Story Highlights
- Pixel Cafe — Baltoro Games’ Biggest Project Yet — will be released on November 30, 2023.
- The game makes use of underutilized tropes to deliver a highly impactful story.
- We interviewed the Narrative and Game Designer at Baltoro Games to gain insights about Pixel Cafe.
Baltoro Games is working on Pixel Cafe, its biggest title yet, and it delivers a story that will feel familiar to most Eastern Europeans, especially those knowledgeable about the aftermath of the Soviet Union’s collapse. The game focuses on the coming-of-age story of Pixel, a young town girl trying to navigate a big city. One of the major aspects of Pixel Cafe is how realistic or relatable Pixel’s situations and conversations feel to the player.
If you played the demo, you would understand just how impactful the story can be for some gamers. Not only that, but the game also has enough gameplay on the cooking side to keep the players engaged and sometimes challenged on higher difficulties. To understand the intricacies of Pixel Cafe, eXputer recently sat down with Katarzyna Okońska, the Narrative Designer, and Wojciech Nikorowicz, the Game Designer at Baltoro Games, over an email interview.
Read ahead for the full interview containing their invaluable insights.
Katarzyna: The players systematically unlock cutscenes depicting current events in Pixel’s life. They’ll get to see how she got her job, what she does after hours and how she’s treated by her bosses. Other cutscenes depict her past, emphasizing Pixel’s relationship with her Grandma, a person who’s very important in her life. Although the story could be seen as optional by some players who just want to focus on the time-management part of Pixel Cafe, it adds to the atmosphere and gives important context to Pixel’s culinary journey. It also shows how small acts of kindness, for example, cooking for someone, can influence people’s lives in the long run – be they strangers or those most important to us.
Katarzyna: In this relationship between Pixel and her Grandparents, it was important to show that despite those generational differences in both expressing emotions and approaching life, they still care deeply about each other and that there is love and warmth there. Pixel was heavily influenced by her Grandma, that’s why in the game, she often mentions ‘Grandma’s Coffee’ – a forgotten recipe for a beverage they often drank together. Making this coffee for Pixel was also Grandma’s way of showing her affection and love for her granddaughter without words.
I wanted to portray Pixel similarly, showing how both her funny and difficult memories had an impact on her everyday life. In telling the story of her work adventures, I was inspired by the character of Adaś Miauczyński from the film Nothing Funny (Nic Śmiesznego) by Marek Koterski. It’s a comedy-drama movie full of everyday misfortunes and both funny and frustrating work misadventures. Pixel, like Adaś, is trying to find her way in life with a sense of humor, but she’s sincerely overwhelmed by the professional problems she encounters at every turn (which are sometimes funny, sometimes unpleasant).
I think players will be able to find comfort in her story as she continues moving on despite all odds. Pixel tries to find her place in life, she tries to achieve what her Grandparents always wanted her to have – happiness and peace of mind. At first, it might look like an unreachable dream, but even when it all seems hopeless and bleak, it’s important to remember that there are, or were, people in your life who care that you’re not alone.
Developing it was a journey into new territory for us, especially with its extensive narrative elements. This process involved a significant amount of experimentation and learning through trial and error. As a result, we view the budget not just in terms of financial expenditure but as an investment in both future projects and our team’s growth. Therefore, we’ve chosen to keep the specific financial details private, focusing instead on the invaluable experience and knowledge we’ve gained.
I think what allows us to be so flexible is the fact that we don’t work under a publisher; Baltoro Games is more or less self-sufficient. We explore genres and mechanics by working on smaller projects, and then, when we find something that clicks, we expand the idea and develop it into a bigger game. Pixel Cafe is definitely the biggest title we have worked on so far though. It taught us many things about scope and management. But it wouldn’t be here were it not for those smaller games that came before it.
As we created this world and story, we found a lot of overlap between back then and now. For example, some employees are still treated as expendable and exploitable. Although now, it’s often not at the hands of individuals, but corporations. We’re also incredibly grateful to everyone who tried out the demo or has shown interest in the game. Thank you all. We can’t wait to see what you think of the full experience.
While depicting a story inspired by real historical events, Baltoro Games found many similarities between those and the current times. The studio aims to deliver those elements in the personalities of many revealed characters that Pixel interacts with throughout the game and the challenges she faces in some situations. The true extent of her journey will be explored once the game releases on November 30, 2023, and rest assured, it will be complete.
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