Dragon’s Dogma 2 Devs Thought Of The Best Ideas When Sleep Deprived

The director apologized for the long delay for the sequel.

Story Highlights

  • Dragon’s Dogma 2 director Hideaki Itsuno recently reflected on the game’s development in an interview.
  • The figure claimed that the devs conjured up the funniest ideas in late-night sessions during development.
  • He has apologized to the fans for the wait. The director also thanked the fans and Capcom for making the sequel possible.

Dragon’s Dogma 2 has been in development for a long time, and fans have waited even longer for the alluring action RPG. As first spotted by GamesRadar, the game director Hideaki Itsuno appeared in issue 35 of Play Magazine to reflect on the sequel’s history. It seems that the development of the project has not been without its troubles. The devs working on the title have allegedly struggled with overworking. 

Hideaki clarified that the studio often had to pull late-night sessions during the development days. While discussing the development process of the RPG, he iterated that multi-day sessions were held to meet the daily objectives regarding the development of Dragon’s Dogma 2. The devs reportedly often came up with the funniest ideas late at night. It essentially implies that the devs would be drowsy.

We held multi-day sessions where the team came up with ideas for things that could happen in the game, and the funniest ideas were always the ones people came up with when our work kept us up late at night. When we actually went to implement those ideas, we put aside the question of ‘can we really put something this silly in the game?’ and put as many of them as possible in it.”

The supposed sleep deprivation may have caused them to brainstorm outlandish ideas that fully suit the nature of the franchise. Regardless, those wild ideas would then be integrated into Dragon’s Dogma 2 down the road. It means that the sequel will keep its silliness, just like the first game in the series.

A plethora of Dragon’s Dogma 2 fans have pointed out the worrying implications of the statement. It suggests that the team might be overworked or sleep-deprived, causing gamers on forums like Reddit to be concerned about a potential crunch culture.


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Additionally, the director apologized to the fans for the wait while discussing the ins and outs of the development. Hideaki also thanked gamers for their patience and all the support for the first entry and the upcoming sequel. Over the years, Dragon’s Dogma 2 has received a slew of backing from fans inside and outside of Capcom, making it a possibility. 

I’ve really wanted to be able to make a sequel right after [the original game] came out, so sorry for making everyone wait so long. I’ve been so grateful to see so many fans appreciate the quality of the game and support it for so many years,” said Hideaki Itsuno in the interview.

Dragon’s Dogma 2 is slated to release on March 22, 2024, for PlayStation 5, Xbox Series S, Xbox Series X, and PC.

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GamesRadar

Shameer Sarfaraz is a Senior News Writer on eXputer who loves to devoutly keep up with the gaming and entertainment industries. He has a Bachelor's Degree in Computer Science and several years of experience reporting on games. Besides his passion for breaking news stories, Shahmeer loves spending his leisure time farming away in Stardew Valley. His articles have been cited by VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more. Experience: 4+ Years

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