Assassin’s Creed Mirage’s Narrative Director “Fought” To Include Alamut For Fans

The iconic location will be visited for the first time in the franchise's history.

Story Highlights

  • Assassin’s Creed Mirage’s narrative director Sarah Beaulieu revealed in an interview that she had to fight for the inclusion of iconic the Alamut Castle in the upcoming title.
  • Alamut has a strong historical connection to the franchise and is being made available to visit for the first time for the fans.
  • Beaulieu also said that there will be new stuff and new levels of information for the franchise’s dedicated community.
  • Art director Jean-Luc Sala also elaborated that Assassin’s Creed Mirage is made to harmonize with the whole series.

Sarah Beaulieu, the narrative director behind the upcoming Assassin’s Creed Mirage said in an interview with GamesRadar that she fought to include Alamut in the game for its importance in the lore. Although Ubisoft’s forthcoming stealth-action thriller promises to evoke nostalgia by revisiting Baghdad, fans will also now be able to visit Alamut which is yet another iconic location from the series’ history.

The detail was revealed in an interview with creative director Stéphane Boudon, art director Jean-Luc Sala, and narrative director Sarah Beaulieu. Alamut Fortress was a historical home of assassins in Persia before it was destroyed by Mongols. The legendary location has previously been referenced in Assassin’s Creed: Rogue, Assassin’s Creed: Revelations, and the novel The Secret Crusade but will be visited for the first time in AC Mirage while still being under construction.

Alamut Palace (via Assassin's Creed Wiki)
Alamut Palace (via Assassin’s Creed Wiki)

Narrative director Sarah Beaulieu explained how she passionately advocated for the inclusion of Alamut for the franchise’s long-term fans. Boudon revealed that they had a “good foundation to build this story” since AC Valhalla’s narrative director, Darby McDevitt had “already put some clues” in the 2020’s action roleplaying title.

I fought for Alamut even though the producer was not happy about it. It was an opportunity to pay homage to the franchise. The Alamut is big in the Assassin’s Creed lore, and I think the community would have been very sad if we had missed that opportunity.”

-Sarah Beaulieu

Beaulieu went on to say that she realized that the fortress was important for the lore as Alamut is relatively close to Baghdad. For the reassurance of some players, Boudon felt it necessary to explain that AC Mirage has been designed “as a standalone story for everyone to play – even if they’ve not played Valhalla.” The development team has also added exciting new elements for players already familiar with Alamut.

People who know Assassin’s Creed know what is in Alamut and what it is, but we’ve added some stuff, we’ve created some new stuff – new levels of information about Alamut – and also rethought some of the information that people have on Alamut.”

-Sarah Beaulieu


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Moreover, Art Director Jean-Luc Sala elaborated that the development team had to rearrange the whole assassin’s branch to adjust to the latest storyline taken on in Baghdad. Referring to the franchise’s rich heritage, Sala further made it clear that their “purpose was to make Mirage coherent with the whole franchise.”

Assassin’s Creed Mirage is set to be released on October 5 for PS5, PS4, Xbox Series X|S, Xbox One, and PC. The game was first announced during Ubisoft Forward 2022.

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GamesRadar

Najam Ul Hassan is a News Reporter on eXputer who enjoys investing hours in his favorite video game titles. When he’s not playing games, he’s practicing Journalism. He began his career on eXputer after combining his limitless love of video games and all things geek with his considerable writing experience. He has been cited numerous times by several noteworthy publications and sites such as Game Rant, Yahoo, PlayStation LifeStyle, VGC, VG247, TheGamer, among others. Experience: 2+ Years || Education: Masters in Mass Media Communication || Written 300+ News Stories.

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