Story Highlights
- Powered by Unreal Engine 5, Immortals of Aveum cannot run at 60 FPS even with NVIDIA RTX 4090.
- Even if the game is set to its lowest setting, it can barely squeeze out a maximum of 37 FPS with High-end cards like the 4070ti.
- In order to smoothly play Immortals of Aveum you need to acquire GPUs that don’t even exist as of yet.
Immortals of Aveum is a new single-player FPS game created by EA with its main selling point being that it is powered by Unreal Engine 5. Unfortunately with the use of Lumen and Nanite, technologies supporting UE5, the game is so poorly optimized that the leading market GPUs can’t run the game at a standard 60 frames per second which is absolutely baffling.
Originally when the requirements for the game were dropped, the PC specs surprised the entire community with extremely high requirements that most players wouldn’t be able to come close to. As stated in the requirements, the low settings will run the title at 1080p with 60 FPS or 1440p with 60 FPS. A GeForce RTX 2080 or a Radeon RX 5700XT Super equipped with the 8 GB VRAM GPU is also needed. But after release, things were much different.
As reported by DSOG, they did extensive testing on multiple hardware components, but to disappointing results. “For our initial benchmarks, we used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, and NVIDIA’s Founders Edition RTX 4090. We also used Windows 10 64-bit and the GeForce 537.13 driver. Moreover, we’ve disabled the second CCD on our 7950X3D.”
Although the game has been getting decent reviews on the console versions, the PC versions can’t quite compete against that criteria until a plethora of patch notes actually hit the game. DSOG also commented on the variability of performance.
Performance is all over the place on both AMD’s and NVIDIA’s hardware. For instance, at Native 1080p/Ultra, the only GPUs that can offer constant 60fps are the AMD Radeon RX 7900XTX and the NVIDIA RTX4090. The NVIDIA RTX 3080 runs the game with a minimum of 40fps and an average of 46fps. At 1080p. Ouch.”
Many users on Reddit have also talked about the extremely bad frame rates and video resolution while playing the game on consoles like the Xbox Series S. Other users also mention that despite playing the game on lower settings and with high-end GPU and graphic cards, achieving something close to 60 FPS seems implausible in the current state of the game.
Finally, on the official Steam page for the game, almost every negative review targets bad frame drops, unusual textures, and resolution quality degrading in order to even achieve a playable state in the game, which are all very common takes in these reviews. One user had an entirely unique issue, and one that caused a lot of inconvenience.
The DLSS 3 implementation is faulty. After going down the first slide in the first map, several zones appear on screen in which frame generation is completely wrong with heavy ghosting. I suspect a bug is causing the UI mask to be overwritten with something else. My one hour of play time was entirely spent on attempting to get this to work.
The customer support was not interested in the issue and sent useless cookie cutter responses. Oh well.
Although the game is still fresh out of release, the fact that EA decided to release the game in this state shows just how little they’ve changed from their original ways. The title will most certainly receive some patches to offset some of the horrendous frame rates that players have seen, but the real question is when will these even drop?
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