The greatest weapons available in Monster Hunter Rise Sunbreak (MHR) may be found using our Sunbreak Weapon Tier List. We now view the weapons differently thanks to improved gameplay, agile fighting mechanism improvements, and intriguing new enemies. If you’ve been away from the game for a while, there are certain weapon modifications you might not have noticed. Here is our newly updated tier list with the DLC in mind to see which weapons are the best.
Here’s a complete summary of Monster Hunter Rise Sunbreak Weapons Tier List:
|MHR Sunbreak Weapons Tier List Ranking Table
|Heavy Bowgun, Light Bowgun, Great Sword, Switch Axe, and Bow
|Dual Blades, Sword and Shield, Charge Blade, and Long Sword
|Hunting Horn, and Insect Glaive
|Gunlance, Lance, and Hammer
With that out of the way, here’s a quick look at the comparison between each of the MHR Sunbreak Weapons:
|Shot (Ammo) Damage
|- Butcher's Bind
- Herculean Draw
- Focus Shot
- Aerial Aim
|Shot (Ammo) Damage
|- Wyvern Counter
- Silkbind Glide
- Fanning Vault
- Fanning Maneuver
|Shot (Ammo) Damage
|- Setting Sun
- Free Silkbind Glide
- Counter Shot
- Counter Charge
|Cut And Blunt
|- Strongarm Stance
- Power Sheathe
- Hunting Edge
- Adamant Charged Slash
|- Elemental Burst Counter
- Switch Charger
- Invincible Gambit
- Soaring Wyvern Blade
|- Spiral Slash
- Shrouded Vault
- Piercing Bind
- Tower Vault
|Sword and Shield
|Cut And Blunt
|- Destroyer Oil
- Falling Shadow
- Metsu Shoryugeki
|- Ready Stance
- Morphing Advance
- Counter Peak Performance
- Axe Hopper
|- Harvest Moon
- Serene Pose
- Soaring Kick
- Silkbind Sakura Slash
|- Silkbind Shockwave
- Slide Beat
- Bead of Resonance
|- Awakened Kinsect Attack
- Silkbind Vault
- Recall Kinsect
- Diving Wyvern
|- Cut Damage
|- Bullet Barrage
- Guard Edge
- Hail Cutter
- Ground Splitter
|- Skyward Thrust
- Twin Vine
- Anchor Rage
- Spiral Thrust
|- Impact Burst
- Impact Crater
- Silkbind Spinning Bludgeon
- Dash Breaker
You won’t be disappointed by these MHR weapons’ damage output and attacks, and they are the greatest in the game.
In Monster Hunter Rise, ranged weapons were “broken” (positively), and they’re even better in Sunbreak. Given how strongly MHR and Sunbreak rely on mobility and evading with “Wire Bugs” and skills, the Bow‘s ability to avoid and deal damage simultaneously elevates it to the top tier.
There is most likely no other weapon in the game that you can use on Master Rank hunts with the assurance that you won’t be struck the entire time. And one of the finest movements in the game is the stake thrust.
- Stake Thrust (Switch Skill): An attack that drives a stake with explosives into your target. In response to further strikes, the stake increases the harm done to the victim.
- Butcher’s Bind (Silkbind): Iron silk arrows are fired. And it flows around both shafts. If the second arrow also falls in the same location as the first, it does very serious damage.
The Light Bowgun and the Bow benefit greatly from the mobility that Monster Hunter Rise provides. With the Wyvern Counter and the ability to battle from a distance, the weapon’s defense is among the finest in the game despite already being a more mobile and dodge-based weapon.
- Switch Skills: A unique firing technique enhances damage output while decreasing critical distance and raising recoil.
- Wyvern Counter (Silkbind): A quick retreat that releases a shot with a lot of recoils and uses a Wirebug to intercept it. Although it is not a strong assault, it is most useful when used to deflect incoming attacks. You may withdraw with an explosive departure that can even stop breath assaults if you time it correctly.
The inability to move has always been one of the Heavy Bowgun‘s disadvantages. Well, that doesn’t exist in MHR. Rise’s Armor Piercing ammunition makes this weapon top-class for slicing through foes.
The Heavy Bowgun now does enormous amounts of damage while retaining the reactive mobility that makes it so potent, thanks to Crouching Shot and Wire Bug movement.
Perhaps the most evenly matched weapon in terms of fighting and guarding is the Switch Axe. But the extraordinary quantity of burst windows that you possess makes it stand out from its competitors.
The Elemental Burst Counter could now be the game’s most effective attack and defense skill. Transformation combinations have also become simpler.
