Destiny 2 is a fantastic successor to the original looter shooter RPG title Destiny. The game mixes the elements of various weapon shooting and dynamic class abilities and throws the combination into PvP and PvE modes. Since its release in 2017, it has received several DLCs, patches, and many hotfixes.
In the recent Destiny 2 Hotfix 6.2.0.2, we have received many new fixes and optimizations to make the game more crisp and approachable. The highlights for these fixes include weapons, abilities, and armor. Some other modes, such as Expedition and Duality, also received minor fixes.
First, we have some Activity fixes; Expedition, King’s Fall, and Duality received fixes that focus on fixing DPS problems, some quest improvements, and preventing the fall of the entire economic integrity due to a duplication glitch. Next, we have some small patches for power and progression, storefront, and platform and systems.
These are very minor, focusing on the user interface, emotes, and some minor discrepancies in the weekly challenge system. We also received some general improvements which focus on item collections and claiming cosmetics. Finally, we have our most important segment of fixes, gameplay, and investment. Firstly, we have some major changes in armor scaling.
- Reduced damage resistance tiers in Online PvP (used by Omnioculus and Whisper of Chains)
– Tier 1: 10% to 2.5%
– Tier 2: 15% to 5%
– Tier 3: 20% to 7.5%
– Tier 4: 25% to 10%
Secondly, we have some weapon fixes, which focus on certain Bows not reloading when intended, most Heavy Grenade Launchers were doing significantly more damage than intended, and the Season 18 Seasonal Machine Gun and Sidearm had two Masterwork slots; not game-breaking, but rather annoying.
After the weapon patches, we get to every ability patch in the game. The most notable of these is the Combination Blow melee ability. It received many fixes due to its clunky gameplay, which caused regeneration and illegal damage scaling.
The development team had to say this about the melee weapon, “Typically, we do not normalize melee ability regeneration rates for melee modifications like Tempest Strike or Consecration, as most of our melee abilities have a relatively small delta in base cooldown times between them.”
It continues with the solution, “However, because the cooldown reduction on Combination Blow is so significant and integral to the base melee’s behavior, we chose to do so here in order to have a better grasp on where Tempest Strike lies in terms of efficacy and uptime, which would have been difficult with a potentially 15-second cooldown time.”
This is everything that we have received for this specific patch. Everything was handled perfectly, all the way from the minor user interface and challenge reward glitches to the major melee weapon problems that the game was facing to a high extreme.
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