We all feel nostalgic for the early Battle Royale days when PUBG brought the genre to the front while Fortnite made it mainstream. After that, the whole genre became saturated with half-baked, cash-grab battle royale games. These new titles existed solely for getting on the hype train and contributed nothing new to the formula. Sure, there have been some highlights like Apex Legends, but they were few and far between.
Ultimately the Battle Royale format tumbled under its own weight and became just another genre. But will Deathverse: Let it Die to bring it back to its peak? Or will it bury it deeper into the dark depths of gaming history? Let’s find out in our Deathverse: Let it Die Review.
Story And Setting
Deathverse: let it Die is set several hundred years in the future, in a world where a natural disaster in 2026 drove the populace crazy and turned them into wild and bloodthirsty beasts. And in this future, Death Jamboree is a popular show that is watched around the globe due to its violent nature.
In it, you are thrust into a Desert with 16 other players, where to survive you have to fight your competitors and the environment itself. The battlefield is continuously shrinking because of the spread of a polluted element known as SP Lithium, pushing the players closer to each other for a final showdown, where only one stands tall. That’s all there is to it. It’s a Battle Royale game, although there is some additional world-building to breathe some life into the setting.
But at the end of the day, the premise of the game is centered around players killing each other. I mean come on now, how many people do you think to play a Battle Royale game for the story? They’re just there to hop into the world and have some fun engaging in face-to-face combat or camping at a spot (which is what happens mostly).
For a battle royale game, the combat is the most important aspect, and that’s exactly what we’ll discuss next in our Deathverse Let it Die Review.
The game includes 2 game modes: Ranked and Unranked. Both have the same premise, where there are 16 different players on a map looking to cut each other down. Matches aren’t dragged on either, they are quick, short, and packed with action, perfect to get on and have fun for a few minutes when you are low on time.
A number of character customization options are available which include the character’s weapon, weapon skins, clothing, face paint, and more. One thing to keep in mind is that the clothing articles align with their post-apocalyptic setting, which might not be according to everyone’s taste.
There is a decent variety of weapon load-outs available in the game, with each weapon offering different advantages and attacks. There is a crafting system is in place to acquire these armaments, and each weapon requires a set of materials that you can obtain by playing matches and exploring the map. I have to say that I found this weapon-part hunting to be very tedious and repetitive as I progressed through the game. Additionally, weapon crafting also requires in-game money, which you can earn from playing matches and completing challenges.
The title does take some liberties with the Battle Royale genre. Firstly, the game solely focuses on close-range combat. Players have access to three different types of attacks: light, heavy, and special. Other attack variations are also available such as jumping attack and running attack. A shield is also available which partially blocks enemy attacks, but they have a limit to their use. When that limit exceeds, their protection perks wear off and you can be subject to killing blows from your opponents.
The close-range combat is decent, with different attacks to mix up the damage dealt to your opponents. However, it can be clunky at times. The attacks can sometimes just brush the enemies lightly, and not hit a vital spot due to a lack of lock-on functionality.
Secondly, unlike other games of a similar genre, you don’t start off with anything and gradually find new weapons. The items you start with in this game are the ones that stick with you throughout the whole match The players can find GP, which serves as the health level of the player, and other buffs, which can give them an edge in combat.
Moving on with our Deathverse Let it Die Review, at present, there are two types of PVE enemies in the game. One type includes small monsters known as cryptids who roam the map and can be killed to get crafting materials or GP. The other class includes the Hunter, an immortal enemy, who stalks all the players on the map and can kill them in an instant. It is better to run than to fight it.
Unfortunately, the title is currently suffering from a drought of content. In its current state, you only have access only one map, which encompasses different zones. However, the developers do seem to have planned some content for the future. As the title is free to play, the game does have microtransactions, but they aren’t as bad as compared to other games. Everything you can purchase is purely cosmetic and offers no pay-to-win advantages.
Visuals And Performance
The title’s visuals reflect its AA budget. It doesn’t look bad, but the visual fidelity isn’t groundbreaking either. The areas are distinct and they bring with them a variety of different color palettes. The world does give a worn-out feeling with rust-eating away metals, and different shades of brown which align with its desert setting. Character visibility matters more than the visuals in an online survival game, which thankfully is pretty good here.
I play-tested the game on PC and experienced no performance drops. Aside from a few connection problems, the game ran pretty smoothly for me. However, for the sake of this Deathverse Let Die Review, it is pertinent to mention that many players have reported latency problems, especially during combat. Additionally, most problems encountered by the players range from not being able to block an attack, to their attacks completely missing targets.
Deathverse: Let its Die definitely tries to be a unique game. And is it fun? Definitely. But will it bring the Battle Royale genre back to the forefront? Well, unfortunately not. It does succeed in many ways by bringing something new to the table but that is hardly enough to ignite people’s interest in Battle Royale games again.
The combat is action-packed, the matches are quick and fast-paced, and the different map zones create variety in gameplay. There is a foundation for a good game here, but it’s still in the early days of its lifespan and is in dire need of new and fleshed-out content to keep the people invested.
This has been our Deathverse: Let it Die Review. While you’re here, consider checking out some of our other articles.
Thanks! Do share your feedback with us. ⚡
How could we improve this post? Please Help us. ✍
Deathverse: Let it Die Review
- Story And Setting
- Visuals And Performance
Deathverse: Let its Die definitely tries to be a unique game, but right now it is incomplete and requires a lot of updates.
- Fun Combat.
- Short And Quick Matches.
- Varied Environments.
- Lack Of Maps.
- Lack Of Game Modes.
- Weapon Part Hunting Is Tedious.
- Latency Problems.