CDPR Has “No Regrets” For Making Cyberpunk 2077 First-Person

The Cyberpunk 2077 sequel could feature both camera modes.

Story Highlights

  • CD Project Red Quest Director Pawel Sasko claims that CDPR does not regret making Cyberpunk 2077 first-person.
  • The game was made single-player only to have its own identity. It wanted to be different than The Witcher franchise and experiment instead of sitting on the company’s past successes.
  • The camera perspectives currently remain undecided for the sequel. It is currently in the conceptual phase, and veteran devs of the studio will develop it.

CD Project Red Quest Director Pawel Sasko recently appeared in an investor Q&A session and claimed it does not regret making Cyberpunk 2077 first-person. The Q&A also confirmed that the camera perspective currently remains undecided for the upcoming Project Orion, the Cyberpunk sequel. The whole session spans just over three hours and is available in the translated version on YouTube.

YouTube video

Pawel was asked whether the studio regrets the decision not to let players toggle between different modes. He was also questioned about the sequel. He responded making Cyberpunk 2077 single-player only had to do with creating its own identity and being a unique experience that sticks with fans.

That’s a great question, but there are no regrets on our part. I was one of the people who started developing the first prototypes of this system for Cyberpunk using the Witcher technology. What we wanted to do was for Cyberpunk to have its own identity and to be noticeable as this different thing.”

He said that video games these days are advertised through YouTube, Twitch, and images that compel players. Pawel thinks this is one of the methods that can be used to show the unique identity and individuality of Cyberpunk 2077 to players. The CDPR lead further elaborated that the first-person perspective helped Cyberpunk develop this identity a lot.


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I wanted to say though that the first-person perspective is the main characteristic for Cyberpunk and its perception by the players too. It’s also noticeably different from The Witcher, and this helped us craft the product identity as such.”

Pawel Sasko also mentioned that he does not want the IP or the company to rest on past successes or become “copy and paste productions” like some other studios. The dev did not take the name of any studio but said that he did not want CD Projekt Red to become that way. Pawel also brought up the project Orion, saying, “We’re yet to see” about the camera modes. Regardless, the wording suggests the team may stick with first-person only.

We saw some of the first-person perspective in Cyberpunk, it’s even more visible in Phantom Liberty. Many journalists also noticed how characteristic it is as contrasted with other products out there on the market, I’m not going to quote any titles. But for Orion, we’re yet to see.

The Cyberpunk 2077 sequel is also in the conceptual phase right now. The team of veterans who fine-tuned the sci-fi RPG and worked on Phantom Liberty will be developing it. Previously, the CDPR devs have said that they never considered abandoning the game, and the 2.0 update was always planned. 

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Shameer Sarfaraz is a Senior News Writer on eXputer who loves to keep up with the gaming and entertainment industries devoutly. He has a Bachelor's Degree in Computer Science and several years of experience reporting on games. Besides his passion for breaking news stories, Shahmeer loves spending his leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited his articles.

Experience: 4+ Years || Education: Bachelor in Computer Science.

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