Stray finally got released! The game features a stray cat who has been abandoned by its family, and it finds itself stumbling into a city that has been long-forgotten by its citizens. There are also tons of collectibles to collect in the game, and in our Stray Badge Locations guide, we will uncover where you can find all 6 badges that are scattered throughout the maps!
- The First badge is the Music Sheets Badge which there are eight scattered throughout the map.
- For the Outsiders Badge, you need to complete a storyline that is related to the slum area. Afterward, the robot man will hand you the Outsiders Badge and ask you to take it to his father.
- For the Plant Badge in Antvillage, you need to collect a purple, red, and yellow plant and hand them over to a person named Malo.
- To get the Cat Badge, you need to head into a street where there is nothing but neon lights. Head forward until you find a shop where there is a computer on the selling end. Head to the highest shelf where a Digicode Safe will be found. Entering the code 8542 will unlock the badge.
- After you are at the location of the Police Badge, you need to encounter a dead robot policeman who has his badge on him.
For the Neco Badge, you will need to find a worker’s keys and give them back to him to get the badge.
Stray Badge Locations
For players in Stray that are completely new to the game, you should know that there are a total of badges that will be collectible. The main way that players will encounter the said badges will be essentially through completing tasks, with some of them being through collecting music sheets and tasks like that.
After players figure out all the Stray Badge Locations, they will be able to gain a trophy or an achievement, and it will probably be a huge accomplishment for players that are completionists and simply want to get all kinds of achievements in-game.
The 6 badges will be split into certain locations, and each will have a certain amount of tasks to complete.
- 2 badges will be collected from the Slums area.
- 1 badge will be collected after completing certain tasks in the open-world area of Antvillage.
- 3 badges are to be had from the Mid-town area of the game.
With that, let’s get started and figure out just how players can get their hands on these badges and then, eventually the trophy as well! Please keep in mind that every time you get a badge, you will need to go to a checkpoint so that your progress doesn’t get lost!
Information on all the Badge Locations:
Badge | Location | How to Get |
---|---|---|
Music Badge | The Slums | Take all 8 music sheets to the Morusque |
Outsider Badge | Dead City: Dead End | Start Chapter 7 "Dead End" |
Plant Badge | Antvillage | Collect Purple, Yellow, and Red Plants |
Cat Badge | A Store near Paoudre | Enter code 8542 in the Digicode Safe |
Police Badge | Police Station in Midtown | Climb the ACs in the alley and enter a tiny window |
Neco Badge | Neco Corporation Factory | Find the keys inside the factory and take them to the worker |
Music Badge
Let’s start things off by finding out the first Music Badge Location in Stray! There will be a total of 8 music sheets that players will need to find!
Music Sheet One

When you first enter the checkpoint for the Slums, keep heading down the alleyway, jump up the rooftops, up a cooler, and keep heading up by jumping on top of a few air conditioning units.
Keep heading up, and when you get on top of a few tin roofs, jump down into a hole through the tin roofs. Make your way up the AC units until you reach the balcony of a house, and after entering the home, go into the small storage room, where you will need to climb a few boxes, and you will be able to get your hands on the first sheet music!
Music Sheet Two

For the second sheet in Stray, make your way back to the same alleyway, and at that point, you want to jump over to a red-colored vending machine. After getting on top of a roof, do a high jump onto another tin roof. Take a right and jump onto a balcony by jumping onto a few pipelines. The second sheet of music will be placed on a table.
Music Sheet Three

From the same place that you got your second music sheet, jump down onto the pipelines, balance across it, and keep going forward. Through an open window, enter a seemingly empty house, and keep heading forward until you reach a door that has all of its glass broken. Besides the bed, there will be a small bookcase with sheet music placed on top of the books.
Music Sheet Four

For this one, you want to do a full 180 and go back to the pipelines that you entered the house through, keep going across the pipelines until you can jump onto a tin roof, jump across the small gap and steer left. Head down, and then up an air conditioning unit, and leap back up on the roof where a few string lights are being hung.
Head straight into a library, steer left, and the stray music sheet will be conveniently placed on a piano for the player to pick up.
Music Sheet Five

For the fifth music sheet, Stray players will need to go back to the slum checkpoint, and head right and down the stairs. Grab an energy drink, and keep heading straight until you encounter a robot with a small metal plate. Giving the robot the energy drink will grant you a music sheet in return.
Music Sheet Six

Go back to the checkpoint, keep going straight down the alleyway, and take a left through where the door is open. Steer left from there and go up the stairs, turn right, and right by the gaming table, there will be a dining table whereby players can leap onto to get their hands on the sixth sheet of music.
Music Sheet Seven

For the seventh sheet, you want to make your way back to the checkpoint, then go back down the alleyway, and keep going ahead until you hit a dead end. Steer left then right, scratch on a door whereby a robot will open it, and when you enter the home, the music sheet will be present on a painting.
Music Sheet Eight

