Video games have certainly ripened into one of the biggest entertainment media for the modern world. Though the golden era of gaming, the late ’90s was full of pixelated screens, with multiplayer FPS titles being a recent phenomenon. Quake, the supposed successor of the Doom series, was among the first modern-styled multiplayer FPS to steal the spotlight.
Quake is almost an underrated series developed by id Software that lacks a linear narrative path. However, the standalone installments make up for the lack of narrative with their amazing fast-paced octane-inducing gameplay. It is no wonder that the earlier Quake titles are reminisced by gamers as nostalgic masterpieces. Older canceled iterations of these wistful titles being unveiled is undoubtedly a nice present to the gaming community.
Forest of Illusion, the preserver of Nintendo’s history, has recently stumbled upon a canceled version of Quake that was developed for Game Boy Advance. This version never saw the light of day. Still, it was nevertheless preserved by the well-renowned seasoned game developer, RandalLinden, who is also responsible for projects like the SNES port of Doom.
The gameplay video unveils the Quake port’s performance alongside the fantastic potential of limited hardware. In a series of tweets, the developer further elaborated on the project. He cited that the game’s data was supposedly uncovered on a “256 Flash Card” in Randal’s personal storage. Furthermore, he notes how well the game performed for the limited hardware capability it could utilize. Quake port on Game Boy Advance could seemingly “outshine just about every other 3D game on the system!”
The data was recently discovered on a 256M Flash Card in his storage. Upon booting the game, we can instantly see how impressive this demo is for the hardware, with its capabilities effectively managing to outshine just about every other 3D game on the system!
— Forest of Illusion (@forestillusion) June 9, 2022
Moreover, Forest also cleared the fog surrounding why the game was never released on the platform. It was reportedly due to Game Boy Advance’s massive decline in popularity and sales. The game was apparently metamorphosed into its own title.
He iterated, “As the popularity of the GBA began to fade, it was repurposed into his own game: Cyboid. Initially starting out titled as “Meat,” Cyboid was created to be a small and fast-paced game that you could come back to over and over again. Definitely be sure to check it out!”
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