- Hideaki Itsuno has revealed that he wanted to make Dragon’s Dogma 2 right after the prequel’s release.
- The sequel massively improves upon the original entry that launched in 2012.
- Itsuno-san talked about how the team came up with the funniest ideas for the game late at night.
Hideaki Itsuno, director of Dragon’s Dogma 2, wanted to make the sequel immediately after the first game’s launch. As spotted by PCGamesN, Itsuno-san appeared in the 35th issue of Play Magazine where he talked about the history of the series and the sequel that’s been over a decade in the making, now being closer to release than ever before.
According to the director, he wanted to make the sequel right after the first game was released. Itsuno apologized to fans for the decade-long wait before expressing his gratitude towards the playerbase for the amount of support given to the prequel all this time.
I’ve been so grateful to see so many fans appreciate the quality of the game and support it for so many years. Having fans support the game – both inside Capcom and out – is definitely something that helped push the project towards realization.”
Given its scale compared to the original entry, it took significantly longer and a huge amount of resources to get the project together. This may have translated to a waiting period of over a decade but it appears that the devs have managed to piece it all properly, allowing the game to grow and have the best chances at achieving success.
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Itsuno-san also talked about how the studio had to hold late-night sessions during development days. Going over the game’s creation process, he explained that multi-day sessions allowed them to meet the daily objectives for the title.
We held multi-day sessions where the team came up with ideas for things that could happen in the game, and the funniest ideas were always the ones people came up with when our work kept us up late at night. When we actually went to implement those ideas, we put aside the question of ‘can we really put something this silly in the game?’ and put as many of them as possible in it.”
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