The Great Sword is the only weapon in the game that enables you to continue the battle for longer. Additionally, you will out-damage most other weapons even if you merely use repeated slashes without charging.
Many players make the error of thinking the Great Sword is a passive, timed weapon that needs precise combat knowledge to discover your opportunity. However, the Great Sword is an effective weapon that you may use to choose your battles.
The Monster Hunter Rise Sunbreak A-Tier List contains stronger weapons and is an excellent choice for facing different monsters.
The Long Sword has lost its S-tier status while still being one of the most often used weapons since its most effective new talents have locked down its mobility.
Sakura Slash feels incredibly unbalanced, and Capcom adjusted it such that you are locked into attacks much more than while using the Great Sword while trying to balance it. Spirit Gauge is still simple to build, but you could lose your moment to put it to use.
In terms of performance within the game, the Charge Blade should be where the Switch Axe currently is. However, because of its complex playstyle, it is placed at a lower rank.
The Charge Blade’s combinations have been simplified in certain ways. It’s still top-tier, but in terms of damage and adaptability, it falls short of weapons like the Greatsword or Switch-Axe.
Sword and Shield
Sword and Shield are in their traditional place as mid-tier weapons with a lot of potential, and it’s one of the least altered weapons in Sunbreak. It works best for beginners or when beginning an unfamiliar conflict. Choose a different weapon without a doubt if you want a more intriguing play style or if you feel secure in combat.
The Dual Blades significantly struggle in terms of raw damage output while having excellent I-frames (invincibility frames), continuous damage, and outstanding Wire Bug abilities.
A Charge Blade or Switch Axe player effortlessly deals 1K damage in one shot while a Dual Blades player seeing many double-digit damaging numbers come out is irritating. The type of damage needed to keep this weapon competitive with the other melee weapons is not even provided by the new skills.
With a few restrictions, the B-Tier MHR Sunbreak weapons list has some of the excellent weapons in MHR’s DLC. Some of them perform well as support equipment when playing with others.
Users of the Insect Glaive have long enjoyed the freedom and adaptability they have when flying through the air in Monster Hunter video games. Thanks to Wire Bugs and natural verticality, the Glaive is now virtually equal to every other weapon in MHR and Sunbreak.
The Insect Glaive received some excellent improvements in Sunbreak. But every other weapon’s maneuverability drags it down to earth and keeps it securely in the B-Tier.
One of the most fascinating, entertaining, and distinctive weapons in MHR is the Hunting Horn. Additionally, it might trap you into actions you don’t want to take to finish combinations and deal inconsistent damage.
However, if you’re playing multiplayer, the Hunting Horn should be a part of every group because of how useful it is. Hunting Horn would solely rank at the top of this tier, including multiplayer possibilities. But it stays in B due to its inherent problems.
Due to their poor potential and high investment needs, these weapons are listed lower on the Monster Hunter Rise Sunbreak weapons tier list. You can pick them if they fit your playing style, but it isn’t recommended.
The Hammer still seems like a situational weapon, despite Sunbreak increasing the weapon’s overall playability and impact. You only need to stand at the monster’s head in multiplayer and then stun-lock it.
The buff is lackluster because the finest abilities, Spinning Bludgeon and Impact Burst, come from Rising rather than Sunbreak.
The Lance seems clunky and lethargic in a game where movement and mobility have been emphasized. The Lance feels out of place in Monster Hunter Rise Sunbreak. Since practically other weapons have been made simpler, even though it has a very high skill ceiling.
Although you can still do a lot of damage, the weapon isn’t what it once was due to the mediocre new skills. One of the series’ top weapons in the past was the lance. It’s an afterthought in Sunbreak.
Similar to the Lance, the Gun Lance has mobility limitations. Even though the new Bullet Barrage skill is great, you will still struggle to do consistent damage if you don’t use it or can’t land it. Similarly, it does have a very high skilled ceiling. But the Gun Lance feels rather static and previous generation compared to practically every other weapon in a game emphasizing dodging and simple combinations.
MHR Sunbreak Tier List Criteria
After carefully considering each weapon’s capabilities and functionality, the Monster Hunter Rise Sunbreak weapons tier list was prepared. Weapons that produce more damage and have fewer restrictions are ranked higher.
While those with limited potential and high construction costs are ranked lower, player reviews of the weapons and discussions on various internet forums were also considered.
Our staff works hard to provide the most objective tier ranking based on statistics and data. Which weapons are your favorite? Be sure to let us know in the comments below.
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