Counter-Strike: Global Offensive, better known as CS:GO, is, no doubt, one of the best games by Valve that came into existence. As a matter of fact, the game is so esteemed among players that it has been on the top of the most played games on Steam.
CS:GO has been one of the most popular games in the Counter-Strike franchise and is played by thousands of players daily. It’s hard to miss how far the franchise has come in recent years. Alongside, Valve has also milked a great deal of profit from the games, with the in-game weapon cosmetics going in on auctions for hundreds and thousands of dollars.
However, we are not here to talk about history and facts. We come bearing news regarding Dust II, one of the most acclaimed maps from CS:GO. It was almost a year back when @Cloacked_, a developer, recreated the Dust II map in Unreal Engine 5. Back then, the map could only be free-roamed and no weapons were integrated into the design.
However, a few days ago, a playable version of the very similar Dust II map recreated in Unreal Engine 5 showed up on YouTube, and this time with added weaponry that can be used. However, this time, it’s not from the same developer, but Zaidadoo.
This was the first map creation and game project from the developer, and they had no prior knowledge about game development or Unreal Engine 5 before starting development. However, the result still turned out to be astonishing. All in all, it took the developer almost a month to complete this project.
At the first glance, the textures and graphics are truly spectacular. The lens flare, reflections of the gunmetal, and polished shadow physics, all look hyper-realistic. We can only wish that Dust II looked like this in the game, and while Valve has not made this, the recreated map can be downloaded separately from the developer’s Discord server for players to try.
Statistically speaking, this will be a real V-RAM gobbler because of its highly detailed textures, so that should also be accounted for. It’s magnificent how Unreal Engine 5 has enabled modders and game developers alike to push the bounds of how realistic games can get.