Story Highlights
- Valve recently released an update for CS2 on December 3, 2024.
- The highlights are better accuracy for ragdoll physics and low-end compatibility the for CS2 Workshop.
- The update also addresses and fixes collision and visibility issues in Train and Overpass.
As of December 3, 2024, CS2 received a major update clearing several massive issues. According to the official site, one of the more notable changes includes reverting predicted ragdolls without a confirmation or correction from the server and running CS2 Workshop tools on low-memory GPUs.
Other changes, primarily regarding maps, include fixing collision and visibility in Train and Overpass, respectively. As expected, the community has taken notice and feels this is a stepping stone towards adding highly-anticipated maps back into the active pool.
Besides these, there are also a few minor changes in the patches, too, including:
- Fixing the ‘boost player contrast’ visibility rendering option sometimes reveals parts of players or weapons through thin surfaces.
- Fixing various bugs in Hammer.
- Updating two Community-made maps—Edin and Palais—according to the Workshop.
- Changes exclusively for the ongoing Shanghai Majors.
A Step In The Right Direction For CS2
Though this update does show Valve’s intent to fix maps and potentially bring them back into the core map pool, the main issue of the anti-cheat is still not fully addressed. Regardless, adding further support to low-end hardware and reducing post-fight glitches, like ragdoll physics, is a minor yet appreciated change.
With the Shanghai Majors currently underway, the timing for releasing this update could be a lot better. If you’re participating or thinking about participating in CS2 majors, trying out training courses at places like CS2Pulse can be a great way to cope with any competitive changes, like the recent update.
So far, Valve has made several strides to distinguish CS2 from its iconic predecessor with the following:
- Improved Visual Enhancements: Being powered with the new Source 2 engine to add better lights, textures, and animations.
- Better Smoke Grenade Mechanics: Smokes now dynamically interact with the environment, expanding, or dispersing depending on the players’ actions.
- Revised Tick-Rate System: The system reduces discrepancies in hit registration and player movement, making the overall gameplay smoother.
- Map Revisions: The maps look nicer with improved lighting and textures, while small layout changes to improve game flow.
- Changes To Weapon Balancing: Plenty of work has been done on several guns to make the gameplay seem fair, from tuning recoil patterns to adjusting damage output and accuracy.
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