Story Highlights
- The Blood of Dawnwalker offers two graphics modes on PS5 and Xbox: Quality and Balanced.
- Quality mode offers Dynamic 4 K at 30fps, while Balanced mode offers Dynamic 4 K at 40fps.
- The Blood of Dawnwalker is developed by former Witcher 3 devs and is scheduled for September 3, 2026.
Rebel Wolves has shown off its first proper console footage for The Blood of Dawnwalker, and the biggest takeaway isn’t a good one for anyone hoping for smooth, high-framerate combat at launch.
Only Two Modes, And Neither Hits 60 FPS

Bandai Namco and Rebel Wolves released new gameplay footage confirming The Blood of Dawnwalker’s console display options ahead of its September 3 release on PS5, PS5 Pro, and Xbox Series X|S, according to YouTube footage shared by the developers.
PS5, PS5 Pro, and Xbox Series X will all offer the same two modes: Quality, targeting dynamic 4K at 30 FPS, and Balanced, targeting dynamic 4K at 40 FPS. Developers also confirmed the 40 FPS Balanced mode requires a 120Hz display to actually take advantage of, and that no 60 FPS option will be available on any console at launch. Xbox Series S details weren’t shown in the footage, and Rebel Wolves hasn’t confirmed specifics for that version yet.
Even PS5 Pro, typically the console best positioned to unlock higher framerates through extra horsepower, tops out at the same 40 FPS ceiling as the other systems. Sony’s enhanced hardware does bring improved image quality across both modes on PS5 Pro, with less aggressive dynamic resolution scaling keeping the image noticeably sharper, but the frame-rate ceiling stays fixed regardless.
Not Having A 60 FPS Mode On PS5 Pro Isn’t A Good Sign

Missing a 60 FPS option on base PS5 wouldn’t have raised many eyebrows on its own, but the absence on PS5 Pro is what’s driven most of the surprised reaction, since Sony’s mid-generation refresh exists specifically to handle exactly this kind of demand.
Some players online have also pointed out an odd naming inconsistency: a mode called “Balanced” typically sits between a Quality option and a genuine Performance option, but with no 60 FPS mode to balance against here, the naming reads more like marketing than an accurate description of the trade-off on offer.
With release just under two weeks away, there’s a real chance framerate ends up as one of the more talked-about aspects of the game’s console reception, regardless of how the writing, combat, or world design land critically. A post-launch patch adding a genuine performance mode isn’t out of the question if the studio finds room to optimize further, but for players relying on console hardware at launch, the choice on September 3 comes down to a sharper 30 FPS or a smoother-but-softer 40 FPS, with no faster option in between.
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