Fallout 4: New Vegas is a Bethesda approved fan project and the team has been able to engage the audience as well as pull off some very impressive work. The team behind the project took to social media in order to talk about a new update that addresses settlement conflict. The following is what the devs had to say about the new Fallout 4: New Vegas update:
Fallout 4’s settlement system is a fundamental part of the game’s core gameplay loop. It’s key to the early quests in the game, and drives one of the possible faction questlines in the base game. For many players, it’s the sole reason they play Fallout 4, and for good reason – being able to build towns or homes out in the world is loads of fun for many people!
The update also mentioned the plot of the game and what you can expect to see. The update mentions the Mojave Wasteland and what kind of dangerous place it is and the kind of creatures that one can find there. The update is as follows:
The plot of Fallout: New Vegas is centered mostly on pre-determined areas of control within the Mojave Wasteland, and the interactions between these bastions of civilization and the untamed wilds beyond. As such, being able to strike out and build a brand new settlement out there makes little sense. The Mojave is an incredibly harsh locale, and if there is a safe haven to be had from the punishing desert conditions and deadly wildlife, it’s likely to already occupied by somebody. And even the act of moving out from a location known to be safe is an extremely risky proposition, with roads held by Powder Gangers and encroaching wildlife like Deathclaws and Cazadores. To that end, we feel that from a narrative perspective, being able to build brand new settlements doesn’t really make sense.
If you are interested in reading all about the new Fallout 4: New Vegas update regarding the settlement conflict then be sure to check out the official post from the Devs. The project has come a long way and the team behind the game is very passionate indeed.