per SecondDamage per HitHit per SecondEnergy Cost

Magic Archer

  • Cost: 3 Elixir
  • This troop needs to be used carefully to give its true value. If you do so, you will get your elixir’s worth. The Magic Archer could have been placed in the tiers above, but since he will never feel OP no matter what you do, we placed him in B-Tier.
HPDamage per SecondDamage per HitHit per Second

C Tier

C tier of clash mini

Welcome to the tier of the abysmal units in the Clash Mini Tier List. These units have more weaknesses than strengths, especially in the current Meta. They can prove to be a wonderful opportunity to get better at the game, but there is not a lot more they can offer.

Wave Master

  • Hero
  • The Wave Master proves himself to be an ally all around the map. He can control crowds by using his stunning abilities. However, he was nerfed with a lower HP and a lower DPS, which makes him not very viable, even if you are a skilled player.
HPDamage per SecondDamage per HitHit per SecondEnergy Cost

Skeleton Guard

  • Cost: 2 Elixir
  • The Skeleton Guard is a small tank for ranged units. He has the power to stop Archer’s shots and has enough HP to make him hard to deal with.
HPDamage per SecondDamage per HitHit per SecondEnergy Cost

Spear Goblin

  • Cost: 2 Elixir
  • The Spear Goblin has an amazing DPS and coupled with his long-range, it is a formidable unit. He is well suited to be in almost any deck and a decent support troop. However, due to the recent nerf, he has been ranked down to C-Tier.
HPDamage per SecondDamage per HitHit per Second


  • Cost: 4 Elixir
  • When the Prince charges toward you, it is like staring at the barrel of a shotgun. He deals an astounding amount of damage, but he might not be the most cost-effective unit out there.
HPDamage per SecondDamage per HitHit per Second


  • Hero
  • This unique hero has the ability to attack the enemy from behind and prevent it from healing. One of the most appealing things about Countless is that it can teleport to the weakest enemy. This means it must be used strategically or not at all.
HPDamage per SecondDamage per HitHit per SecondEnergy Cost


  • Cost: 4 Elixir
  • P.E.K.K.A is a hard-hitting tank. He deals tremendous amounts of damage with just one strike. This makes him effective in taking out other tanks and heroes. Due to the recent buff, many tier lists have ranked him higher, but P.EK.K.A remains on our C-Tier due to his slow speed and cost.
HPDamage per SecondDamage per HitHit per Second


  • Cost: 3 Elixir
  • The Musketeer is a chameleon. She acts well defensively and offensively. She can hit multiple targets from a single shot and is amazing at dealing with the Archer Queen.
HPDamage per SecondDamage per HitHit per SecondEnergy Cost


  • Cost: 2 Elixir
  • The face of Clash games, the Barbarian is a simple melee unit. His damage increases forever, and he works best at killing tanks and Heroes if he is supported by an ally that pulls attacks away from him.
HPDamage per SecondDamage per HitHit per Second

Battle Healer

  • Cost: 4 Elixir
  • This heavyweight Healer can heal itself and the allies around it. His healing abilities are enough even to keep some tanks alive, but the recent nerf has made it a lot less effective. 
HPDamage per SecondDamage per HitHit per SecondEnergy Cost


  • Cost: 4 Elixir
  • Witch is a strong mini to use for taking care of tanks and slower enemies while keeping a distance from the team. She deals damage from afar. She summons skeletons next to her which helps her defeat other minis. She does not activate her ultimate instantly, which makes her prone to miners, and fisherman’s attack. 
HPDamage per SecondDamage per HitHit per Second

D Tier

The outliers of the game

The D-Tier units are currently the worst-performing units in the Clash Mini tier list. We advise you not to use them unless you absolutely have to. They do not have any special strengths, and no matter how wisely you use them, they will not be able to win matches for you. 


  • Cost: 4 Elixir
  • The FIsherman can ruin the opposing team’s formation by pulling enemies towards him. But due to his unreliability and his all-or-nothing nature, he is simply not viable enough. Though, he is still part of some cool Fisherman & Swordsman artwork!
HPDamage per SecondDamage per HitHit per Second


  • Cost: 2 Elixir
  • The Knight is a baby tank for your ranged minis. It does not have a lot of DPS, and since the guards and the swordsmen have been recently buffed, he is not viable enough for us to recommend him to you.
HPDamage per SecondDamage per HitHit per Second

Royal Ghost

  • Cost: 4 Elixir
  • The expensive and spooky Royal Ghost can confuse the enemy troops by making himself and his allies invisible. However, the recent nerf that allows minis to hit him a few times before he becomes invisible again has ruined his effectiveness.
HPDamage per SecondDamage per HitHit per Second

Healing Ranger

  • Cost: 3 Elixir
  • The Healing Ranger works behind the enemy lines. Its spears heal allies and make its team resistant to control effects. However, its use is very niche-specific and can only be used in a few decks.
HPDamage per SecondDamage per HitHit per SecondEnergy Cost

Changes Due To Updates

Last Update: Feb 16th, 2023.

