Resident Evil 4 Remake’s Directors Reveal How They Improved Upon The Original’s Gameplay
A new Game Informer video has uncovered how the game's directors modernized the mechanics.
- Resident Evil 4 remake directors talked about how they improved upon the original’s gameplay and control mechanics.
- As per the pair, the remake will have a parry system, sub-quests, quick dodge, and no QTE events.
- Furthermore, players can approach combat any way they like, stealth or action.
- Ammo will also be limited to increase tension and the knife will be stronger but only have limited use.
In a new Game Informer video, Resident Evil 4 remake directors Kazunori Kadoi and Yasuhiro Ampo discussed the upcoming title’s gameplay. The pair talked about all the changes they made to the original’s mechanics to make the remake feel different.
Just to name a few, the directors added a parry system, sub-quests, and quick dodge.
In addition, the ammo will also be more limited and you can only use the knife for a short while. QTE events will also not be part of the Resident Evil 4 remake in favor of the parry system. Players can also approach combat in multiple ways now, ranging from stealth to good old fighting.
While talking to Game Informer, Kadoi and Ampo said they didn’t want to originally work on the remake as the original is a masterpiece. But, after seeing it from a modern perspective, they knew they could improve it further. So, they first started with the control scheme of Resident Evil 4.
First of all, the directors removed the Quick Time Events (QTE) from the remake. As they aren’t as popular now, the pair thought the players wouldn’t really enjoy them. So, the new parry system replaced this ancient mechanic in the remake.
You can now fight Krauser with a knife in the remake due to this new system. In addition, you can dodge the villages and step back when they try to attack. Parry is a core mechanic in the Resident Evil 4 remake and allows you the perform the original’s QTE events at any time.
Next up, the directors talked about how much games have evolved a lot since the original came out, making the 2005 original feel outdated. So, Ampo and Kadoin knew they could further update the Resident Evil 4 remake.
Hence, they gave players more choices in how to approach the action. With this expanded player choice, you have much more freedom in how you face off with enemies. Using stealth or good old fighting is up to you and even escaping is on the table.
Enemies in the Capcom remake will also not be aware of you initially so you can pick stealth. Furthermore, bolt throwers also don’t make a lot of noise in the Resident Evil 4 remake. Hence, you can take down a lot of enemies at once.
Unlike the original, you can only use the knife for a limited time before it’s futile. The directors say the Resident Evil 4 remake is a survival-horror experience at its core and this mechanic adds to the tension. Ammo will be limited to make the experience even more horrifying.
Moving on, the Resident Evil 4 remake will have a much quicker turn than the original game. You will be able to turn to the enemies behind you faster and enemy behavior has been changed to account for this. On top of that, quick dodge is also different from the 2005 game.
Kadoi and Ampo went on to say that they didn’t want to make the Resident Evil 4 remake exactly like the original as it would be boring. Hence, they have made changes here and there to keep things fresh. Sub-quests will also be a part of the Resident Evil 4 remake. You will now get these quests from the merchant.
You can play the legendary game responsible for the franchise’s turn-to-action shooting on March 24, 2023. PlayStation 4, PlayStation 5, Xbox Series S, Xbox Series X, and PC are the platforms getting this game.
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