The Clash Mini roster comprises troops mixed from Clash of Clans and Clash Royale. And just like every other game in the world, some units are better than the others. Luckily for you, we have come up with a Clash Mini tier list, which will help you understand every unit in the game and help you play the game the best way possible.
Key Takeaways
Clash Mini consists of 34 characters as of yet, comprising of heroes and minis.
The Barbarian King and Archer Queen are the best heroes in the current meta.
The Ice Wizard is the best mini because he can slow down enemies and protects his allies at a low cost.
Even though Mini P.E.K.K.A is a mini, and its damage is almost as strong as a powerful hero.
The Skeleton King and Royal Champion are one of the most viable heroes in Clash Mini.
The Mega Knight and Giant Skeleton can act as amazing tanks because of their high HP.
Due to their unique abilities, Countless and Miner are the most fun to play with.
Clash Mini is a deck-based game, so you must be careful when making your team.
The characters are ranked on their viability and cost-effectiveness.
Here’s a quick look at the comparison between all the characters from Clash Mini:
Character
Tier
HP
Damage Per Second
Damage per Hit
Hit per Second
Energy Cost
Ice Wizard
S
6.0
0.4
1.0
0.4
-
Mini P.E.K.K.A
S
11.0
1.0
2.0
0.5
-
Archer Queen
S
11.0
0.8
1.0
0.8
7.0
Barbarian King
S
12.0
0.75
1.0
0.75
10.0
Miner
A
6.0
0.9
2.0
0.45
-
Skeleton King
A
13.0
1.0
2.0
0.5
10.0
Royal Champion
A
12.0
0.7
1.0
0.7
7.0
Mega Knight
A
20.0
0.5
1.0
0.5
9.0
Monk
A
12.0
0.6
1.0
0.6
10.0
Archer
A
6.0
0.6
1.0
0.6
-
Giant Skeleton
A
14.0
0.3
1.0
0.3
-
Lumberjack
A
8.0
0.65
1.0
0.65
-
Bowler
A
11.0
0.9
2.0
0.45
3.0
Golden Giant
B
16.0
0.6
2.0
0.3
-
Wizard
B
6.0
0.4
1.0
0.4
-
Swordsman
B
11.0
0.75
1.0
0.75
6.0
Valkyrie
B
12.0
0.8
2.0
0.4
-
Electro Wizard
B
8.0
0.7
1.0
0.7
4.0
Dart Goblin
B
8.0
0.65
1.0
0.65
-
Shield Maiden
B
16.0
0.35
1.0
0.35
11.0
Magic Archer
B
9.0
1.1
2.0
0.55
-
Wave Master
C
14.0
0.5
1.0
0.5
9.0
Skeleton Guard
C
7.0
0.6
1.0
0.6
4.0
Spear Goblin
C
6.0
0.6
1.0
0.6
-
Prince
C
14.0
1.0
2.0
0.5
-
Countless
C
10.0
0.8
1.0
0.8
6.0
P.E.K.K.A
C
14.0
1.2
4.0
0.3
-
Musketeer
C
9.0
0.65
1.0
0.65
4.0
Barbarian
C
8.0
0.6
1.0
0.6
-
Battle Healer
C
13.0
0.65
1.0
0.65
4.0
Witch
C
8.0
0.65
1.0
0.7
-
Fisherman
D
11.0
0.9
2.0
0.45
-
Knight
D
11.0
0.5
1.0
0.5
-
Royal Ghost
D
10.0
1.2
2.0
0.6
-
Healing Ranger
D
8.0
0.7
1.0
0.7
4.0
Tier List Summary:
TIer
Characters
S
Ice Wizard, Mini P.E.K.K.A, Archer Queen, Barbarian King
A
Miner, Skeleton King, Royal Champion, Mega Knight, Monk, Archer, Giant Skeleton, Lumberjack, Bowler
The S-tier units in the Clash Mini tier list are the most formidable units in the game. Their powers are perfectly matched with their elixir, and their abilities are unique. They are the best at what they do, and no one can beat you if you use them strategically.
Ice Wizard
Cost: 2 Elixir
The Ice Wizard might not seem strong, but it is actually the most viable and cost-effective unit in the game. You will find yourself annoyed with the whole game if you go up against him. The Ice Wizard adds value to the match by harnessing the power of ice and frost. He freezes his allies which makes them immune to damage at the start of the match, and is also extremely effective in slowing down his enemies.
