Cyberpunk 2077 Legendary Cyberware is not only an integral part of the Cyberpunk 2077 universe, it’s something that has been synonymous with the genre as a whole for a long time.
Here are some of the Legendary Cyberwares, along with their locations.
- Heal-On-Kill and Mechatronic Core: Cassius Ryder in Northside, Watson.
- Smart Link and Dynalar Sandevistan MK.4: Little China, Watson.
- Synaptic Accelerator, Pain Editor: Japantown, Westbrook.
- Neofiber, Kerenzikov, Zetatech Berserk Mk.4: Arroyo, Santo Domingo.
- Microgenerator, Optical Camo: Octavio’s Clinic, Rancho Coronado, Santo Domingo.
- Blood Pump, Biomonitor, Bioconductor: Rocky Ridge, Badlands Outskirt.
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Cyberpunk 2077 Legendary Cyberware Locations
In the list below, I will be going over the locations of each and every piece of Legendary Cyberware in the game world. Some of these locations might be completely out of the way or may contain some spoilers, so proceed at your own risk.In the world of Cyberpunk 2077, Cyberware is installed by unique vendors known as Ripperdocs. A number of these can be found scattered all over the game world, and often times one vendor sells multiple different pieces of Cyberware.
I’ll quickly list which pieces can be found at which Ripperdoc, and their locations within the game.
Ripperdoc |
Cyberware |
Cassius Ryder (Northside, Watson) |
|
Robert Rainwater (Kabuki, Watson) |
|
Charles Bucks (Kabuki, Watson) |
|
Instant Implants (Kabuki, Watson) |
|
Victor Vector (Little China, Watson) |
|
Unnamed Ripperdoc (Japantown, Westbrook) |
|
Fingers Gerstatt (Japantown, Westbrook) |
|
Nina Kraviz (Charter Hill, Westbrook) |
|
Unnamed Ripperdoc (Downtown, City Center) |
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Unnamed Ripperdoc (Wellsprings, Heywood) |
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Unnamed Ripperdoc (Arroyo, Santo Domingo) |
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Octavio’s Clinic (Rancho Coronado, Santo Domingo) |
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Unnamed Ripperdoc (West Wind Estate, Pacifica) |
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Unnamed Ripperdoc (Rocky Ridge, Badlands Outskirts) |
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Octavio (Rancho Coronado) & Unnamed Ripperdoc (Arroyo) |
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Unnamed Ripperdoc (Kabuki’s Slums) & Nina Kraviz (Charter Hill) |
|
Heal-On-Kill
- Type: Frontal Cortex.
- Prerequisites: 18 Reflexes.
- Cost: €$ 35,000.
This implant instantly restores 10% of your health upon killing an enemy.
Mechatronic Core
- Type: Frontal Cortex.
- Prerequisites: 16 Technical Ability.
- Cost: €$ 21,000.
The Mechatronic Core increases the amount of damage you inflict on mechanical enemies, like Mechs and Drones, by 50%.
Subdermal Armor
- Type: Integumentary System.
- Prerequisites:
- Cost: €$ 14,000.
The legendary Subdermal Armor increases your armor by 200 points.
Zetatech Berserk MK.5
- Type: Operating System.
- Prerequisites: 18 Body.
- Cost: €$ 43,750.
The Zetatech Berserk MK.5 allows you to enter berserk mode. Not only does this increase your melee damage, armor and resistances by 20%, it also reduces weapon recoil by 20%.
While active, you can also jump from heights to create a shockwave on impact that damages nearby enemies.
Raven Microcyber MK.4
- Type: Operating System.
- Prerequisites: 14 Street Cred.
- Cost: €$ 35,000.
- Stats: 10 Base Ram, 8 Buffer Size and 6 Slots.
The Raven Microcyber MK.4 allows you to perform quickhacks on both enemies and devices, as well as double the time it takes for a netrunner to hack you.
It also increases the quickhack spread distance by 60% and increases RAM recovery rate by 6 units every 60 seconds.
Dense Marrow
- Type: Skeleton
- Prerequisites: 13 body
- Cost: 2400$ (common), 4000$ (rare)
Whenever you use the dense marrow cyberware your stamina cost will increase by 10% for every melee attack you deal. Furthermore, the base damage of the melee weapons will also increase from 7 to 25%.
