Call of Duty: Black Ops 3 was initially slated to include an open-world campaign. But, the idea was later scrapped mid-development, and the devs went for a linear campaign approach for the game.
The leaked images reveal what Black Ops 3’s open-world campaign looked like before it was scrapped. The images also reveal multiple maps, environments, and even different game modes that were planned to be included.
Major Takeaways:
- Call of Duty: Black Ops 3 was initially slated to include an open-world campaign.
- The leaked images of the scrapped open-world campaign have surfaced online.
Call of Duty: Black Ops 3 was released in November 2015. It was developed by Treyarch and published by Activision. The game was a sequel to Call of Duty: Black Ops 2, which came out in November 2012.
Black Ops 3 wasn’t as great as its predecessors and left a lot to be desired by the fans in terms of story writing. The campaigns were co-op driven and short.
In 2019, Jason Schreier revealed in an article on Kotaku that Call of Duty: Black Ops 3 was initially slated to feature an open-world campaign, but the idea was scrapped mid-development.
There wasn’t much news of what this open-world campaign might’ve included until a Reddit user, u/Purpletoaster20, shared about 72 images of the scrapped Black Ops 3’s open-world campaign.
The following is a depiction of an incomplete residential map in the game.
In addition, the red Demolition bot can be visualized below.
At last, another leaked image showcases a special game mode where you need to destroy “bio-weapon caches” with sticky bombs to win the bout.
The Reddit user also explained that the open-world campaign was supposed to let players travel through a large area that was interconnected via hubs. Each hub had its own unique objectives and missions. The player was expected to take their time in exploring the entire region at their own pace.
The open-world campaign would’ve also included a day/night mechanic judging from the leaked images. According to the Reddit user, the players could also use a jetpack. The jetpack would make it easier to scale buildings and other large structures in the environment.
The images are from the early development phase of the game and aren’t as detailed as a final product might’ve looked.
The development team worked on this open-world campaign for about a year in 2013. In mid-2014, the open-world campaign idea was scrapped, and the development team went with a linear campaign approach.
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