Story Highlights
- Bloober Team, The Medium and Observer developer, has now struck gold with the arrival of Silent Hill 2.
- The developer is not satisfied with the type of games it’s made in the past and wants to turn it up a notch.
- Bloober focuses on making a name based on original IPs, even though its work on Silent Hill is exemplary.
Bloober has been in the gaming business for a while now, with its earliest developed game tracing its release back to 2010 in the name of History: Egypt – Engineering an Empire. Since that time, the developer has gone on to make a handful of noteworthy titles such as Layers of Fear and Observer, but when it comes down to it, Bloober still believes it’s far from reaching its full potential.
Admitting to GameSpot in an interview that Bloober has made some “shitty games” in the past, producer Jacek Zieba affirmed that following the release of Silent Hill 2, the team now pursues redemption, and with the onset of Cronos: The New Dawn — its newly revealed project — it plans on succeeding in just that.
We want to be a horror company. We want to find our niche, and we think we found our niche, so now we just–let’s evolve with it. And how that happens is more complex, but it also happens organically in a way, like with [2016’s] Layers of Fear, people in the studio were like, ‘Okay, we made some shitty games before, but we [can] evolve.”
“We gathered a team that loves horror,” said studio director Wojciech Piejko. “So I think, for us, it would not be easy to switch [to other genres], and we don’t want to.”
Despite the glaring success of Silent Hill 2, one particular critique around Bloober still remains, and words being words, they get to you. The developer still hasn’t been able to win over the trust of many, considering that the Silent Hill 2 project comes off an existing blueprint, and that creating an original IP right from the ground up belongs to a different department of assessment.
With Cronos, therefore, Bloober seeks to prove its point and redeem its status as a capable developer that can be further entrusted with huge projects, though I’m sure part of that is already achieved with the remake’s excellence.
Bloober Has Struck Gold With Silent Hill 2, With Their Confidence Revived
The survival horror thriller that’s fairly on par with the Resident Evil remakes took less than one month to roll over 1 million units. It’s worth mentioning that the OG Silent Hill 2 from 2001 amounts to 1 million in lifetime sales. Incredible.
The Silent Hill 2 remake was released on October 8, 2024, for the PlayStation 5 and PC. Bloober has expressed its stance on remaking another Silent Hill title, saying that if the opportunity calls for it, they won’t be the one to back off.
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