Story Highlights
- Warhammer 40K: Chaos Gate – Daemonhunters was recently released on consoles.
- Fans of the IP have highly praised the title, and the recent release has greatly expanded its player base.
- We interviewed Noah Decter-Jackson, Game Director at Complex Games, over an email Q&A session.
The Warhammer 40K universe is vast and full of exceptional settings, with each so unique that it can be adapted into a separate high-quality game. Luckily, Games Workshop — franchise owner — has made it easier for developers to use its IP to create various titles across different genres. Although there are a great many, one of the better Warhammer 40K titles in recent years is Chaos Gate – Daemonhunters by Complex Games.
For the uninitiated, Chaos Gate adapts the Grey Knights‘ battle against forces of Nurgle that are attempting to release a plague on the Bloom galaxy. It is a very popular part of the fictional Warhammer 40K universe. And to understand what the studio plans to do with such a beloved setting, we spoke with Noah Decter-Jackson, Game Director at Complex Games, over an email interview.
Noah: We’ve worked with some version of the Warhammer 40K franchise for over 10 years across 2 different titles, and we’re longtime fans and players of games across the Warhammer universe so we’re pretty comfortable with what to expect working with Games Workshop.
That said, there are always challenges to figure out the right way to achieve what we’re setting out to do within the Warhammer setting, and Games Workshop is a great collaborator in that process.
In the case of Chaos Gate, finding a tone, pacing, and approach to combat focusing on the Grey Knights was the main goal we set ourselves as well as the biggest challenge, but we feel we came out with an experience that really captures this aspect of the IP in a Turn-Based Tactical system.
Noah: I’m definitely most proud of the combat system, as well as how we delivered on the game’s narrative. For such a small team, I think we really punched above our weight.
As for things to revamp, there’s always a list of ideas that the team is considering throughout the development process, and then some others spark from public feedback after launch. We’ve looked at implementing these through post-launch content and updates on PC, which has led to features like Knight Retraining – which is going to be included in the console edition, giving greater flexibility in how you build your squads.
We’re really excited for a whole new group of players to experience Chaos Gate and to check out their feedback!
Noah: Right now, our focus is on delivering the best Warhammer 40K: Chaos Gate – Daemonhunters console experience. There are no plans currently to bring DLC to the console game.
Noah: We’re delighted to see Warhammer 40K: Chaos Gate – Daemonhunters coming to consoles, and we look forward to seeing new players taking on the battle against the Bloom! Regarding what comes next, I’m not able to share any details, I’m afraid.
Noah: It’s quite obvious from the ongoing lineup of Warhammer games that Games Workshop has changed its licensing strategy over the past few years, in my opinion, for the better. Rogue Trader is a fantastic take on a cRPG in 40K, and Space Marine 2 looks awesome. I’m always excited to find out what our colleagues across the world are working on.
Noah: As a team, we’re always talking about new ideas – 40K is a shared office hobby, so naturally, everyone has their own area of the lore or chapter that they’d like to explore. Personally speaking, I’ve been a big Tyranids player going way back, and more recently, I’ve collected some Aeldari and Death Guard – but my role is really to sit down with the team and make sure that what we create next builds on our Chaos Gate success.
Noah: ’Nids, lots of ‘Nids. Nuff said.
Noah: There’s so much within the bounds of the 40K universe to explore. If I tried to dig into this answer, we’d still be here a month from now!
Noah: Nothing much, except that you all made it loud and clear that you wanted to see this game on console, and we’re so pleased we can now give console players a chance to experience the game!
Warhammer 40K: Chaos Gate – Daemonhunters is a turn-based tactic game developed by Complex Games and published by Frontier Foundry. It was released on PC on May 5, 2022, and recently made its way to PlayStation 4 & 5, Xbox One, Xbox Series X|S on February 20, 2024. We extend our gratitude to Noah Decter-Jackson for answering our questions and Anjali Mandalia for assisting us with the interview.
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