Story Highlights
- FromSoftware president Hidetaka Miyazaki says Nightreign and The Duskbloods releasing close together was a coincidence, not a shift in direction.
- Miyazaki says working on multiplayer games has only made him want to return to single-player.
- The Duskbloods grew out of ideas that never fit FromSoftware’s traditional single-player structure.
FromSoftware president Hidetaka Miyazaki has suggested the studio’s recent run of multiplayer games is closer to a detour than a new direction.
Miyazaki Says Multiplayer Makes Him Want Single-Player More

Speaking to IGN in a hands-on preview interview, Miyazaki explained that 2025’s Elden Ring Nightreign and this year’s The Duskbloods landing so close together was never part of some larger strategic pivot. “There was never really any big plan that these two games would both release next to each other,” he said, noting Nightreign was helmed by a different director, Junya Ishizaki.
It’s not necessarily some big reveal saying that this is the direction we plan to go moving forward. We still have a heavy focus on single-player content as well. This is just something that happened to work out the way it did.”
Miyazaki said he’d genuinely enjoyed making a multiplayer game, but described the experience as ultimately reinforcing where his interest lies. “Personally, it’s very fun to make a multiplayer game like this. It’s not something we’ve done a lot and we’re looking forward to seeing players’ reactions and getting the feedback,” he said. “But it’s like, the more you work on something multiplayer for a long time, if anything, it scratches that itch only to want to make something single-player again.”
When IGN pointed out that the dynamic seemed to work both ways, with each genre feeding the desire to return to the other, Miyazaki agreed without hesitation. “Oh yeah, for sure!”
The Duskbloods Was Built From Leftover Ideas

Miyazaki framed The Duskbloods less as a strategic bet on multiplayer and more as a pressure valve for ideas that never fit FromSoftware’s usual single-player structure. “In a lot of our previous titles, such as Demon’s Souls and the Dark Souls series, there were a lot of unique online elements that were implemented, things like the Covenant system and Invasions,” he said.
In addition to that, there were also a lot of other things that we wanted to try, things that seemed like great ideas, but didn’t really fit in the context of a single-player game. Over time, a lot of those ideas piled up, things that you wish you could have done here and there. Having an outlet for them, somewhere we can find a place where they all fit, is something that was always at the forefront of my mind.” – Miyazaku on Duskbloods
The comments arrive during a rocky stretch for the game itself. The Duskbloods’ first network test session ended early after most players got stuck at the main menu for its entire window, with four more scheduled test sessions, one per day, running from August 21 through August 24.
The game still doesn’t have a confirmed release date, despite a September 24 date briefly appearing and then being denied by Nintendo, though FromSoftware has maintained it’s still targeting a 2026 launch exclusively on Switch 2.
Miyazaki’s comments suggest that whatever comes after The Duskbloods, players shouldn’t expect FromSoftware to keep leaning further into live-service or heavily competitive multiplayer design. If anything, the studio’s president sounds like someone counting down to getting back to the kind of game FromSoftware built its reputation on in the first place.
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