Interviews
Dive deep into the world of gaming with eXputer’s exclusive interviews with game developers and designers, where we discuss the lore, DLC plans, controversies, challenges, and the whole process that goes behind these titles. eXputer likes to shine light on developers from all across the industry, which covers AAA as well as Indie titles!
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Nif Nif Interview: Blending Storybook Charm With Strategy
We spoke with the Game Director of Nif Nif about blending storybook art with roguelike design to create a magical and accessible deckbuilder.
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’83 Interview: Tony Gillham On Upcoming Content And Creating Authentic Warfare
We spoke with Blue Dot Games about reviving ‘83 in Unreal Engine 5, refining Cold War combat, and shaping its future beyond early access.
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Anima Flux Interview: Building A Soul-Driven Co-Op Adventure
The Game Designer of Anima Flux discussed with us how the title blends soul-transfer mechanics with cooperative gameplay
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Jotunnslayer: Hordes of Hel Devs Discuss Turning Constraints Into Innovation
We interviewed the devs of Jotunnslayer: Hordes of Hel on player feedback, new systems, and Helheim’s role as the game’s climax.
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Dawn Of Defiance Interview: How Traega Has Crafted Its Greek-Inspired World
The devs at Traega Entertainment discuss bringing the richness and historical significance of Greek mythology to life in Dawn of Defiance.
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Enlisted Interview: Balancing Realism And Gameplay In A Constantly Evolving War
The Game Director of Enlisted explains how it continues to evolve as a large-scale war simulator and how the team balances accuracy and fun.
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City of Ashes Interview: Bringing Gritty Brawling To A World Without Guns
We spoke to the devs of City of Ashes to learn how the upcoming brawler ditches guns for raw, grounded melee combat.
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Abubakar Salim Talks About Melding Games And Film In Dead Take
Creative director Abubakar Salim breaks down the vision behind Dead Take’s horror and industry commentary.
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Kingdom Come: Deliverance 2 Studio Discusses Concluding DLCs And Plans Ahead
We spoke with Warhorse Studios about Kuttenberg, modding, and what’s next for Kingdom Come: Deliverance 2.
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Warhammer 40K: Mechanicus 2 Devs Discuss Crafting The Game’s Dual Campaigns
Bulwark Studios talks about Warhammer 40K: Mechanicus 2 and its new systems, and returning fan-favorite characters.
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Into the Emberlands Interview: Redefining Rogue-Likes Through Whimsy and Warmth
We spoke with Tiny Roar’s Maurice about how Into the Emberlands blends cozy exploration with a fresh take on rogue-likes.
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Gori: Cuddly Carnage Interview – Feline Mayhem Meets Neon Dystopia
Angry Demon Studio shares how it crafted the high-speed mayhem, dark humor, and combo-driven combat of Gori: Cuddly Carnage.
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MASUMI Interview: Discussing Acting, Culture, and Vulnerability in Assassin’s Creed Shadows
MASUMI shares her experience voicing Naoe in Assassin’s Creed Shadows and explores the role’s emotional and cultural depth.
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Paper Trail Interview: Blending Storytelling and Spatial Puzzles Through Folds
The developers of Paper Trail explain how they combined narrative and puzzle design by folding space and building environments on real paper.
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Predecessor Interview: Omeda Studios Built Predecessor With The Help Of Its Community
The developers of Predecessor share how they blended shooter action with MOBA depth and shaped the game with community feedback.
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Shadow of the Road Interview: No Main Hero, No Easy Choices
The developers of Shadow of the Road explain how they crafted a steampunk Japan, with tactical combat and impactful moral choices.
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Into the Fire Interview: Developers Talk About Volcanic Rescue Mechanics And Moral Choices
The developers of Into the Fire share how real-time disasters and moral choices shape a tense, immersive survival experience.
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Dragonkin: The Banished Interview: Devs Almost Added A Full Fledged Morality System
The Production Director of Dragonkin: The Banished talks to us about some interesting scrapped ideas and plans for the future of the game.
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Longdue Games’ Devs Talk About Hopetown’s Big Ideas And Bigger Legacy
Grant Roberts and Martin Luiga dive into Hopetown's creative direction and how Longdue plans to shape the future of narrative RPGs.
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System Shock 2 Remaster Interview: Nightdive Discusses The Significance Of Preserving A Classic
The developers of System Shock 2 Remaster see game preservation not just as important, but as the studio’s ultimate purpose.