Feedback Circuit
- Type: Circulatory System.
- Prerequisites: 15 Technical Ability.
- Cost: €$ 21,000.
The Feedback Circuit instantly restores 10% of your health after you fire a fully charged weapon.
Adrenaline Booster
- Type: Circulatory System.
- Prerequisites: 18 Body.
- Cost: €$ 28,000.
With this equipped, you Instantly recover 50% of your stamina when you defeat an enemy.
Microrotors
- Type:
- Prerequisites: 18 Reflexes.
- Cost: €$ 14,000.
The Microrotors increase your attack speed by 25%.
Ballistic Coprocessor
- Type:
- Prerequisites:
- Cost: €$ 21,000.
With the Ballistic Coprocessor equipped, your chance to ricochet shots with Power weapons is increased. It also increases the number of times shots ricochet by 2.
Smart Link
- Type:
- Prerequisites:
- Cost: €$ 21,000.
This cyberware allows you to use the smart-tracking homing module on smart weapons. It also increases the chance for smart bullets to hit their target by 15% and increases critical damage by 25%.
Dynalar Sandevistan MK.4
- Type: Operating System.
- Prerequisites: 16 Reflexes.
- Cost: €$ 35,000.
The Dynalar Sandevistan MK.4 allows you to slow down time by 25% for 16 seconds. When active, the damage dealt by you is increased by 15%.
It also increases the chance of landing a critical hit by 15%.
Synaptic Accelerator
- Type: Nervous System.
- Prerequisites: 20 Reflexes.
- Cost: €$ 35,000.
This cyberware slows down time by 50% for 4 seconds when you are detected by enemies. It has a 60 second cooldown.
Reflex Tuner
- Type: Nervous System.
- Prerequisites: 18 Reflexes.
- Cost: €$ 17,500.
The Reflex Tuner slows down time by 80% for 4 seconds when your health drops below the 25% threshold. It has a 40 second cooldown.
Limbic System Enhancement
- Type: Frontal Cortex.
- Prerequisites: 15 Intelligence.
- Cost: €$ 21,000.
The Limbic System Enhancement increases the chance of landing a critical hit by 25%.
Biodyne Berserk MK.4
- Type: Operating System.
- Prerequisites: 16 Body.
- Cost: €$ 35,000.
This operating system lets you enter a berserk mode in which all your ranged attacks deal 20% more damage. It also increases melee damage by 25%, increases armor and resistances by 5% and reduces recoil by 25%.
While this is active, you can jump from a high height to create a shockwave on impact that damages nearby enemies.
Pain Editor
- Type: Immune System.
- Prerequisites: 16 Cool.
- Cost: €$ 28,000.
The Pain Editor reduces all damage received by 10%.
Cataresist
- Type: Immune System.
- Prerequisites: 15 Cool.
- Cost: €$ 14,000.
This increases all resistances by 35%.
Qiant Sandevistan MK.4
- Type: Operating System.
- Prerequisites: 15 Reflexes.
- Cost: €$ 35,000.
When activated, the Qiant Sandevistan MK.4 slows down time by 25% for 12 seconds.
It also increases damage dealt and critical hit chance by 15%.
Militech Berserk MK.5
- Type: Operating System.
- Prerequisites: 18 Body.
- Cost: €$ 43,750.
The Militech Berserk MK.5 lets you enter a berserk mode where melee damage, armor and resistances are increased by 15%, while recoil is reduced by 15%.
While this is active, you can jump from up high to create a shockwave on impact that damages nearby enemies.
Tetratronic Rippler Mk.4
- Type: Operating System.
- Prerequisites: 29 Street Cred.
- Cost: €$ 43,750.
- Stats: 10 Base Ram, 8 Buffer Size, and 6 Slots.
This cyberware allows you to perform quickhacks on both enemies and devices, while also allowing ultimate quickhacks to spread once per use. It also reduces the RAM cost of ultimate quickhacks by 3.
Quickhack upload time is reduced by 75% and the cooldown is reduced by 45%.
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Synaptic Signal Optimizer
- Type:
- Prerequisites: 20 Body.
- Cost: €$ 28,000.
The Synaptic Signal Optimizer increases your overall health by 60%.
Bionic Lungs
- Type:
- Prerequisites: 18 Body.
- Cost: €$ 7,000.
