- Blasphemous 2 — sequel to the critically acclaimed Blasphemous — was released on August 24, 2023.
- Unlike the first entry, It successfully grasps elements of Metroidvania and builds upon its predecessor.
- We interviewed the lead programmer at The Game Kitchen to talk about various aspects of the game.
Those with a sprawling interest in the diverse genre of Metroidvania sure can’t pass up a name as prevalent as Blasphemous in the day and age we live in today. The 2D side-scroller franchise comprises two games now, with the latest one arriving this year back in August for current-gen consoles and PC, followed by an Xbox One and PlayStation 4 port that was released earlier in November.
In recent times, eXputer had the privilege to interview Francisco Urena over an email Q&A, The Game Kitchen’s lead programmer who worked on both the first Blasphemous and its freshly arriving sequel. As you read ahead for the full conversation, you’ll find insights into the progress that the devs made themselves, along with why Blasphemous 2 couldn’t let The Penitent One wear other armor pieces.
That, along with more interesting info entails ahead, thanks to Fransico expanding on various of my questions. Let’s get started, therefore, with no further ado.
The success of the first iteration quickly made Blasphemous 2 one of the most anticipated indie titles of 2023. Considering how well the first game did, it was difficult to see how the sequel would surpass it. However, The Game Kitchen managed to do just that with various features and proper implementation of Metroidvania. Still, the team had to let go of some ideas that didn’t work out well due to reasons stated by Francisco above.
Nevertheless, we might see some of those ideas in a possible DLC or another title. Suffice to say The Game Kitchen has not run out of creativity, and we just have to let them cook. Even so, I am curious to know what it would have been like to see the Penitent One with different armor, but maybe that’s something we will see in the future.
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