HP
Damage per Second
Damage per Hit
Hit per Second
6
0.4
1
0.4
Mini P.E.K.K.A
Cost: 3 Elixir
For just three elixirs, you are getting an astounding hard-hitter, which is the key to breaking units like Barbarian King and Mega Knights. He can also act like a mini tank. Mini P.E.K.K.A’s popularity is on the rise because of his Disipate ability. This unit specializes in protecting different areas of the map and reducing the opponent’s energy.
HP
Damage per Second
Damage per Hit
Hit per Second
11
1
2
0.5
Archer Queen
Hero
The Archer Queen might have low HP, but if you use her strategically, she proves to be one the strongest heroes in the game. She has an astounding DPS, exceptionally long range. And can also increase the speeds of attacks. However, she is not a simple unit like the Ice Wizard, so noobs might find her hard to play with.
HP
Damage per Second
Damage per Hit
Hit per Second
Energy cost
11
0.8
1
0.8
7
Barbarian King
Hero
The Barbarian King is hands down the strongest Hero in Season 4. He will be the main driving force when attacking the enemy and has the ability to increase the allies’ DPS. He is a hard-hitting tank, which means he is very easy to play with. Couple him with 2 Elixir minis, and you got yourself a solid attacking force. Even some of the Reddit users are amazed at how OP the Barbarian King is.
HP
Damage per Second
Damage per Hit
Hit per Second
Energy Cost
12
0.75
1
0.75
10
A Tier
A TIER
The A-Tier units in Clash Mini should never be underestimated. They wield great power and have the ability to take even the most formidable units in the game. If played effectively, they are second to none. They are good value for elixir and can prove to be useful even in the direst situations.
Miner
Cost: 2 Elixir
Miner is one of the unique units in the game. He has the ability to dig underground and show up at the opponent’s side. He has to be played strategically to prove useful because of his low HP. If he ends up at a good spot, he can inflict a lot of damage and flip the game upside down.
HP
Damage per Second
Damage per Hit
Hit per Second
6
0.9
2
0.45
Skeleton King
Hero
The Skeleton King can rise from the undead and steal souls. He works best on taking on teams that are in close proximity and enemies that are separated from the rest of the team. However, due to recent updates, the Skeleton King might be more effective if it reaches Level 8 or more.
HP
Damage per Second
Damage per Hit
Hit per Second
Energy Cost
13
1
2
0.5
10
Royal Champion
Hero
The Royal Champion is one of the most fierce units in the game. He might be the only unit that has the ability to take out an entire team by himself. He is great for rushing the opponent, especially if they have low HP. After you bring it to Level 4+, pair it with a couple of minis, and you have yourself one of the most fierce attacking combos in the game.
HP
Damage per Second
Damage per Hit
Hit per Second
Energy Cost
12
0.7
1
0.7
7
Mega Knight
Cost: 4 Elixir
The Mega Knight is one of the bulkiest minis in the game. He is an incredible tank with amazing stomping power. In the current Meta, Mega Knight is nothing short of OP, especially because it does not have many weaknesses, and the only effective way to stop him is by using the mini P.E.K.K.A.
HP
Damage per Second
Damage per Hit
Hit per Second
Energy Cost
20
0.5
1
0.5
9
Monk
Hero
The superpowered hero can take out units in just a single strike. After just charging up, the Monk can take out Heroes or tanks with ease. The Monk is essential to keep in your pocket because of the current rise of Mega Knights.
HP
Damage per Second
Damage per Hit
Hit per Second
Energy Cost
12
0.6
1
0.6
10
Archer
Cost: 2 Elixir
The Archer is perfect to be the supporting unit in almost any sort of attack combo, especially with ones that have the Barbarian King; Even though the Archer has low HP, she makes up for it with her ability to take our ranged units.
HP
Damage per Second
Damage per Hit
Hit per Second
6
0.6
1
0.6
Giant Skeleton
Cost: 3 Elixir
The suicide bomber can turn the game upside down. If the Giant Skeleton reaches your cluster of troops, there is nothing much you do except pray to God that your units get away as soon as possible. It can also work wonders as a tank and has the ability to take on large forces on the frontline with all its might.