Bionic Lungs increase your total stamina by 60.
Bioplastic Blood Vessels
- Type: Circulatory System.
- Prerequisites: 14 Body.
- Cost: €$ 14,000.
This cyberware increases health regeneration when not in combat by 50 points per second.
Shock-N-Awe
- Type: Immune System.
- Prerequisites: 15 Cool.
- Cost: €$ 7,000.
With Shock-N-Awe equipped, there is a 10% chance that you will release a large electrical shock that will damage nearby enemies.
Qiant “Warp Dancer” Sandevistan MK.5
- Type: Operating System.
- Prerequisites: 18 Reflexes.
- Cost: €$ 43,750
The Qiant “Warp Dancer” Sandevistan MK.5 can be activated to slow down time by 10% for 8 seconds. When active, the damage dealt by you is increased by 15%.
The cyberware also increases the chance of landing a critical hit by 10%, as well as increasing critical damage by 50%.
Arasaka MK.4
- Type: Operating System.
- Prerequisites: 50 Street Cred.
- Cost: €$ 35,000.
- Stats: 10 Base Ram, 8 Buffer Size, and 6 Slots.
The Arasaka MK.4 cyberware allows players to perform quickhacks on both enemies and devices, while also reducing the cost of covert quickhacks by 2. It also increases the duration of combat quickhacks by 40%.
If this implant is used to quickhack an enemy affected by the status effect ping, then the duration of that effect will be reset.
Monowire
- Type:
- Prerequisites: 45 Street Cred.
- Cost: €$ 100,450.
The Monowire is a combat cyberware that deals a high amount of concentrated damage that can dismember your enemies.
It also charges up over time while equipped to deal bonus damage. Each attack then drains the charge level of the weapon.
Mantis Blades
- Type:
- Prerequisites: 45 Street Cred.
- Cost: €$ 100,350.
The iconic Mantis Blades allow you to deal physical damage to enemies quickly, with a high chance to dismember targets.
They also unlock a leaping attack that deals massive damage.
Gorilla Arms
- Type:
- Prerequisites: 45 Street Cred.
- Cost: €$ 100,250.
Gorilla Arms are melee cyberware that build up charge as you attack enemies. Once built up, a strong attack can be initiated to deal bonus damage based on the level of the charge.
These can also be used to rip open locked doors and tear apart mounted turrets.
Projectile Launch System
- Type:
- Prerequisites: 45 Street Cred.
- Cost: €$ 100,450.
The Projectile Launch System can be used to fire various different explosive ammunition that deals different types of damage.
Attacks with this cyberware can be charged up to increase damage, area-of effect and the chance to dismember enemies.
Syn-Lungs
- Type: Circulatory System.
- Prerequisites: 16 Body.
- Cost: €$ 7,000.
The Syn-Lungs increase your stamina recovery by 25%.
Second Heart
- Type: Circulatory System.
- Prerequisites: 16 Body.
- Cost: €$ 42,000.
The Second Heart Instantly restores all of your HP when the health bar hits zero. It has a 2 minute cooldown.
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Netwatch Netdriver Mk.5
- Type: Operating System.
- Prerequisites: 49 Street Cred.
- Cost: €$ 43,750.
- Stats: 11 Base Ram, 8 Buffer Size, and 6 Slots
The Netwatch Netdriver Mk.5 allows you to perform quickhacks on both targets and devices, while also letting you use offensive quickhacks on up to 3 enemies in a 6 meter radius. It also increases damage dealt by these hacks by 30%
Also, Cyberdeck RAM recharge rate is increased by 9 points every 60 seconds and quickhack spread distance is increased by 60%.
Militech “Falcon” Sandevistan Mk.5
- Type: Operating System.
- Prerequisites: 20 Reflexes.
- Cost: €$ 43,750.
The Militech “Falcon” Sandevistan Mk.5 allows you to slow down time by 30% for 18 seconds, while also increasing damage dealt by 15% when active.
Critical hit chance is also increased by 20% and critical damage is increased by 35%.
Neofiber
- Type: Nervous System.
- Prerequisites: 18 Reflexes.
- Cost: €$ 7,000.
This cyberware increases your evasion by 15%.
Kerenzikov
- Type: Nervous System.
- Prerequisites: 18 Reflexes.
