Grand Theft Auto: The Trilogy Remastered Uses Unreal Engine 4

Upcoming remasters will be using Epic Games' propriety game engine, Unreal Engine 4.

As of recent, Grand Theft Auto: The Trilogy Remastered has been the talk of the town in the gaming community. In August, it was reported that the highly rumoured remastered versions of the iconic Grand Theft Auto instalments would be releasing soon. Since then, we’ve received many leaks and rumours regarding the remasters. Now, another leak has made its way online and this one comes directly from Rockstar Games.

According to a tweet posted by @videotech_ on Twitter, the new Rockstar Games Launcher update files have now made it certain that the upcoming remasters of Grand Theft Auto III, Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas will run entirely on Epic Games’ proprietary game engine, Unreal Engine 4.

According to a comment from Spider-Vice on GTAForums, more information comes from the memory of the Rockstar Games Launcher, where the files are named “icon_gta3unreal,” “icon_gtavcunreal” and “icon_gtasaunreal.” So, this further confirms that Grand Theft Auto: The Trilogy Remastered will be using Unreal Engine 4.

Grand Theft Auto: The Trilogy Remastered
New files found in the memory dump of Rockstar Games Launcher. | Source: Spider-Vice/GTAForums

In August, we also reported that a recent job listing posted on the Rockstar Games website revealed that the company was hiring a Game Tester for Rockstar Interactive India, which was previously rumoured to be working on a new Grand Theft Auto instalment. Based on these newly leaked files and the recent job listing, we can assume that the upcoming remasters have been made and would be released soon.

Another tweet posted by @GtaTrilogy on Twitter also showcases the new icons for the remastered versions of Grand Theft Auto III, Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas. This further makes it obvious Grand Theft Auto: The Trilogy Remastered would be releasing very soon — perhaps, around the end of October or the beginning of November.

Unreal Engine 4 has many well-known games, such as Godfall and Hellblade: Senua’s Sacrifice, under its belt, so it would make sense for Rockstar Games to move to it. While Rockstar Advanced Game Engine (RAGE) is obviously more advanced and has more features, Unreal Engine 4 is comparatively easier to work with and this also brings some hope that the games may be released on the Nintendo Switch, too.

What do you think about this? Do tell us your opinions in the comments below!

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Huzaifa Khan

From writing short stories in my room to finding my true enthusiasm for video game and computer hardware journalism, I play video games and write about them.

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