HP
Damage per Second
Damage per Hit
Hit per Second
14
0.3
1
0.3
Lumberjack
Cost: 2 Elixir
The rage-filled Lumberjack increases attack speed by dropping a portion. It works better with units that are able to stack speed. Even though the current Meta might have units that feel like a better fit, but if you use this unit strategically, it can completely flip the whole game upside down.
HP
Damage per Second
Damage per Hit
Hit per Second
8
0.65
1
0.65
Bowler
Cost: 3 Elixir
Get the ball running by the Bowler! His large boulder would stun even the most formidable opponents, and it affects all the enemies that stand in the way. The clash ability can change the tide of the match by rolling over his boulder over a couple of minis. Even though he might not be very hard to counter, some players think the bowler is still too OP.
HP
Damage per Second
Damage per Hit
Hit per Second
Energy Cost
11
0.9
2
0.45
3
B Tier
B TIER
The B-Tier units are decent. They can win you matches, but you must use them the way they are supposed to. Otherwise, they probably will not add much value to your team.
Golden Giant
Cost: 3 Elixir
The Golden Giant’s stunning abilities are golden. The massive tank uses his helmet and is proficient in healing. He is quite viable if you use the proper skill to use him properly.
HP
Damage per Second
Damage per Hit
Hit per Second
16
0.6
2
0.3
Wizard
Cost: 2 Elixir
The Wizard can magically kill a group of troops quickly. His fireball does massive area damage, and he has the ability to stop his opponents from getting healed. He works best against melee minis.
HP
Damage per Second
Damage per Hit
Hit per Second
6
0.4
1
0.4
Swordsman
Cost: 2 Elixir
The Swordsman’s abilities are simply astounding. He strikes his opponents in a flash of an eye multiple times! If he is kept alive, he is able to go on a KO spree. He is even more viable if he has three stars.
HP
Damage per Second
Damage per Hit
Hit per Second
Energy Cost
11
0.75
1
0.75
6
Valkyrie
Cost: 3 Elixir
The Valkyrie is able to take on countless units at the same time because her damage is inflicted on all surrounding enemies. She also has the capability to increase her attack speed. Some experts say her use is very niche-specific. However, she is good for small attacks.
HP
Damage per Second
Damage per Hit
Hit per Second
12
0.8
2
0.4
Electro Wizard
Cost: 4 Elixir
The long-ranged Electro Wizard gives off the most value when he is used strategically. His amazing Super can stun up to 5 enemies and grant energy to his allies at the same time. If you want to work best, use him on the Supercharger tile in Electro Valley. That way, he can zap the enemy team at the start of the battle.
HP
Damage per Second
Damage per Hit
Hit per Second
Energy Cost
8
0.7
1
0.7
4
Dart Goblin
Cost: 3 Elixir
The Dart Goblin’s DPS is absolutely crazy for a long-ranged unit. He can even stack his attack speed and prove to be very dangerous if kept alive.
HP
Damage per Second
Damage per Hit
Hit per Second
8
0.65
1
0.65
Shield Maiden
Hero
The Shield Maiden is one of the most formidable tanks in the game because not only does he absorb damage, he reflects it right back. However, the Mini P.E.K.K.A can prove to be hard to handle, not to mention all the stunning happening this season.
HP
Damage per Second
Damage per Hit
Hit per Second
Energy Cost
16
0.35
1
0.35
11
Magic Archer
Cost: 3 Elixir
This troop needs to be used carefully to give its true value. If you do so, you will get your elixir’s worth. The Magic Archer could have been placed in the tiers above, but since he will never feel OP no matter what you do, we placed him in B-Tier.
HP
Damage per Second
Damage per Hit
Hit per Second
9
1.1
2
0.55
C Tier
C TIER
Welcome to the tier of the abysmal units in the Clash Mini Tier List. These units have more weaknesses than strengths, especially in the current Meta. They can prove to be a wonderful opportunity to get better at the game, but there is not a lot more they can offer.
Wave Master
Hero
The Wave Master proves himself to be an ally all around the map. He can control crowds by using his stunning abilities. However, he was nerfed with a lower HP and a lower DPS, which makes him not very viable, even if you are a skilled player.
HP
Damage per Second
Damage per Hit
Hit per Second
Energy Cost
14
0.5
1
0.5
9
Skeleton Guard
Cost: 2 Elixir
The Skeleton Guard is a small tank for ranged units. He has the power to stop Archer’s shots and has enough HP to make him hard to deal with.
