Interviews
Dive deep into the world of gaming with eXputer’s exclusive interviews with game developers and designers, where we discuss the lore, DLC plans, controversies, challenges, and the whole process that goes behind these titles. eXputer likes to shine light on developers from all across the industry, which covers AAA as well as Indie titles!
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MythWalker Interview: Crafting an Authentic Geolocation Gaming Adventure
Jesse Snyder discuses with us how his team created MythWalker, a geolocation game that approaches the genre in its own unique way.
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SMITE 2 Dev Discusses Early Access Release And Making A Successful Game
Alex Cantatore shares how SMITE 2's early access phase refined gameplay, balanced visuals, and ensured accessibility for a successful launch.
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Interview: Dead By Daylight Could Have Been A Competitive Title Like League Of Legends
Although the idea of a competitive Dead by Daylight game sounds promising, the studio went with a more "chaotic" direction.
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Exo One Interview: Dev Reveals Game Pass Was Huge For The Title’s Success
Following the Exo One Launch on Game Pass, the developer revealed it saw around 2 million players and was a huge success on the platform.
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John Walsh Interview: Dev Believes Releasing Games In Early Access Has Become Essential
John Walsh beleives releasing titles on early access has become essential in modern game development for testing player connection.
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Interview: Shueisha Games Wants To Grow In The West
After Black Myth: Wukong's stellar success in the Western market, Shueisha Games is also gearing up to expand in the region.
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Bitmagic’s Founder Believes Widespread Gen-AI Use Will Lead to Significant Results
While allowing millions to use Gen-AI might not be very helpful, the Bitmagic founder believes it will bring remarkable results.
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Shinobi602 Believes Xbox’s Multiplatform Approach Is A Smart Move As Console Sales Struggle
As Xbox console sales have fallen behind the competition, Shinobi602 believes releasing titles on multiple platforms makes sense.
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TMNT Splintered Fate Interview: The IP’s Success Has Already Exceeded Devs’ Expectations
While TMNT: Splintered Fate has started to shine on new platforms, the developers are already satisfied with the IP's success.
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Delta Force: Hawk Ops Interview: Devs Targetting Early 2025 Launch For The Title
While the game's release date has not been announced, the developers still aim for early 2025 for Delta Force: Hawk Ops.
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GameGrooves Founder Is Ready To Collaborate With Video Game Devs For A Creative Project
Although the company has released many albums, GameGrooves is ready to work with composers for a video game soundtrack.
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Jez Corden Believes Helldivers 2 Could Shine on Xbox Without Hurting PlayStation’s Market
While PlayStation has no plans to go multiplatform, Jez Corden believes Helldivers 2 could easily shine on Xbox without hurting PS sales.
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Green Hell Devs Have No Intention To Release The Title On Subscription Services
Although the current-gen update is in the works, the team confirms they do not have any plans to release Green Hell on subscription services.
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EVE Online Interview: Team Has Plans To Bring The Universe To Film And Television
As EVE Online continues to shine and reach new audiences, the team believes it's now inevitable to bring the universe to film.
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Dead By Daylight Interview: Devs Currently Have No Plans To Move On From Last-Gen Consoles
The Dead By Daylight team has no plans to move on from last-gen consoles as a massive player base in the title is still last-gen players.
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Atari Interview: The Company Has No Plans To Enter The Modern Console Market
Atari has confirmed that it has no plans to enter the modern console market despite the recent success of its most recent hardware, 2600+.
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Starship Troopers: Extermination Devs Have No Regrets Moving To Unreal Engine 5
The developer believes switching to Unreal Engine 5 for Starship Troopers: Extermination was vital to offer a more compelling experience.
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Bloodborne X Minecraft Interview: Modder Aims To Complete Project By 2025
While there is no release date for the Bloodborne X Minecraft project, Potomy says he wants to finish the mod by next year.
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Turbo Golf Racing Interview: Dev Believes Game Pass Release Was A Major Boost
The developer states that launching Turbo Golf Racing on Game Pass brought in millions of players, which was vital for the game's success.
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Trove’s Developer Excited For A Potential Sequel
The developer says that while a sequel sounds exciting, the team will continue to work on Trove, making it the best it can be.