Here are all the relevant changes that Clash Mini players should be aware of. These changes include nerfs and buffs:

  • Archer Queen:
    • Queen’s Gambit ability: When HP drops below 50%, Archer Queen and nearby allies gain invisibility for 2 seconds (reduced from 2.5 seconds) once per round.
  • Barbarian King:
    • Base HP decreased to 12 from 13.
  • Royal Champion:
    • Base HP increased to 12 from 11.
  • Complete rework of abilities:
    • Shield Blade (First ability): Throws a shield at an enemy, dealing 4 damage.
    • Lv2: +0.5 seconds stun.
    • Lv3: +0.5 seconds stun.
    • Lv4: +1 damage.
    • Smart Bounce (Second ability): Her Super gains 1 bounce, hitting another enemy within a certain area using the shield.
    • Lv2: Increased bounce area.
    • Lv3: +1 additional bounce target.
    • Lv4: Increased bounce area.
    • Heroic Spirit (Third ability): Boasts +3 Energy.
    • Lv2: +2 Energy.
    • Lv3: +2 Energy.
    • Lv4: Grants 2 Energy to each surrounding ally.


  • Archer:
    • Third upgrade: Gain 35% attack speed for 4 seconds when receiving an ATK buff (previously 40%).
  • Bowler:
    • Energy cost reduced to 3.
    • Base attack speed increased to 0.45 from 0.4.
    • New Ability: Super: Rolls a giant rock towards the farthest enemy, damaging, stunning, and knocking back any enemies hit.
    • New third upgrade: Flash Strike: Clash: Gain full energy.
  • Battle Healer:
    • HP per upgrade reduced to 2 from 3.
  • Dart Goblin:
    • Base HP increased to 8 from 7.
  • Healing Ranger:
    • Base HP increased to 8 from 7.
    • Main Ability: Healing Spear: Super: Throws a magic spear across the board, healing allies in its path for 4 HP, targeting the farthest ally (previously closest ally).
  • Lumberjack:
    • Main Ability: Rage Potion: Tosses a potion that increases allies’ attack speed and movement speed by 35% for 3 seconds (previously 40%).
  • Miner:
    • Base attack speed reduced to 0.45 from 0.5.
  • Musketeer:
    • First Upgrade: Snipe +1.5 seconds stun duration (previously 2.5 seconds).
  • Mega Knight:
    • Energy cost reduced to 9 from 10.
  • Magic Archer:
    • Base HP increased to 9 from 8.
  • Prince:
    • Base HP increased to 14 from 12.
  • Royal Ghost:
    • First upgrade: Attacks deal 2 bonus damage to isolated enemies (previously 1 bonus damage).
  • Witch:
    • Base HP increased to 9 from 8.
  • Wizard:
    • Attack speed per upgrade reduced to 0.1 from 0.15.
  • Gizmos: Hot Pot
    • Base HP reduced to 12 from 15.
  • Elixir Collector:
    • Base HP reduced to 13 from 16.
  • Mucho Puncho:
    • Base HP reduced to 18 from 24.
  • Pocket Artillery:
    • Base HP reduced to 13 from 15.
  • Sauna:
    • Base HP reduced to 12 from 14.
  • Saint Mirror:
    • Base HP reduced to 14 from 17.
  • Pancaker:
    • Base HP reduced to 15 from 18.
  • War Toot:
    • Base HP reduced to 15 from 18.
    • New Ability: All allies within the area gain 30% attack speed and immunity to control effects for 3 seconds every 5 seconds.
    • The area of effect decreased.
  • Training Camp:
    • Base HP reduced to 14 from 18.
    • New Ability: Two units standing directly to its left and right at the start of the battle will gain +1 ATK every 7 seconds (can stack). The buff ends if the Training Camp is destroyed.
  • King Tower:
    • Base HP reduced to 24 from 30.


It is the perfect game for the players who used to play these OG games but are now looking for something a bit more casual. If you are into other clash games, you should also check out: BEST Clash Royale Decks.

Clash Mini is gaining popularity as fast as its predecessors. This amazing lightweight game is just what you need on stressful days of days. The game features a variety of troops, each with its own unique ability. If you are into clash games, you should check Clash Royale Tier List: BEST Cards & Decks.


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Muhammad Sanan Khan

Muhammad Sanan Khan is a Tier List expert on eXputer who loves to talk and write about everything related to video games. He has half a decade's worth of experience writing for video games and is also the founder of TopTierList, a website dedicated to Tier Lists and rankings only. For some reason, Sanan is obsessed with ranking things, and researching what's best. Learn some more about Sanan's gaming journey on his Steam profile. Experience: 5+ Years || Founder at TopTierList || Mainly Covers Tier Lists on eXputer

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