HP
Damage per Second
Damage per Hit
Hit per Second
Energy Cost
7
0.6
1
0.6
4
Spear Goblin
Cost: 2 Elixir
The Spear Goblin has an amazing DPS and coupled with his long-range, it is a formidable unit. He is well suited to be in almost any deck and a decent support troop. However, due to the recent nerf, he has been ranked down to C-Tier.
HP
Damage per Second
Damage per Hit
Hit per Second
6
0.6
1
0.6
Prince
Cost: 4 Elixir
When the Prince charges toward you, it is like staring at the barrel of a shotgun. He deals an astounding amount of damage, but he might not be the most cost-effective unit out there.
HP
Damage per Second
Damage per Hit
Hit per Second
14
1
2
0.5
Countless
Hero
This unique hero has the ability to attack the enemy from behind and prevent it from healing. One of the most appealing things about Countless is that it can teleport to the weakest enemy. This means it must be used strategically or not at all.
HP
Damage per Second
Damage per Hit
Hit per Second
Energy Cost
10
0.8
1
0.8
6
P.E.K.K.A
Cost: 4 Elixir
P.E.K.K.A is a hard-hitting tank. He deals tremendous amounts of damage with just one strike. This makes him effective in taking out other tanks and heroes. Due to the recent buff, many tier lists have ranked him higher, but P.EK.K.A remains on our C-Tier due to his slow speed and cost.
HP
Damage per Second
Damage per Hit
Hit per Second
14
1.2
4
0.3
Musketeer
Cost: 3 Elixir
The Musketeer is a chameleon. She acts well defensively and offensively. She can hit multiple targets from a single shot and is amazing at dealing with the Archer Queen.
HP
Damage per Second
Damage per Hit
Hit per Second
Energy Cost
9
0.65
1
0.65
4
Barbarian
Cost: 2 Elixir
The face of Clash games, the Barbarian is a simple melee unit. His damage increases forever, and he works best at killing tanks and Heroes if he is supported by an ally that pulls attacks away from him.
HP
Damage per Second
Damage per Hit
Hit per Second
8
0.6
1
0.6
Battle Healer
Cost: 4 Elixir
This heavyweight Healer can heal itself and the allies around it. His healing abilities are enough even to keep some tanks alive, but the recent nerf has made it a lot less effective.
HP
Damage per Second
Damage per Hit
Hit per Second
Energy Cost
13
0.65
1
0.65
4
Witch
Cost: 4 Elixir
Witch is a strong mini to use for taking care of tanks and slower enemies while keeping a distance from the team. She deals damage from afar. She summons skeletons next to her which helps her defeat other minis. She does not activate her ultimate instantly, which makes her prone to miners, and fisherman’s attack.
HP
Damage per Second
Damage per Hit
Hit per Second
8
0.65
1
0.7
D Tier
D TIER
The D-Tier units are currently the worst-performing units in the Clash Mini tier list. We advise you not to use them unless you absolutely have to. They do not have any special strengths, and no matter how wisely you use them, they will not be able to win matches for you.
Fisherman
Cost: 4 Elixir
The FIsherman can ruin the opposing team’s formation by pulling enemies towards him. But due to his unreliability and his all-or-nothing nature, he is simply not viable enough. Though, he is still part of some cool Fisherman & Swordsman artwork!
HP
Damage per Second
Damage per Hit
Hit per Second
11
0.9
2
0.45
Knight
Cost: 2 Elixir
The Knight is a baby tank for your ranged minis. It does not have a lot of DPS, and since the guards and the swordsmen have been recently buffed, he is not viable enough for us to recommend him to you.
HP
Damage per Second
Damage per Hit
Hit per Second
11
0.5
1
0.5
Royal Ghost
Cost: 4 Elixir
The expensive and spooky Royal Ghost can confuse the enemy troops by making himself and his allies invisible. However, the recent nerf that allows minis to hit him a few times before he becomes invisible again has ruined his effectiveness.
HP
Damage per Second
Damage per Hit
Hit per Second
10
1.2
2
0.6
Healing Ranger
Cost: 3 Elixir
The Healing Ranger works behind the enemy lines. Its spears heal allies and make its team resistant to control effects. However, its use is very niche-specific and can only be used in a few decks.
