“We have everyone fixing bugs on our launch content and some exciting efforts kicking off for future updates – like-new vehicles, equipment, etc. But we’re pretty much playtesting a ton and looking for ways to polish and improve everything.” reads the blog post. “All of our launch content is in-game and being played daily, but it takes a strong effort to get something from 90% to a full 100% ship quality.”
QD: One of my favorite sandbox items is a vehicle that we haven’t shown yet, but I’m sure I won’t be alone with my favoritism once we do reveal it to the community. This vehicle isn’t totally brand new, but it has received a fresh coat of paint while awaiting its triumphant return to Halo.
TT: We have some really exciting equipment we haven’t shown yet, but the Grappleshot is probably my favorite of the bunch that we have shown. Not only does it just feel fun to use, but there’s additional functionality that hasn’t been revealed yet that adds some more… offense-focused gameplay that I’m super excited to show off.
DP: The Ravager has got to be one of my favorite weapons. It has changed a little, too, since it was debuted in the campaign reveal. Its role and playstyle have been pushed to allow for more area of denial play while still delivering a unique launcher style platform.
EG: The Grappleshot is definitely a favorite of mine, but I’m equally excited about an equipment item we haven’t shown yet. It’s highly physics-based, has TONS of interactions across our sandbox, and will leave you laughing or yelling, “Did you see that?!” Proper timing is everything with this equipment, and if you position correctly, you could very well send your enemies flying!”