Story Highlights
- Duskbloods’ first network test ends early as most players couldn’t get past the title screen.
- Fromsoftware has announced that it continues to work on issues and will reveal the future schedules at a later date.
- Duskbloods is exclusively in development for Nintendo Switch 2.
FromSoftware’s first public test of The Duskbloods didn’t survive its own opening session; cut short after players spent hours unable to even log in.
FromSoftware Pulls The Plug Early
The Duskbloods’ first closed network test session was scheduled to run from 3:00 AM to 7:00 AM PT, but most players who signed up never got past the main menu, stuck on repeated login failures for the session’s entire window. FromSoftware confirmed the early shutdown in a post on X:
We sincerely apologize for any inconvenience caused to those who were waiting for the first The Duskbloods network test due to game server issues. We regret to inform you that today’s session is now closed. We will continue to work on improving the servers and will announce future schedules at a later date.”
The studio had offered troubleshooting suggestions during the outage, including advice to move closer to a router or switch to a wired connection, but the login issues persisted through the entire scheduled window regardless. Four more test sessions remain planned for the coming weeks, and FromSoftware has said it’s working on server improvements ahead of whenever those get rescheduled.
A Rocky First Step For FromSoftware’s Online Ambitions

The Duskbloods is FromSoftware’s first real attempt at a fully online PvPvE game, casting players as vampiric warriors called Bloodsworn who fight both AI enemies and rival players across large maps while competing to claim Virtue and First Blood, with companion entities called Kin assisting in battle along the way.
It’s a bigger technical swing than anything the studio has attempted before, including Elden Ring Nightreign, which had its own rocky server stretch after launch despite ultimately running fine long-term.
That history is part of why the reaction to today’s failure has been fairly forgiving. Network tests exist specifically to catch problems like this before a real launch, and a botched first session is a far better outcome than the same issues surfacing after release.
The Duskbloods remains on track for a 2026 launch exclusively on Nintendo Switch 2, and FromSoftware still has multiple test windows left to prove the server issues were a first-day hiccup rather than a deeper structural problem.
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