Here are all the relevant changes that Clash Mini players should be aware of. These changes include nerfs and buffs:
Archer Queen:
Queen’s Gambit ability: When HP drops below 50%, Archer Queen and nearby allies gain invisibility for 2 seconds (reduced from 2.5 seconds) once per round.
Barbarian King:
Base HP decreased to 12 from 13.
Royal Champion:
Base HP increased to 12 from 11.
Complete rework of abilities:
Shield Blade (First ability): Throws a shield at an enemy, dealing 4 damage.
Lv2: +0.5 seconds stun.
Lv3: +0.5 seconds stun.
Lv4: +1 damage.
Smart Bounce (Second ability): Her Super gains 1 bounce, hitting another enemy within a certain area using the shield.
Lv2: Increased bounce area.
Lv3: +1 additional bounce target.
Lv4: Increased bounce area.
Heroic Spirit (Third ability): Boasts +3 Energy.
Lv2: +2 Energy.
Lv3: +2 Energy.
Lv4: Grants 2 Energy to each surrounding ally.
Minis:
Archer:
Third upgrade: Gain 35% attack speed for 4 seconds when receiving an ATK buff (previously 40%).
Bowler:
Energy cost reduced to 3.
Base attack speed increased to 0.45 from 0.4.
New Ability: Super: Rolls a giant rock towards the farthest enemy, damaging, stunning, and knocking back any enemies hit.
New third upgrade: Flash Strike: Clash: Gain full energy.
Battle Healer:
HP per upgrade reduced to 2 from 3.
Dart Goblin:
Base HP increased to 8 from 7.
Healing Ranger:
Base HP increased to 8 from 7.
Main Ability: Healing Spear: Super: Throws a magic spear across the board, healing allies in its path for 4 HP, targeting the farthest ally (previously closest ally).
Lumberjack:
Main Ability: Rage Potion: Tosses a potion that increases allies’ attack speed and movement speed by 35% for 3 seconds (previously 40%).
Miner:
Base attack speed reduced to 0.45 from 0.5.
Musketeer:
First Upgrade: Snipe +1.5 seconds stun duration (previously 2.5 seconds).
Mega Knight:
Energy cost reduced to 9 from 10.
Magic Archer:
Base HP increased to 9 from 8.
Prince:
Base HP increased to 14 from 12.
Royal Ghost:
First upgrade: Attacks deal 2 bonus damage to isolated enemies (previously 1 bonus damage).
Witch:
Base HP increased to 9 from 8.
Wizard:
Attack speed per upgrade reduced to 0.1 from 0.15.
Gizmos: Hot Pot
Base HP reduced to 12 from 15.
Elixir Collector:
Base HP reduced to 13 from 16.
Mucho Puncho:
Base HP reduced to 18 from 24.
Pocket Artillery:
Base HP reduced to 13 from 15.
Sauna:
Base HP reduced to 12 from 14.
Saint Mirror:
Base HP reduced to 14 from 17.
Pancaker:
Base HP reduced to 15 from 18.
War Toot:
Base HP reduced to 15 from 18.
New Ability: All allies within the area gain 30% attack speed and immunity to control effects for 3 seconds every 5 seconds.
The area of effect decreased.
Training Camp:
Base HP reduced to 14 from 18.
New Ability: Two units standing directly to its left and right at the start of the battle will gain +1 ATK every 7 seconds (can stack). The buff ends if the Training Camp is destroyed.
King Tower:
Base HP reduced to 24 from 30.
Conclusion
It is the perfect game for the players who used to play these OG games but are now looking for something a bit more casual. If you are into other clash games, you should also check out: BEST Clash Royale Decks.
Clash Mini is gaining popularity as fast as its predecessors. This amazing lightweight game is just what you need on stressful days of days. The game features a variety of troops, each with its own unique ability. If you are into clash games, you should check Clash Royale Tier List: BEST Cards & Decks.
Muhammad Sanan Khan is a Tier List expert on eXputer who loves to talk and write about everything related to video games. He has half a decade's worth of experience writing for video games and is also the founder of TopTierList, a website dedicated to Tier Lists and rankings only. For some reason, Sanan is obsessed with ranking things, and researching what's best. Learn some more about Sanan's gaming journey on his Steamprofile.Experience: 5+ Years || Founder at TopTierList || Mainly Covers Tier Lists on eXputer