Go to the checkpoint, head down the stairs, go into the first left open door, and then go back, and go into an ending street, and when you take your first left after hitting another dead end, you will need to use a Digicode. The code is 1283, and it will give you your 8th music sheet, completing the Stray Badge Locations for slums.
Players will need to hand in the music sheets to get their music badges.
Outsiders Badge

For the Stray outsider’s early-game badge, players will need to complete the full storyline that is related to the Slums open-world area! The cutscene will feature a man opening up a door for you, whereby players will be led outside, and from there, they will continuously need the help of the robot.
Seamus will continue to say that the Zurk eggs will consume him, and stray players will need to keep exhausting their dialogue with the robot man. After talking to the man for a while, he will mention giving you a “badge”, and he will ask you to take it to his father, and he says that his father will recognize that you are a friend of his.
He will hand you the Outsiders badge and will even offer up to open the door for you so that you can show it to the father. With that, players will have gotten their second badge. Make sure to make your way to the next checkpoint otherwise your progress won’t get saved!

Plant Badge in Antvillage
The next badge will be available to players only after they complete a set of three tasks, which include them collecting a purple, red and yellow plant and handing it over to a person named Malo.
Purple Plant

After making your way over to the Antvillage, do a 180, and grab onto the tree perch, whereby you can head up it, and you will be able to grab a Purple plant from one of the ones available in the tree branches.
Red Plant

Head back down the perches, and go towards the balcony edge where there will be a small bucket in which you can jump into the head down. Wait for the bucket to touch the ground, after which players in Stray will be able to grab onto a plank of wood, and then make their way over to a sewage pipeline.
Turn left, jump across two barrels, and make your way to the stoned ground. There will be a few boxes that you will be able to jump over, and once you do, you will encounter a few plants that are colored red. Grab onto one of them, and you will have officially collected ⅔ needed to complete the Antvillage badge location in Stray.
Yellow Plant

For the last plant, go back through the sewage pipeline, and head up the wooden planks. Steer left and keep running until you can climb up a ladder, and then leap onto a few more AC units. Keep going across the platforms until you encounter some yellow plants laden on a pipeline. After you hand them over to Malo, you will be able to get your Plant badge.
Cat Badge

Next up, let’s take a look at the next badge that you can get. There is a pretty simple route for the Cat Stray Badge Locations. To get it, you will need to go into a street where it seems that there is nothing but neon lights, there will be tons of shops filled with all kinds of items and inventory.
Head forward until you encounter a small shop where there seems to be a computer on the selling end and a customer who is also a robot. Lead up onto the counter, and jump onto the checkerboard floor. Once you are in, you will need to steer right, and then you will need to jump onto the shelves that are located there.

Head onto the highest shelf where players in Stray might be able to encounter a Digicode safe, and entering the code 8542 will unlock the safe. Click on “Inspect Badge” which will show an overview of the badge which will have a cat’s face on it. Grab it onto it and add it to your inventory. You might find our Stray Poncho Guide helpful if you want to know how to get your hands on the poncho!

Police Badge

The second last badge location that we will discuss will be the Police badge location in stray. When you first spawn into the area, you will be in front of a giant hologram. From there, steer right and keep running down a flight of stairs that will essentially lead you into an alleyway. Jump up the first AC Unit, and then up the second, until you can jump up a few orange pipes.
There will be a ton of rooftops you can walk across, run across them until you hit a dead end by a window, turn left and jump up the AC Unit. players will sort of need to parkour their way up the few units present. Eventually, you will encounter a barred window and you will need to leap up to get inside the room.
Jump down onto the floor, and there will be a dead robot policeman who will still have his badge on him. Players will need to inspect the badge first before they can get hold of it. Once done, the badge will be automatically added to your inventory.

Neco Badge

As for the last of the three Midtown Stray Badge Locations for players, this one will be known as the neco badge and to get it, players will need to find a worker’s keys and give them back to him to get the badge.

Head through a guarded gate, and turn right, making sure to avoid the inspector drone that is roaming around the area. Keep running until you encounter three barrels on top of some dirty water. Parkour across, once again ensuring that you do not get caught by the inspector drone.

Jump across two more barrels, and hop onto the platform to safety. Players will encounter a half-open door, through which they can slip in, and they will enter a massive empty room. Interact with the worker and he will give you the quest to find his keys.
Keep running across the platform, hop over the balcony bars, and turn back, steering left from the worker’s location, keep heading forth and take shelter with the dumpster that is being carried by the machinery to avoid suspicion by the drone.
Jumping over a few barrels will lead you to the worker’s keys, and handing them back to the worker will grant you the Neco Bage. with that, we will wrap up our Stray Badge Locations guide! Do not miss out on our Stray Music Sheet guide!

Guide Inspiration and Photo Credit: WarbyGaming on Youtube
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