- Cost: €$ 7,000.
Kerenzikov allows you to aim and shoot while dodging. It also slows down time by 90% for 3.5 seconds when aiming, blocking, or attacking during a slide or dodge.
Zetatech Berserk Mk.4
- Type: Operating System.
- Prerequisites: 16 Body.
- Cost: €$ 35,000.
Allows you to enter a berserk mode during which melee damage, armor and resistances are increased by 10%. Weapon recoil is also reduced by 10%.
Defeating enemies in berserk mode also restores 5% of your max health.
Microgenerator
- Type: Circulatory System.
- Prerequisites: 16 Technical Ability.
- Cost: €$ 7,000.
When your health drops to 15% with the Microgenerator equipped, you release an electroshock that deals damage equal to 50% of your target’s health. You also apply a shock effect to enemies.
Optical Camo
- Type: Integumentary System.
- Prerequisites: 39 Street Cred.
- Cost: €$ 35,000.
Activating the Legendary Optical Camo allows the player to turn invisible for 15 seconds, greatly reducing their chances of getting detected.
This cyberware was introduced into the game with the highly anticipated Patch 1.3.
Ex-Disk
- Type: Frontal Cortex.
- Prerequisites: 18 Intelligence.
- Cost: €$ 28,000.
Increases your Cyberdeck’s max RAM by 5.
Visual Support Cortex
- Type: Frontal Cortex.
- Prerequisites: 16 Intelligence.
- Cost: €$ 21,000
The Visual Support Cortex increases your critical damage by 45%
Camillo RAM Manager
- Type: Frontal Cortex.
- Prerequisites: 16 Intelligence.
- Cost: €$ 14,000
When your Cyberdeck’s RAM reaches 2, this cyberware frees up 30% of it every 4 minutes.
Stephenson Tech Mk.4
- Type: Operating System.
- Prerequisites: 37 Street Cred.
- Cost: €$ 35,000.
- Stats: 10 Base Ram, 8 Buffer Size, and 6 Slots
The Stephenson Tech Mk.4 allows you to perform quickhacks on both enemies and devices while reducing quickhack upload time by 25%.
Cooldown for quickhacks is reduced by 45% and the duration of combat quickhacks is increased by 50%.
Fuyutsui Tinkerer MK.3
- Type: Operating System.
- Prerequisites: 37 Street Cred.
- Cost: €$ 43,750.
- Stats: 8 Base Ram, 7 Buffer Size, and 6 Slots
The Fuyutsui Tinkerer MK.3 allows you to perform quickhacks on both enemies and devices while increasing quickhack spread distance by 40%.
Cyberdeck RAM recharge is increased by 9 units every 60 seconds and combat quickhack duration is increased by 50%.
Blood Pump
- Type: Circulatory System.
- Prerequisites: 16 Body.
- Cost: €$ 35,000.
The Blood Pump can be activated to restore 90% of your total health every 3 minutes.
Biomonitor
- Type: Circulatory System.
- Prerequisites: 18 Body.
- Cost: €$ 42,000.
Automatically restores all of your health when it drops below 15%. It has a 2-minute cooldown.
Bioconductor
- Type: Circulatory System.
- Prerequisites: 18 Body.
- Cost: €$ 14,000.
The Bioconductor reduces the cooldown for all cyberware by 30%.
My Experience With Cyberware
I stumbled upon the “Mantis Blades,” a legendary cyberware that changed the way I approached combat in Night City. These cybernetic arm enhancements turned V into a lethal close-quarters fighter, with retractable blades that allowed for lightning-fast and devastating melee attacks. The experience of slicing through enemies with the Mantis Blades was thrilling, and the added ability to perform leaping attacks made me feel like a cybernetic ninja.
After experiencing them, the Mantis Blades provided both practicality and style. They offered a dynamic combat experience, allowing me to take on foes in creative ways, while the cyberware’s aesthetics added a distinctive flair to my character. While Cyberpunk 2077 had its share of issues upon release, the Mantis Blades remained one of the standout features, turning battles into exhilarating ballets of violence.
This has been my Cyberpunk 2077 Legendary Cyberware locations guide. While you’re here, why not also check out Moiz Banoori’s Cyberpunk 2077 Legendary Weapon Locations guide.
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Very well put together
where do i buy dense marrow
Thanks